
Fidget Spinner RPG is a clicker/incremental RPG game in which you craft items and level up abilities to make a fidget spinner spin at absurd, ever increasing speeds.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
its ♥♥♥♥ but its so fun and addicting
There's not much here sadly. Things are fun for a couple hours but you unlock essentially all of the content by hour 4, and then it's just a matter of doing the same loop to grind higher and higher stats. Eventually you can prestige but the bonuses aren't all that meaningful and besides the only reason it's worth being more powerful is that you can create equipment with higher stats. There's nothing really to do except pressing the same buttons over and over again.
дам тому, кто лучше меня в этой игре
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
記憶體用了3GB,虛擬記憶體用了4GB 以放置遊戲來說太占資源了
10/10 - best rpg ive played.
史 但不得不说这坨史裹了很多玉米粒,至少看上去很cool,比如那个会冒烟的齿轮(虽然点进去就会发现UI其实烂完了) 怎么说呢,在一个可以爽玩游戏的工作日傍晚,我打开了这个游戏,玩了一个小时 然后我把游戏关了,打开了word,开始写论文 我觉得比起这游戏,还是加班比较好玩
✖ ハンドスピナーを回すゲーム ○ [b]勝手に回るハンドスピナーをあの手この手で加速させるゲーム[/b] RPGとついてるように、呪文を唱え、鉱石を掘り、装備を整えハンドスピナーを回していく。 要素が非常に多く最適化は大変だが、転生システム等もあり長時間楽しめた。 多少バランス調整が大味なのが玉に瑕。 欠点としては実績埋めが大変なこと。特に転生実績回り。 [spoiler] このゲームは強力な装備やポーションを制作し回転を加速させる。 転生時は引き継げるアイテム数に制限があるため、転生毎に一定数のアイテムは作り直しになる。 このアイテム数の増加が転生回数の実績報酬なので、頑張って何度も転生することでどんどん楽になる、という仕組みだ。 しかし実績に要求される転生回数が多すぎて、早い段階で他の実績は完了し、装備も整い強化の限界が来る。 そして引き継げるアイテム数の縛りの為、一度の転生にかかる時間もどこかで頭打ちになる。 そのため、中盤から「そこそこ時間のかかる転生作業を報酬も無しに延々と繰り返す」だけとなってしまう。 放置ゲーの全クリ = 実績全コンプ だと考えてる人は後半辛い目を見るだろう。私は諦めた。 [/spoiler]
(Review marked as received-for-free due to receiving the game as a gift. Thank you, Arzure Bunny!) Like many idle games, it becomes surprisingly complex as it goes on. Unfortunately, the effort needed to advance in each system becomes quite unbalanced extremely quickly: some systems advance astronomically quickly, while others are always thoroughly behind in terms of usefulness. The use of generative AI in place of human-authored text is also a huge bummer. The premise and bones are good, though, and the developer looks to have been quite active in the past. If the game receives new updates, I am open to reconsidering my review.
Not much to the game and doesn't satisfy the optimization itch of a good idle game
hey we need Chinese bro its really a good game
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Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $63.3K | 98 | 73% | $14.99 | |
| $4.2K | 18 | 94% | $5.99 | |
| $4.1K | 24 | 67% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $221.5K | 526 | 69% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $33.9K | 238 | 71% | $4.99 | |
| $33.9K | 75 | 96% | $19.99 | |
| $33.9K | 292 | 92% | $6.59 | |
| $33.9K | 682 | 47% | $1.99 | |
| $33.9K | 161 | 71% | $11.99 | |
| $33.8K | 140 | 74% | $9.99 |