
Gomez is a 2D creature living in a 2D world. Or is he? When the existence of a mysterious 3rd dimension is revealed to him, Gomez is sent out on a journey that will take him to the very end of time and space. Use your ability to navigate 3D structures from 4 distinct classic 2D perspectives.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 11.7Kreviews | 93% | — | $2.3M |
| $12.99 | 46.9Kratings | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游玩无数经由开创先河的先驱者启发的游戏之后,今天回头来玩FEZ,依旧可以窥想当年的玩家第一次旋转整个像素世界时的惊喜和新奇。游玩的过程中,对于整个地图究竟是如何设计出来的,真是百思不得其解,一再感叹制作者的天才。 不过最终并没有选择全收集,收集了一半的金色立方和一半的反立方体后,二周目拿到第一人称,便结束了游戏,至于第三层的心方块乃至往后更多的隐藏的内容,没有继续深究。看了一些相关的视频,还有Phil的一些偏激的言论,还有社群对于结果的探寻,感叹一下竟然如此,不了了之。 从个人对于解谜游戏一事的理解上看,脱离了本身机制的,仅依仗文本加密内容或是纯粹观察得来的许多谜题,并不是一个真正优秀解谜游戏着重笔墨的部分。FEZ往后百分之六十甚至更多的部分都着墨于此,感觉并非最合理的表现形式。作为一个纯粹玩电子游戏或解谜游戏的人,不追求和作者有某些层面上的共鸣的方面来看,FEZ的设计可能并不那么合理。一个以收集为核心的2D/3D纯平台跳跃解谜游戏,后半段的所有有关解密才能获取的收集品,全部要靠密码一类的操作来获取,其实有违绝大部分纯解谜游戏的设计思路。所以FEZ最后能带来乐趣的方式,一定有别于普通平台解谜游戏或者其他任何纯解谜游戏。 从这个层面来看,未必算的上很优秀的作品。表层的收集完全依附于视角的旋转来改变平台位置,引入的新机制也并没有带来质的变化,而且玩家控制角色本身性能低下,操作也是一大痛点。甚至直到今天,依旧有许多BUG,对体验影响不小。 如若不把FEZ视作一款以机制为核心的解谜游戏,更不知道应该怎么审视游戏本身了。 不过到底,在三维场景中的二维视角下进行平台跳跃收集物品,这样的内容的制作依旧相当完善,而且十分有趣。依然值得一试。
Kinda boring, like, yea it's so important to collect all the cubes lol
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Italian, Korean, Spanish - Spain, Traditional Chinese, Japanese, Portuguese - Portugal
Hours played at review time, across 856 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
хорошая добротная индюшка
Efsane, indie oyunların bu seviyeye gelmesinde büyük payı var. Bugün bile çok farklı bir tecrübe sunuyor. Kesinlikle tavsiye ederim.
// this will inherently have major spoilers FEZ, FEZ, FEZ. what do i even say? i suppose i should get started with the base of the game! if you are looking for a phenomenal platforming experience, you won't find that here. do not get me wrong - the platforming is passable, even good, but it's quite lackluster beyond the unique perspective-shifting mechanic. so do not go expecting something rivalling Celeste (or similar titles) in terms of its platforming this will likely make your first playthrough of FEZ somewhat lackluster; but if you put even an inkling of observation, you will swiftly begin to understand that not everything is as it seems puzzles; puzzles everywhere. this game has a (somewhat) unique style of clueing you in; it does not hold your hand, it does not tell you anything. it's similar to Outer Wilds, and Return of the Obra Dinn in this sense! (albeit, even the hints have to be solved. which is very very fun on its own) and the puzzles go deep. i had to learn an entire language and decrypt dozens of texts, learn a cubeform of numbers, figure out a sequence of codes and decrypt them into movements AND I HAVEN'T EVEN 200%'D THE GAME! i still got a fair, fair bit to go overall, if you're looking for a platformer, don't expect anything special. but if you're looking for puzzles that deeply reward careful observation and logical thinking, this is the ♥♥♥♥. it's awesome. 6/10 platforming, 9.5/10 puzzles. only subtracted half a point because a few of them are stupid bs. PLAY FEZ!!!!!
Não é meu estilo de jogo mas ele é genial e muito bem feito. Tem muita coisa legal, como: - pixel arte bonita; - trama inteligente sci-fi; - 2D com mecânica de transversal (2.5D); - animações de vaulting.
玩《tunic》的时候就了解了《FEZ》的大名,209%通关后只能说伟大无需多言,确实是解密游戏中一座无法逾越的大山。虽然是老游戏,但是依然推荐给所有热爱探索与思考的玩家
In spite of the reputation that this game had due to the personality shortcomings of the creator (And the state of early 2010s internet) the game is genuinely one of the most creative Indie puzzle games. 3D in a 2D world is fantastically and expertly done.
+ DA, level design + Variétés et qualité des énigmes - Navigation entre les zones fastidieuse et chronophage Petite perle, FEZ est toujours aussi agréable en 2025 soit environ 15 ans après sa sortie :) Joli pixel art indémodable, animations propres et direction artistique toujours au top. Notre personnage doit ici retrouver des morceaux de cubes, plus ou moins accessibles. Le jeu nous fait naviguer dans différents endroits interconnectés à d'autres, ce qui donne parfois un sentiment de perdition, mais une carte est bien présente pour arriver à tout explorer sans rien rater (même si elle aurait plus être plus précise). Les énigmes sont bien pensées et se renouvellent constamment, ce qui est le gros point fort du jeu. En amélioration il aurait pu y avoir plus de portail de téléportation entre les zones, car revenir en arrière pour tout explorer est parfois fastidieux et chronophage, et un personnage un peu moins 'savonnette' sur la partie plateforme. A recommander pour les fans d'énigmes, la durée de vie de la première fin étant de 7/8h, beaucoup plus pour les complétionistes !
Lovely looking pixels with fun puzzles and a unique spin on platforming paired with amazing music... FEZ is golden. [Beat FEZ on PS4 years ago, so most of my game time is on there.] I wouldn't say it's a shame that FEZ 2 didn't come out, because if the passion is not there, it'd be a crappy game. Though it is a shame that Phil Fish isn't working on any more games [which might be a blessing for his health].
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $2.3M | 9.3K | 58% | $9.99 |
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| — | 0 | — | — |