
Immerse yourself in a survival FPS adventure. Stranded on a dangerous island, face mercenaries, dinosaurs, and a vibrant yet hostile ecosystem. Explore breathtaking environments and survive the onslaught of intense, fast-paced encounters.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.5/day in the week to Aug 5 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Wake up on an uncharted island where the world feels alive and unpredictable. From ancient ruins to apex predators, every element of the environment shapes your fight for survival. Explore, adapt, and use the island’s dangers to your advantage. This isn’t just a setting—it’s a relentless, ever-changing force that challenges and rewards those who dare to uncover its secrets.

Engage in relentless combat with mercenaries, dinosaurs, and mechas in a dynamic FPS adventure. Craft weapons and gear using resources from the environment to adapt to any challenge. Tailor your arsenal to suit your approach. Every fight delivers a high-stakes, unforgettable experience.

Stranded on a deadly island, survival is all that matters.
Every step challenges you with savage predators, treacherous terrain, and limited resources.
Explore carefully to uncover hidden paths, secrets, and essential gear. Turn the wild to your advantage: control dinosaurs to attack enemies, open paths, or infiltrate guarded areas.
Every encounter is an opportunity — or a threat.
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 884reviews | 63% | — | $487.7K |
| $19.99−20% | 57ratings | 70% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 92 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
me gusta tienes sus bugs y una que otras cosillas pero no dudo que con el tiempo lo arreglaran
This game rules!! First person shooter survival game, while fighting dinosaurs ands military. Super fun!
bel gioco non mi è piaciuto che ti riporta all'ultimo salvataggio vorrei tanto poter esplorare l'isola liberamente
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 92 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Vorab ich liebe Dinosaurier spiele. Hier stimmt die Grafik Story kann ich nichts zu sagen da ich nicht wirklich weit gekommen bin. Bis zum ersten Kampf um genau genommen zu sagen. Hier kommt das Problem. Ich kann mich nicht heilen, sobald ich das mache kann ich mich nicht mehr bewegen und dann von eins aufs andere fliege ich durch die Luft und sterbe dann beim Aufprall. ich würde es gerne spielen aber so hat es kein Sinn ich gebe es tatsächlich wieder zurück den wer weiß ob die es noch beheben oder nicht das Risiko ist mir da zu hoch, da ich schon in der Demo Probleme beim klettern hatte (konnte nicht ausprobieren ob es behoben wurde weil ich nicht bis dahin kam)
This game could have been a gem; it had huge potential. Especially for people like me who love prehistoric settings, which are still far too rare in gaming. More than the constant malfunctions, which other users have rightly pointed out, this feels at least like a poor behavior. The title simply isn’t finished; it’s still in development, not just buggy... To give you an idea: the second item in the main menu is “report a bug.” In practice, not only do you pay full price for a title you expect to be complete, but they also seem to expect you, after paying for it, to “finish” the work for them. Absurd. I think there should be more respect, both for customers and for dinosaurs. Which are a serious matter... Questo gioco poteva essere una chicca, aveva (ha?) un potenziale enorme. Soprattutto per chi, come me, ama le ambientazioni preistoriche: sempre troppo rare nel panorama videoludico. Più che i continui malfunzionamenti, giustamente segnalati da altri utenti, mi sembra che si tratti in questo caso quantomeno di un comportamento poco corretto. Questo titolo semplicemente non è finito, è ancora in via di sviluppo, altro che bug. Per farvi un'idea: la seconda voce del menù principale è "report a bug". In sostanza non solo paghi a prezzo pieno un titolo che ti aspetti essere completo, ma si aspettano pure che dopo averlo pagato "finisca" tu il lavoro per loro. Assurdo. penso ci vorrebbe maggiore rispetto, sia nei confronti dei clienti sia dei dinosauri. Che sono una cosa seria!
There is more bugs then dinosaurs!
Need to improve shooting mechanics
excelent story line. love it soo much.
Really like the idea behind this, but wow is it not ready for release. I'd argue this is barely ready for an Early Access Release. Played several hours on launch, getting as far as I could before the broken game became too annoying, but set it aside, figuring 6-7 months of patching would bring out the flavors. Unfortunately it seems like the devs have been nibbling at the edges and fixing minor technical issues rather than making the game actually worth playing. First off, the default (at least for my PC) graphics settings are incredibly dark, immediately make sure you bump up contrast and brightness to 20-45 depending on what works best for you. I'd also recommend disabling the interactable highlight and gather animations. The former makes every space feel (even more) artificial and awkward than they already do, and the latter is a headache inducing movement that slows the whole game down. Yellow paint is a hot-topic somehow, idk that's a taste thing. The real issue for me is the constant little issues. Mouse controls of the inventory often stop working, as in the mouse you need to use to interact no longer moves or will skip around the screen, enemies (especially dinosaurs) not reacting to player presence or actions, many actions lack feedback or sound design. Ladders have 3-4 interaction nodes on them, which would theoretically be a really easy fix that any QA tester would immediately catch, but it's still in the game 6 months later. Core progression elements like elevators and ancient mechanisms lack sound-design/feedback that makes the entire thing feel like an early build for internal testing. On a taste level, there's a pervasive "asset-ey" feeling over everything. It's hard to put my finger on, but so much of the environment feels copy & paste. That can be excused if they layouts are well done, clever, or exciting, unfortunately most feel mostly like empty rooms lacking clear flow or gating. The idea of using an island with a continuous space, having areas loop back on themselves and using keys to allow for new shortcuts is interesting, except enemies mostly seem to stay dead, so it really just leads to the player having to sprint through previously completed areas, occasionally fighting a random enemy soldier or dino. In shootouts, enemies mostly try to close distance, making it far too easy to pick off the first 1-2 and then pull back and wait for them each to individually come to you. Dinos often -just- chase you down incessantly once triggered, failing to act like animals or to provide meaningful/interesting combat, instead you either kill them as they run towards you, or while they stand in front of you attacking. On a technical level I experienced lots of stuttering and hitching in combat, lots of stuttering in cutscenes, and framerates generally in the high 40's to 60 (capped) but, as I'm on 2019 hardware I can't really hold it against the game, even if my PC is capable of much better looking games at much more consistent framerates. There are things I liked! When they work, shootouts are loud and messy, the damage system (players can begin bleeding, be pierced by shrapnel, etc) made me feel like I was actually improvising and surviving in a desperate situation. The game feels like it has a perspective narratively and mechanically. Some of the beach scenes looks really nice and the water physics/effects look really cool. Unfortunately, I did not enjoy my time with Ferocious on launch, and even after giving it the benefit of the doubt and 7+ months of patching before I made my decision, I still don't like it. There's a good game in here trying to get made, but it seems the team working on it lacks the correct combination of skill/budget/interest/time to actually make it engaging.
Сигма динозавры 2
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
| $87.1K | 111 | 56% | $19.99 | |
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| — | 10 | 20% | — | |
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| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $487.7K | 940 | 69% | $19.99 | |
| $487.8K | 1.1K | 71% | $19.99 | |
| $487.8K | 411 | 90% | $19.99 | |
| $487.9K | 1.9K | 77% | $9.99 | |
| $487.9K | 3.4K | 66% | $5.99 | |
| $488K | 1.9K | 62% | $9.99 |