
Choose your hero, form your group and battle through dungeons together in a Multiplayer Online Dungeon Adventure. Progress through Leagues, endlessly scaling Dungeons and chase new rewards with every fresh season. With a growing roster of Heroes and content there’s always something new in FELLOWSHIP
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
FELLOWSHIP is a multiplayer online dungeon adventure set in an exciting fantasy setting, with endlessly scaling dungeon runs. Players must focus on working together as a team, with an emphasis on skill, cooperation, and strategy to defeat bosses, collect loot, and work together to overcome ever-present challenges.
Jump in through matchmaking or team up with friends to take on challenging Dungeons. Choose from a growing roster of Heroes spanning Tank, DPS, and Healer roles, and freely swap between them to tackle each Dungeon your way. Cooperation and strategy are key as you face enemies with unique, complex mechanics.
Every run rewards you with personal loot and account-wide resources, ensuring each victory pushes you toward greater power. As FELLOWSHIP grows, new Heroes encompassing classic archetypes and bold new designs will expand the roster so every player can find their perfect playstyle.
Unlock new Abilities, Talents, and powerful gear as you climb through Contender, Adept, Champion and Paragon Leagues.
Core League Dungeons feature a single Boss and take 10–15 minutes, perfect for fast, focused runs while Capstone Dungeons challenge you with three Bosses and must be conquered before advancing to the next League.
Each League introduces fresh twists with new enemy abilities, added Curses, and tougher encounters. The greater the challenge, the greater the reward: higher-level gear, Legendaries, Set items, Gems, and account-wide upgrades that fuel the progression of all your Heroes.
For players seeking the ultimate test, Eternal offers endlessly scaling Dungeons where strategy, teamwork, and mastery decide how far you can push.
Compete on FELLOWSHIP’s in-game Leaderboards and prove your place among our greatest players.
Every Season brings major content drops with new Heroes, Dungeons, features, and gameplay. Seasonal resets place everyone on a level playing field; perfect for jumping back in with friends.
All cosmetics, mounts, and account flair you've earned across previous Seasons stay with you permanently, letting you showcase your accomplishments throughout the lifetime of FELLOWSHIP.
Engagement
Reviews
Themes across 948 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
10/10 M+ Game
For early access, this is awesome. If you're worried about queue times, just play healer or tank.
Do dungeons get loots 10/10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.7M | 14.1K | 61% | $29.99 | |
| $10.7M | 10.7K | 79% | $29.99 | |
| $10.6M | 10K | 88% | $59.99 | |
| $10.6M | 20.1K | 86% | $19.99 | |
| $10.6M | 13.4K | 80% | $29.99 | |
| $10.6M | 28.7K | 95% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 5.8K | 61% | — | |
| $0 | 30 | 43% | Free | |
| $1.6K | 5 | 60% | $14.99 | |
| $0 | 0 | — | Free | |
| $0 | 0 | — | Free | |
| $0 | 0 | — | Free |
Reviews, worldwide (the counter carries no country): 3.75/day in the week to Aug 3 → 5.29/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Brazil, Japanese*languages with full audio support
Hours played at review time, across 950 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you enjoy Mythic+ in World of Warcraft, you'll enjoy this. Think hero games meet WoW. No bugs that I've seen, and very intuitive. Very enjoyable, especially since you don't have to worry about raiding or pvp to keep up with everyone else.
The game is evolving and the foudations are solid. Fun right now and a lot of potential.
Ta bueno pa grindear
Great game! As someone who loves just doing dungeons and getting loot it really puts me in my elements.
This game really scratches that WoW itch for folks who can't invest the time needed into playing a full-on MMORPG with all the timesinks that involves. My only real criticism would be that you play as heroes, rather than making your own character and picking the class. You hop in and out easily enough doing short dungeon runs, though it would be nice if they'd add raids or longer-form content as well. I also think we could benefit from just a bit of ingame lore (i.e. loading screen text) since, as things stand, you just get thrown into dungeons with absolutely no narrative context. Dungeons also lack setpieces or scripted events, meaning you don't get anything as iconic as, say, the temple top in Zul'Farrak back on WoW. A lot of other reviews here mention the toxicity of the playerbase... to be honest, I haven't encountered that yet (though I am only on the first of the timed tiers now, Adept); yes, people will leave your group if you really fluff up and make certain you won't beat the time limit but, if you stick to your lane and learn the dungeons first and, if you do mess up, just go back and work on your gearing, it's not that bad. Nobody's been rude to me or actively cussed me out, it just happens sometimes that people will drop and leave if they think things are going badly. Given that a dungeon only takes about ten minutes, it's not the end of the world.
Personally, as a fan of rapiers, I’d love to see a new character wielding a rapier—or better yet, two, like a Duelist-Gladiator. I think that would be really cool and would make a little dream of mine come true. Otherwise, the game concept is fantastic; I’ve never liked having to replay the story in *Path of Exile* or level up a new character in *WoW*—here, you just jump in, wait for the matchmaking, and play!
Great game who like challenge based, seasonal coop pve games. Has major server problems when new season starts
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.