
Choose your hero, form your group and battle through dungeons together in a Multiplayer Online Dungeon Adventure. Progress through Leagues, endlessly scaling Dungeons and chase new rewards with every fresh season. With a growing roster of Heroes and content there’s always something new in FELLOWSHIP
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
FELLOWSHIP is a multiplayer online dungeon adventure set in an exciting fantasy setting, with endlessly scaling dungeon runs. Players must focus on working together as a team, with an emphasis on skill, cooperation, and strategy to defeat bosses, collect loot, and work together to overcome ever-present challenges.
Jump in through matchmaking or team up with friends to take on challenging Dungeons. Choose from a growing roster of Heroes spanning Tank, DPS, and Healer roles, and freely swap between them to tackle each Dungeon your way. Cooperation and strategy are key as you face enemies with unique, complex mechanics.
Every run rewards you with personal loot and account-wide resources, ensuring each victory pushes you toward greater power. As FELLOWSHIP grows, new Heroes encompassing classic archetypes and bold new designs will expand the roster so every player can find their perfect playstyle.
Unlock new Abilities, Talents, and powerful gear as you climb through Contender, Adept, Champion and Paragon Leagues.
Core League Dungeons feature a single Boss and take 10–15 minutes, perfect for fast, focused runs while Capstone Dungeons challenge you with three Bosses and must be conquered before advancing to the next League.
Each League introduces fresh twists with new enemy abilities, added Curses, and tougher encounters. The greater the challenge, the greater the reward: higher-level gear, Legendaries, Set items, Gems, and account-wide upgrades that fuel the progression of all your Heroes.
For players seeking the ultimate test, Eternal offers endlessly scaling Dungeons where strategy, teamwork, and mastery decide how far you can push.
Compete on FELLOWSHIP’s in-game Leaderboards and prove your place among our greatest players.
Every Season brings major content drops with new Heroes, Dungeons, features, and gameplay. Seasonal resets place everyone on a level playing field; perfect for jumping back in with friends.
All cosmetics, mounts, and account flair you've earned across previous Seasons stay with you permanently, letting you showcase your accomplishments throughout the lifetime of FELLOWSHIP.
Engagement
Reviews
Themes across 948 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Wow
Very litle grind, clever design, instantly alot of fun
well, it is clearly, 80% based on world of warcraft keystone components! it is the first game that made me give up world of warcraft! I like the dungeons, heroes are more relaxing to play. the big downside is there are less players!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 3.75/day in the week to Aug 3 → 5.29/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Brazil, Japanese*languages with full audio support
Hours played at review time, across 950 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun game that scratches the wow m+ itch without all the grind to actually be able to play it.
When you can play it, it is fun.
Instant mythic+ dungeon experience that you come to expect from modern WoW. Comes at a box once price of only 1-2 months of WoW subscription and you're set forever. Also has some better aspects compared to WoW, it's not just a cheap copy.
so many tears just because there are some troubles on patchday. game is fun if you do like just doing dungeons in fe. wow or ffxiv
Great game! It might have a bit of a learning curve for those who aren’t familiar with WoW and similar games (like me), but the progression still makes each stage enjoyable. In the community, you’ll find nice people who want to play, learn, and teach. But like any game, there will be ♥♥♥♥♥♥♥♥ who’ll criticize you for doing something wrong, or who’ll just quit in the middle or even at the end of the dungeon (with just one boss left). But I’d say these people are in the minority—in most cases, people will explain what needs to be done and give you tips, as the game itself says, “It’s a new experience for everyone, so be patient.” Playing with friends or a closed group is always better, but not mandatory. EA game, o a lot of things are subjected to change and devs eems to liten to the community.
Great game that scratches the dungeon crawling itch, and now has ARPG style interesting loot (not just more +str +sta), so there's plenty of room for experimentation with builds. Tanking is really fun, it's interesting to come up with routes to handle the various modifiers (shadowlord, empowered, witch etc). The in game community is nice, much better than the toxic WoW M+ people, it's pretty easy to make in game friends, people seem to actually appreciate someone playing tank here. Only downside is since it's seasonal so things die off quick after 3 weeks or so. I played season 1 and 3 (season 2 looked like ass, with overpowered heroes and undertuned dungeons). The game has improved a ton in season 3.
I like dungeons
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 5.8K | 61% | — | |
| $0 | 30 | 43% | Free | |
| $1.6K | 5 | 60% | $14.99 | |
| $0 | 0 | — | Free | |
| $0 | 0 | — | Free | |
| $0 | 0 | — | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.7M | 14.1K | 61% | $29.99 | |
| $10.7M | 10.7K | 79% | $29.99 | |
| $10.6M | 10K | 88% | $59.99 | |
| $10.6M | 20.1K | 86% | $19.99 | |
| $10.7M | 68.6K | 92% | $9.99 | |
| $10.6M | 15.9K | 95% | $19.99 |