
Choose your hero, form your group and battle through dungeons together in a Multiplayer Online Dungeon Adventure. Progress through Leagues, endlessly scaling Dungeons and chase new rewards with every fresh season. With a growing roster of Heroes and content there’s always something new in FELLOWSHIP
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
FELLOWSHIP is a multiplayer online dungeon adventure set in an exciting fantasy setting, with endlessly scaling dungeon runs. Players must focus on working together as a team, with an emphasis on skill, cooperation, and strategy to defeat bosses, collect loot, and work together to overcome ever-present challenges.
Jump in through matchmaking or team up with friends to take on challenging Dungeons. Choose from a growing roster of Heroes spanning Tank, DPS, and Healer roles, and freely swap between them to tackle each Dungeon your way. Cooperation and strategy are key as you face enemies with unique, complex mechanics.
Every run rewards you with personal loot and account-wide resources, ensuring each victory pushes you toward greater power. As FELLOWSHIP grows, new Heroes encompassing classic archetypes and bold new designs will expand the roster so every player can find their perfect playstyle.
Unlock new Abilities, Talents, and powerful gear as you climb through Contender, Adept, Champion and Paragon Leagues.
Core League Dungeons feature a single Boss and take 10–15 minutes, perfect for fast, focused runs while Capstone Dungeons challenge you with three Bosses and must be conquered before advancing to the next League.
Each League introduces fresh twists with new enemy abilities, added Curses, and tougher encounters. The greater the challenge, the greater the reward: higher-level gear, Legendaries, Set items, Gems, and account-wide upgrades that fuel the progression of all your Heroes.
For players seeking the ultimate test, Eternal offers endlessly scaling Dungeons where strategy, teamwork, and mastery decide how far you can push.
Compete on FELLOWSHIP’s in-game Leaderboards and prove your place among our greatest players.
Every Season brings major content drops with new Heroes, Dungeons, features, and gameplay. Seasonal resets place everyone on a level playing field; perfect for jumping back in with friends.
All cosmetics, mounts, and account flair you've earned across previous Seasons stay with you permanently, letting you showcase your accomplishments throughout the lifetime of FELLOWSHIP.
Engagement
Reviews
Themes across 948 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A better, smoother, more balanced, version of M+ without all the consumables, travel time, lore, random bs etc. If you like spamming dungeons for loot and perfect your gear and skill, this is the game for you. Be warned thou: if you have never played FFXIV or WOW before, you will be completely lost with the controls. You will still face some of the same issues in the community that the original games have: shorter queues as a tank, random healers leaving your group, toxic players that flame you if you make mistakes in your very first dungeon, fixed group required for endgame, etc. Overall many annoyances have been removed thou and that is a good thing.
Great game! MMO without all the boring crap
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.7M | 15.4K | 60% | $29.99 | |
| $10.7M | 10.7K | 79% | $29.99 | |
| $10.6M | 10K | 88% | $59.99 | |
| $10.6M | 20.1K | 86% | $19.99 | |
| $10.7M | 68.6K | 92% | $9.99 | |
| $10.6M | 15.9K | 95% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 5.8K | 61% | — | |
| $0 | 30 | 43% | Free | |
| $1.6K | 5 | 60% | $14.99 | |
| $0 | 0 | — | Free | |
| $0 | 0 | — | Free | |
| $0 | 0 | — | Free |
Reviews, worldwide (the counter carries no country): 3.75/day in the week to Aug 3 → 5.29/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Brazil, Japanese*languages with full audio support
Hours played at review time, across 950 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good
I super recommend this game!!!! I’m new to this style of game, so I struggled a bit at first and made a lot of mistakes in dungeons. But after playing for two days, though, I've gotten used to the mechanics! I'm not worried about toxic players either, because there are so many nice people out there who are willing to help you out. Now, after two weeks of playing, I'm already at the endgame running Eternal 15 chasing better gears.
Mythic + in other lvl. This game take the best of WoW and do better
If you're into mythic + and want something fresh ti dive into season 3 has been a breath of fresh air. New dungeons as a nice addition and the new loot system make recieveing loot feel exciting. Game has issues on patch days but the devs work on correcting them asap. Best part no sub 1 time purchase and you get every seasonal update
Went back to Wayfinder and Dauntless. Wayfinder seems to be dying by lack of attention from devs, while Dauntless straight up died from a Blockchain company. This is the closest im getting to scratch the itch without paying a subscription to WOW.
add some PVE solo content game will be dead soon if not
08/2026 de retour sur le jeu, Saison 3 déjà bien entamée - entre 2 et 8 minutes pour trouver un Donjon en Recrue (ça reste correct). Pas trop de toxicité remarqué de la part des joueurs présent sauf 1 ou 2 irréductibles trépanés... Mais dans l'ensemble la communauté est prête à laisser le temps surtout en Recrue.
Great m+ fix. It is already in a good state, so im sure it will be a great game once, its finally released
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.