
Choose your hero, form your group and battle through dungeons together in a Multiplayer Online Dungeon Adventure. Progress through Leagues, endlessly scaling Dungeons and chase new rewards with every fresh season. With a growing roster of Heroes and content there’s always something new in FELLOWSHIP
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.75/day in the week to Aug 3 → 5.29/day in the week after.
About
FELLOWSHIP is a multiplayer online dungeon adventure set in an exciting fantasy setting, with endlessly scaling dungeon runs. Players must focus on working together as a team, with an emphasis on skill, cooperation, and strategy to defeat bosses, collect loot, and work together to overcome ever-present challenges.
Jump in through matchmaking or team up with friends to take on challenging Dungeons. Choose from a growing roster of Heroes spanning Tank, DPS, and Healer roles, and freely swap between them to tackle each Dungeon your way. Cooperation and strategy are key as you face enemies with unique, complex mechanics.
Every run rewards you with personal loot and account-wide resources, ensuring each victory pushes you toward greater power. As FELLOWSHIP grows, new Heroes encompassing classic archetypes and bold new designs will expand the roster so every player can find their perfect playstyle.
Unlock new Abilities, Talents, and powerful gear as you climb through Contender, Adept, Champion and Paragon Leagues.
Core League Dungeons feature a single Boss and take 10–15 minutes, perfect for fast, focused runs while Capstone Dungeons challenge you with three Bosses and must be conquered before advancing to the next League.
Each League introduces fresh twists with new enemy abilities, added Curses, and tougher encounters. The greater the challenge, the greater the reward: higher-level gear, Legendaries, Set items, Gems, and account-wide upgrades that fuel the progression of all your Heroes.
For players seeking the ultimate test, Eternal offers endlessly scaling Dungeons where strategy, teamwork, and mastery decide how far you can push.
Compete on FELLOWSHIP’s in-game Leaderboards and prove your place among our greatest players.
Every Season brings major content drops with new Heroes, Dungeons, features, and gameplay. Seasonal resets place everyone on a level playing field; perfect for jumping back in with friends.
All cosmetics, mounts, and account flair you've earned across previous Seasons stay with you permanently, letting you showcase your accomplishments throughout the lifetime of FELLOWSHIP.
Engagement
Reviews
Themes across 945 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good Game. Glad To see 4k+ Players.
Do you love running Mythic+ Dungeons in World of Warcraft, but absolutely hate the game's community and the elitist ivory tower they've built around the whole system? Do you also wish that Blizzard would get off their lazy asses and actually add solo queue matchmaking to their PvE M+ and raiding endgames. If you answered yes to both of these questions, Fellowship may just be the game for you. Chief Rebel basically made an entire game around running 4-player MMORPG-style dungeons. It's still far from perfect but I like how the game is progressing. One of my initial gripes was lengthy queue times and a lack of incentive to run lower levelled content, but Odd Comp matchmaking (added in their latest content patch as of writing this) is an absolute game-changer. You no longer need the holy trinity of 1 tank, 1 healer and 2 DPS to even run a dungeon. But this game still has a problem with toxicity and players being allowed to abandon groups with total impunity. That, and having gear & talents completely reset with each new season sucks. I get that there needs to be some form of progression, but this game is an absolute drag even from someone who actively played World of Warcraft between Burning Crusade and The War Within.. I nonetheless recommend Fellowship because the devs are listening.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Brazil, Japanese*languages with full audio support
Hours played at review time, across 947 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm in love with this game. If you enjoy endgame MMO gameplay, you should give this a try. It's basically the fun of Mythic+ WoW dungeons with all the fluff of leveling cut out and all the addons set up for you from the get-go. The classes are fun and diverse with no button bloat. Every class has 14 class abilities and 3 generic abilities. Talents and gems allow you to tailor your build to focus your class around the abilities you like. The sound effects are incredibly satisfying and punchy. Visuals are pleasant and not over-cluttered. Dangers and "fire" are clearly visible (for the most part). There are 10 regular dungeons and 4 "capstone" dungeons currently. It feels like pretty good variety for early access, but more dungeons will definitely be welcome. The game has a pretty good diversity of playstyles. The roster is currently 3 tanks, 3 healers, 3 melee DPS, and 3 ranged DPS. They all play very different from each other and have distinct class identities. One issue I have is the healers lean too much into the DPS side of things for my taste. They're fun, but they feel like DPS with a few healing abilities rather than healers with a few DPS abilities. My biggest complaint right now is there's no penalty for leavers. Your group will form, and someone will immediately leave because they didn't get the dungeon they wanted. Or your team will wipe once or twice in a dungeon and someone will leave despite the dungeon being clearable with some communication. As a tank, it's frustrating but not a big deal since queues are instant. As a DPS and sometimes a healer, it can be miserable. On the plus side, there's an "Odd Comp" queue which can ease the pain of long queues by allowing you to run dungeons with any mix of roles. My other complaint, while minor, is that the environment is awkward to traverse. Like there's invisible walls on terrain that looks climbable. Overall though, I'm having a blast. I've sunk 100 hours into it in two weeks' time. As long as players remain, this will be my go-to to scratch that MMO itch from now on.
Игра максимум на недельку. Если не меньше. 1 локация маленькая. 3 данжа. Пока что не стоит не денег не времени
m+ but way more simpler :D
Le jeu est cool, c'est tellement bien d'avoir une progression uniquement par le stuff, t'enchaines des donjons au fur et à mesure de ton aventure pour devenir plus fort et taper des difficultés de plus en plus hautes. Le manque de traductions certains spells ne sont pas encore totalement traduits mais à part ça c'est le seul écueil que j'ai trouvé.
NEW PLAYERS NOT WELCOME I've been playing this game since it released. I think we can all agree it has a community problem. BUT also this game has a dev problem. New Players are not welcome. Every season gets more difficult. the gear grind is more convoluted. I'm convinced the Devs will just keep scaling up the difficulty until only 100 players even log in. Who is this for? In the first season the difficulty scaled in eternal mode after you had your gear, after you learned you rotation. And yes some people washed out. I saw a comment today that most of the toxicity is in Contender/Adept. It didn't use to be that way. The Discord Echo chamber whined about Eternal Prog and the Devs thought to front load the difficulty on early Contender and Adept. It was noticeable last season and unbearable this season. People want to play this game and they don't know where to point their frustration. IE Toxic community. I am one of the "WOW" players. I don't know if I'm going to be one of the fellowship players next season.
))
S1玩到S3,職業的平衡一言難盡,每一季都會有版本之子和版本之蛆,說好玩算好玩,說靠北也算靠北,不喜歡的角色玩不出愛,但想玩的角色是版本之蛆時,都不知道開發者腦子裡裝的是什麼,坦克/輸出/補師,角色也沒幾隻,彼此之間差異可以落差大到,下限高的很高,上限又更高,下限低的很低,高起來也沒多少,只能說不要急著一直在那搞什麼季賽新花樣,先把角色基本做好吧
Solo si juegas con gente o estás dispuesto a encontrar un grupo para jugar. Si te gustan las [b]M+[/b] de WoW, es un [b]10/10[/b], no hay ninguna duda. Este juego tomó lo mejor del PvE de WoW y trata de enfocarse por completo en eso, y cada personaje son muy divertidos de jugar, son fáciles de entender, pero lo suficiente complejo para ir aprendiéndolos, Meiko, Rime y Mara son god. El juego es muy fácil de aprender y está muy bien diseñado. Las mazmorras son muy intuitivas y puedes ver claramente lo que hacen los enemigos y los jefes. Ojalá los desarrolladores tengan éxito y sigan desarrollando Fellowship hasta alcanzar todo su potencial. [h3]PERO...[/h3] Si solo quieres jugar con matchmaking, no es una buena opción. Tiene colas larguísimas y, además, he visto que la comunidad se ha vuelto ([u]o quizás siempre fue[/u]) bastante [b]tóxica[/b]. Esto hace que, después de esperar 20 minutos para encontrar una partida, muchas terminen arruinadas por gente que trolean o se desconectan. Además, hay un ambiente de hostilidad por el más mínimo error, incluso en las ligas bajas como Aspirante o Adepto. Ni hablar de las ligas más altas, como Campeón, Parangón o Eterno, donde hay un límite de tiempo para completar la mazmorra. Lamentablemente, esto hace que muchos jugadores abandonen el juego y que la población siga disminuyendo. Es una pena, porque durante la [b]Season 2[/b] me la pasé chill jugando con desconocidos, la gente siempre fue amable o, al menos, se mantenían el tilteo para ellos mismo.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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