
Choose your hero, form your group and battle through dungeons together in a Multiplayer Online Dungeon Adventure. Progress through Leagues, endlessly scaling Dungeons and chase new rewards with every fresh season. With a growing roster of Heroes and content there’s always something new in FELLOWSHIP
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.75/day in the week to Aug 3 → 5.29/day in the week after.
About
FELLOWSHIP is a multiplayer online dungeon adventure set in an exciting fantasy setting, with endlessly scaling dungeon runs. Players must focus on working together as a team, with an emphasis on skill, cooperation, and strategy to defeat bosses, collect loot, and work together to overcome ever-present challenges.
Jump in through matchmaking or team up with friends to take on challenging Dungeons. Choose from a growing roster of Heroes spanning Tank, DPS, and Healer roles, and freely swap between them to tackle each Dungeon your way. Cooperation and strategy are key as you face enemies with unique, complex mechanics.
Every run rewards you with personal loot and account-wide resources, ensuring each victory pushes you toward greater power. As FELLOWSHIP grows, new Heroes encompassing classic archetypes and bold new designs will expand the roster so every player can find their perfect playstyle.
Unlock new Abilities, Talents, and powerful gear as you climb through Contender, Adept, Champion and Paragon Leagues.
Core League Dungeons feature a single Boss and take 10–15 minutes, perfect for fast, focused runs while Capstone Dungeons challenge you with three Bosses and must be conquered before advancing to the next League.
Each League introduces fresh twists with new enemy abilities, added Curses, and tougher encounters. The greater the challenge, the greater the reward: higher-level gear, Legendaries, Set items, Gems, and account-wide upgrades that fuel the progression of all your Heroes.
For players seeking the ultimate test, Eternal offers endlessly scaling Dungeons where strategy, teamwork, and mastery decide how far you can push.
Compete on FELLOWSHIP’s in-game Leaderboards and prove your place among our greatest players.
Every Season brings major content drops with new Heroes, Dungeons, features, and gameplay. Seasonal resets place everyone on a level playing field; perfect for jumping back in with friends.
All cosmetics, mounts, and account flair you've earned across previous Seasons stay with you permanently, letting you showcase your accomplishments throughout the lifetime of FELLOWSHIP.
Engagement
Reviews
Themes across 945 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun to play
Play it long enough to get into the talent tree for your character and you'll be hooked
I wanted to like this and it does have potential, but starting as a new player now is ROUGH. I have a 3 person group that I play with, but this game is so "GO AS FAST AS POSSIBLE! LEADERBOARDS" focused, that people who have been playing the game for a while are toxic, impatient, and make the experience miserable. It forces you into a 4 person team, doesn't have any real adventuring other than one tiny zone with repetitive quests that doesn't even provide enough variety in enemies to have a good time learning hero skills. And, they way they try to force a specific kind of priority system for skills is both not fun, and makes all the heroes too samey. Literally every single one is "cast this to buff this other one, and build these points, then once you have enough points you should use this skill to spend them". Like combining other classes from other games into one, then just repeating that for every hero. I'm sure their original vision was to have players weave skills and spells with a bit of a priority system, but it just falls apart and is not fun. I gave it a real shot with 8 hours of trying to like it, but never looked forward to my next play session throughout.
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Brazil, Japanese*languages with full audio support
Hours played at review time, across 947 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
WoW Dungeonsimulator mit schönem Gearing in Season 3. Kann man immer mal wieder reinschauen.
Play it!
赶快把技能天赋翻译完呀,磨磨唧唧的干毛呢。
TOP!
Great game
Top Game, musste nur Frau und Kinder zurück lassen um zu grinden.
World of warcraft mythic+ mode standalone. I play since Alpha 1, done S01 totally (tank Meiko Main), didn't do S02 cuz 2 new char were too broken and got bored, S03 is very good so far. From a m+ perspective : [u]PROS[/u] - No open world, meaning no traveling. Tag in queue, go play, come back, do it again. - Queue. Because blizz couldn't do it for 10 years. - No consumable to farm. Just do dungeons. - Good UI, easy and fast to move and use. No spellbook, just right click on spell bars and change whatever u want (including mouseover checkbox) - 25 bucks, no subscriptions. - Bossmod build in game, no addons to configure. - Tab targeting QoL options (like, prioritize target i can interrupt) - 1 boss dungeons = 15 min, 3 bosses capstones = 30/40min for better rewards. - Decent amount of dungeons and bestiary. - No more money to give to Blizzard, which doesn't give a s**t about your time. - Classes are well-designed (Art direction and gameplay). - Feels like wow, but with less spells, more straightfoward. - NO CLASS BUFF !! (battle rez or massdispell or aoe invis etc. are TRINKETS, meaning you don't NEED a class). - No daily quests or reputations or chests or expeditions or any s**tty content to force you to play daily. - You still get valuable rewards by completing a key, even if not timed. - Access to WoW m+ new features before it come in Warcraft (cuz Blizz take content from this game to implement in WoW, like they has always do, hello Everquest and FFXIV). - Good bosses and adds packs - Good strategies, diverse routes - No AH, BoE or s**t like that, just play dungeons and interract with NPCs to updrade stuff. If u don't have good gear, then you didn't play enough. Get gud. - No gold / plants/ore farm bots. - Visually cool. WoW-like style. But for 25 buck no sub. - No story. Just gameplay ffs. [u]CONS[/u] - Less players than WoW. Lot less. Cuz WoW players think they can MDI so they pay subscription + 70$ every two years to get f***ed in the ***. And they have a lot or 0 and 1 in the bank. So they wont play another game. Ever. Oh wait they can raid and avoid AoE that is blue now, was red 15 years ago and need to pay more for that ! Sweet ! - No story. Like WoW (A bad guy is bad, we kick him and we save new races we will forget in three years, whatever. And Vol'jin is dead so, don't need to know more.) Oh wait, Sylvanas is getting back again to keep degenerate weebs on the game ! Sweet ! - No guilds. For now. And anyway, do i want to get in a WoW m+ guild on Fellowship ? meh. Maybe with russians. - There are no cons really, if u like m+ in wow and play only this mode, i don't understand why you stay on blizzard's wallet. (ok the number a players is an issue. Then comme play with us.) - Ppl say the queue is too long. Well, change role. And if you don't, then wait. I play tank and i never wait. - No steam achievements. Give it a try, it's just the cost of 2 months wow's subscription. Plz read the strats online before going on purple league. Please. Remember that 8 on 10 times, you died cuz YOU sucked, not the heal nor the tank. Bye.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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