
Choose your hero, form your group and battle through dungeons together in a Multiplayer Online Dungeon Adventure. Progress through Leagues, endlessly scaling Dungeons and chase new rewards with every fresh season. With a growing roster of Heroes and content there’s always something new in FELLOWSHIP
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.75/day in the week to Aug 3 → 5.29/day in the week after.
About
FELLOWSHIP is a multiplayer online dungeon adventure set in an exciting fantasy setting, with endlessly scaling dungeon runs. Players must focus on working together as a team, with an emphasis on skill, cooperation, and strategy to defeat bosses, collect loot, and work together to overcome ever-present challenges.
Jump in through matchmaking or team up with friends to take on challenging Dungeons. Choose from a growing roster of Heroes spanning Tank, DPS, and Healer roles, and freely swap between them to tackle each Dungeon your way. Cooperation and strategy are key as you face enemies with unique, complex mechanics.
Every run rewards you with personal loot and account-wide resources, ensuring each victory pushes you toward greater power. As FELLOWSHIP grows, new Heroes encompassing classic archetypes and bold new designs will expand the roster so every player can find their perfect playstyle.
Unlock new Abilities, Talents, and powerful gear as you climb through Contender, Adept, Champion and Paragon Leagues.
Core League Dungeons feature a single Boss and take 10–15 minutes, perfect for fast, focused runs while Capstone Dungeons challenge you with three Bosses and must be conquered before advancing to the next League.
Each League introduces fresh twists with new enemy abilities, added Curses, and tougher encounters. The greater the challenge, the greater the reward: higher-level gear, Legendaries, Set items, Gems, and account-wide upgrades that fuel the progression of all your Heroes.
For players seeking the ultimate test, Eternal offers endlessly scaling Dungeons where strategy, teamwork, and mastery decide how far you can push.
Compete on FELLOWSHIP’s in-game Leaderboards and prove your place among our greatest players.
Every Season brings major content drops with new Heroes, Dungeons, features, and gameplay. Seasonal resets place everyone on a level playing field; perfect for jumping back in with friends.
All cosmetics, mounts, and account flair you've earned across previous Seasons stay with you permanently, letting you showcase your accomplishments throughout the lifetime of FELLOWSHIP.
Engagement
Reviews
Themes across 944 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its fun and for the low price it is totally worth it. Just needs more players tbh and que times wouldnt be so bad. So I hope more people give this game a try, If you ever wanted a WoW experience without a sub or having to grind so hard to feel useful this game is great to pop into.
Не в сети
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Brazil, Japanese*languages with full audio support
Hours played at review time, across 946 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I played a very very small amount of WOW, probably less that a few hours. For some reason didnt really enjoy it. I found this way more enjoyable compared to WOW. For those saying you need dungeon experience. That is not true. I jumped into the dungeons, a brand new friend who has never played these types of games also tried it out. It is quite easy. Read your abilities, try a dungeon, fail, try again. I have had alot of other users who have played the game help out mid dungeon. No one has gotten mad at difficulty 1-4. Play a few characters, figure out you playstyle. Not to sure why others are saying this game is crazy difficult for beginners. The tutorial tells you the basics. after that do you own reading and just do some trial and error. Huge PRO: Not subscription based like WOW.
垃圾游戏!浪费时间浪费钱!翻译给一半,另一半是错的!半小时崩溃3次!这种东西拿出来骗钱,好意思的?
gam
[h1]Beautiful graphics, but lackluster gameplay[/h1] Even as a [i]WoW[/i] veteran of many years, I found the game to be incredibly confusing. The UI is poorly designed (talent tree, achievements, unlockables, etc.) and will leave new players confused as hell. On top of that, the gameplay loop isn't nearly as exciting as it initially sounds it just feels unresponsive. Combat essentially boils down to mashing buttons in a specific order, but it lacks any real sense of accomplishment. You never truly feel the impact of your spells or weapons; you only know you're doing something because you can see the funny numbers popping up on the damage meter. This may change sooner or later since the game is in Early Access, but I would not advise anyone to think this is a 100% alternative to your [i]WoW[/i] sessions. If you come here as a veteran and jump straight into the action without looking at some guides beforehand, you'll be just as confused as we were during [i]Shadowlands[/i]. On the positive side, all characters are really well-made and play very differently from one another. Customization (for you transmog enjoyers out there) is still limited, but it has some cool options available and it looks like they'll surely be adding more. Dungeons are, well... generic. For a game that's totally based on dungeon crawling, having forgettable early dungeons is not a good sign, to be honest. Making them as memorable as your first Deadmines run is a challenge they have yet to overcome. I would wait, buy it on a sale, and try it then. Right now, the game is still in a development phase where I can't find many fun or interesting things to say about it. It has a great concept, though, and I really hope they manage to pull it off. [i]P.S. As you can see, I have less than 2 hours of gameplay, even though I have been following development and community updates for more than a year. This review is therefore biased toward the first experiences and early game that threw me off fast. I know many of you will say that the game doesn't start until you get to Champion or Paragon, but keep in mind that not everyone comes from the MMORPG scene. Even some who do will get thrown off, just as I did, for some of these reasons. And I'm not even talking about the shortage of players after the start of a season that has plagued this game since it entered Early Access.[/i]
a good game , this is just WoW Dungeons/ Raid the game. No levelling up. No nothing. Just dungeons . Fun and there is no sub fee. perfect. Just need freaking character customization soon.
Was having fun in the game but after a few days into the season I can no longer get into any groups. I have 2 characters in Champion and queued for over 2 hours today, with one actually popping after 57 minutes only to have the tank leave because 3 of the group voted for a particular dungeon. If I could have persuaded my friends to play this game I am certain that I would still be in it, but it is now a miserable experience playing solo, even using the game Discord. I am in a guild/ community too, but most of them stopped playing after getting to Eternals in the first week. I feel that I have had my money's worth for sure so no regrets. Great game for ready-made groups, not a great experience solo, more so as the season progresses.
its wow m+ without the grind
Разрабы русофобы. Игру запустить можно. Но на сервер не пускает!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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