
Choose your hero, form your group and battle through dungeons together in a Multiplayer Online Dungeon Adventure. Progress through Leagues, endlessly scaling Dungeons and chase new rewards with every fresh season. With a growing roster of Heroes and content there’s always something new in FELLOWSHIP
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.75/day in the week to Aug 3 → 5.29/day in the week after.
About
FELLOWSHIP is a multiplayer online dungeon adventure set in an exciting fantasy setting, with endlessly scaling dungeon runs. Players must focus on working together as a team, with an emphasis on skill, cooperation, and strategy to defeat bosses, collect loot, and work together to overcome ever-present challenges.
Jump in through matchmaking or team up with friends to take on challenging Dungeons. Choose from a growing roster of Heroes spanning Tank, DPS, and Healer roles, and freely swap between them to tackle each Dungeon your way. Cooperation and strategy are key as you face enemies with unique, complex mechanics.
Every run rewards you with personal loot and account-wide resources, ensuring each victory pushes you toward greater power. As FELLOWSHIP grows, new Heroes encompassing classic archetypes and bold new designs will expand the roster so every player can find their perfect playstyle.
Unlock new Abilities, Talents, and powerful gear as you climb through Contender, Adept, Champion and Paragon Leagues.
Core League Dungeons feature a single Boss and take 10–15 minutes, perfect for fast, focused runs while Capstone Dungeons challenge you with three Bosses and must be conquered before advancing to the next League.
Each League introduces fresh twists with new enemy abilities, added Curses, and tougher encounters. The greater the challenge, the greater the reward: higher-level gear, Legendaries, Set items, Gems, and account-wide upgrades that fuel the progression of all your Heroes.
For players seeking the ultimate test, Eternal offers endlessly scaling Dungeons where strategy, teamwork, and mastery decide how far you can push.
Compete on FELLOWSHIP’s in-game Leaderboards and prove your place among our greatest players.
Every Season brings major content drops with new Heroes, Dungeons, features, and gameplay. Seasonal resets place everyone on a level playing field; perfect for jumping back in with friends.
All cosmetics, mounts, and account flair you've earned across previous Seasons stay with you permanently, letting you showcase your accomplishments throughout the lifetime of FELLOWSHIP.
Engagement
Reviews
Themes across 943 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
its like WOW except only the dungeon parts. its very fun.
Игра абсолютно нечего не может предложить игроку. Проблем вагон и маленькая тележка, пинг, вылеты, поиски подземелий растягиваемые на минут 20-30 если у тебя нет готовой пачки. А почему? Потому что ты заходишь в данж и люди просто ливают из него и круговорот вечного поискать повторяется снова и снова. За все время в игре смог пройти лишь 4-5 данжей которые от силы занимают минут 10-15 по прохождению. Просто по выше указанной причине, за что разрабодчики просят деньги мне не ясно.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Brazil, Japanese*languages with full audio support
Hours played at review time, across 945 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Dilediğin zaman M+ yapabilme fikri harikaymış
Gets boring real fast. Unless there's new content, there's not enough people playing to find a group. Old school graphics. Just stand there and push the same couple buttons over and over. Collect a random dropped loot and repeat. Combat is very underwhelming. Your character doesn't feel powerful. I guess if your a WOW fanatic you might like it. I played WOW when it first came out for a couple years. Can't believe people still play it, especially with subscription model now. Probably best to wait on this one and see if it even makes it out of Early Access.
Крутая игра? Нет. Играет в неё кто спустя месяц после релиза сезона? Тоже нет. Есть ли у игры потенциал? Сможет ли она конкурировать с ВОВом после фул релиза? 100% нет. Но геймплей луп после е31, когда ты ищешь игру по 10 минут и сразу получаешь пинок - это пик.
Doing Pinnacle on nightmare, Boss is resetting at 4% to full hp - good job. You are using a portal to evade the waves and your hero is falling through the ground. What is this ♥♥♥♥?
The game is great, its concept is wonderful, it needs a little polish but otherwise I enjoy the actual gameplay. The reason for the negative review and why I couldn't recommend this game to anyone is entirely due to the toxicity of the community. I got this game for 3 friends and its been such a bad experience. Tanks join games and leave because we didn't get the dungeon they wanted, people hate on anyone who makes a mistake making it a impossible feat to get into the game as a new player. On top of this, there is absolutely no penalization for these people, no reason for them not to act like this. So with that it mind, do not spend your money on this game unless the developers get their act together.
Chief Rebel needs to decide firmly on where the game direction going to : Do you want to cater to the already small playerbase of WoW's mythic plus population ? Or wanting a more casual approach to mythic plus where people can just play and have fun without the needing of min-maxing everything ? Currently, the game falls to the former. The balance is way off for people that are not wanting to min-max everything as the game become more and more like mythic+ started from paragon into eternal difficulty. If the dungeon experience is designed just like mythic+ in WoW, then why not just playing WoW ? Its a bigger game that have contents much more than just doing dungeon, and the group contents are also much better. It leaves the game at akward position of wanting to fill the niche of WoW's mythic plus and yet there isn't something that is exceptional compared to WoW mythic plus. The game is fun, dont get me wrong, but the game direction has to be forged firmly of which audience it wants to capture : The already low population of mythic+ WoW that is very competitive / cutting-throat, or for the people that just want to have fun doing something like mythic+ without the pressure of min-maxing everything.
Klasse Spiel, wer Mythic+ aus dem Retail WoW mag und kein Leveln, Questen, Dailies, Raiden, etc. drumherum braucht, der ist hier perfekt bedient. Einloggen, Queuen und 10-20min eine Dungeon laufen. Mit den Seasons und den neuen Modifiern auf den Geständen wirkt es ein wenig wie Diablo3/4 aber finde ich nicht verkehrt, so hat man mit jeder neuen Season neue Mechaniken/neue Änderungen und durch den Reset die Möglichkeit einen neuen Champion auszuprobieren. Natürlich gibt es auch Bugs (es ist aber noch eine Pre-Order-Phase), das Matchmaking-System ist für die DDs bescheiden auch die neue Änderung, dass man z.B. mit 4 DDs laufen kann (Kompensation in Form von weniger DMG erhalten) funktioniert trotzdem nicht, weil der Boss der Dungeon die DDs ausknockt aber man merkt, dass die Entwickler der Community zuhören und an Änderungen arbeiten. Anders als andere riesige Publisher die ausschließlich die Dollars sehen.
Fun game, terrible playerbase mentality. I hope the devs find some way to reign it in before this game becomes fully saturated with the same elitist jerk attitudes that ooze out of WoW. If Final Fantasy 14 can do it, there's no reason they can't.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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