
Felix The Reaper is a challenging and strict 3D puzzle game about bringing humans into deadly situations. You are Felix, the ever-dancing bringer of death, who just so happens to be dangerously in love with Life.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 30 → 0/day in the week after.
About



Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 473reviews | 73% | — | $68.6K |
| $5.99 | 339ratings | 66% | — | not modelled | |
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
💋
Ta decente
gg
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 50.8/day in the week to Jul 16 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Italian, Spanish - Spain, Portuguese - Brazil, Japanese, Korean, Polish, Russian, Traditional Chinese, Turkish +2 more
| $9.99 |
| 131ratings |
| 77% |
| — |
| not modelled |
| $0.99−90% | 41ratings | 70% | — | not modelled |
| $9.99 | — | 80% | — | not modelled |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
test
i like it
+ Милый главный герой - Неприятный визуальный стиль - Скучные головоломки
这款游戏不仅考验玩家的逻辑思维,也传达出关于生活与死亡的独特视角,是一次别开生面的体验。
Окак
Felix the Reaper, developed by Kong Orange and published by Daedalic Entertainment, is a puzzle game that feels immediately distinctive, not just because of its mechanics but because of how confidently it blends contrasting ideas into a cohesive whole. It takes a concept rooted in death—guiding souls and orchestrating fatal outcomes—and presents it through a lens of humor, charm, and even romance. You step into the shoes of Felix, a reaper working for the Ministry of Death, but his true motivation is far more personal: he is hopelessly in love with someone from the Ministry of Life, and every assignment becomes an opportunity to impress her. This unusual framing gives the game a surprisingly warm and whimsical tone, turning what could have been a bleak premise into something oddly endearing. The gameplay revolves around navigating Felix through compact, grid-based environments where he can only move within shadows. This single restriction forms the backbone of the entire puzzle design, requiring players to manipulate the environment in order to create viable paths. By rotating the position of the sun, you can shift shadows cast by objects such as trees, buildings, and props, effectively reshaping the playable space in real time. What begins as a simple concept quickly becomes more intricate, as players must think several steps ahead, considering how each adjustment will affect the layout of shadows across the entire level. The result is a system that demands careful planning and spatial reasoning, rewarding players who can visualize multiple outcomes before committing to a move. As the game progresses, additional mechanics are introduced to expand on this foundation. Movable objects, switches, teleporters, and other interactive elements are gradually layered into the puzzles, increasing their complexity and requiring more elaborate solutions. Each level becomes a self-contained challenge, often culminating in a carefully choreographed sequence that leads to the inevitable demise of a character. These sequences feel almost like darkly comedic contraptions, where every action must align perfectly to achieve the desired result. Solving them can be deeply satisfying, but the rigidity of the solutions also means that there is often little room for experimentation, which can make progress feel restrictive at times. What truly sets Felix the Reaper apart is its presentation. The visual design is bold and stylized, with strong contrasts between light and shadow that reinforce the central mechanic while also creating a striking aesthetic. Felix himself is the highlight, constantly dancing as he moves across the grid. His exaggerated, fluid animations give him a lively personality that contrasts sharply with his role as a reaper, turning every movement into a performance. This is complemented by an eclectic soundtrack that adds rhythm and energy to the experience, making each level feel like a small stage where logic and movement come together. The narrative, while understated, adds an emotional thread that ties everything together. Felix’s quiet longing and determination bring a sense of purpose to the puzzles, transforming them from abstract challenges into part of a larger, character-driven journey. The game’s narration, delivered in a dry and authoritative tone, provides context and humor, framing each level as an official task within a bureaucratic system governing life and death. This combination of storytelling and presentation gives the game a unique identity, allowing it to stand out even in a crowded puzzle genre. However, the game’s strengths are accompanied by some notable limitations. The core mechanic of manipulating shadows, while clever, does not evolve significantly beyond its initial premise. Although new elements are introduced, they build upon the same foundation rather than transforming it, which can lead to a sense of repetition over time. The puzzles themselves can also become quite demanding, often requiring precise sequences of actions that leave little room for error. This can make certain levels feel more frustrating than rewarding, particularly when the solution is not immediately intuitive. Additionally, the visual perspective and interface can occasionally make it difficult to fully interpret the layout of a level. Overlapping elements and the fixed viewpoint can obscure important details, leading to moments of confusion that are not always tied to the puzzle itself. These issues do not detract from the overall experience, but they can interrupt the flow, especially in more complex stages where clarity is essential. Despite these shortcomings, Felix the Reaper remains a memorable and creative puzzle game that succeeds through its strong sense of identity. It does not attempt to be the most expansive or mechanically diverse title in its genre, but it delivers a focused experience that combines thoughtful design with a distinctive artistic vision. The interplay between light and shadow, paired with its charming presentation and subtle storytelling, creates something that feels both unique and cohesive. In the end, Felix the Reaper is best suited for players who enjoy deliberate, logic-driven puzzles and appreciate games that prioritize style and personality alongside gameplay. It may test patience at times, but its originality and charm make it a rewarding experience for those willing to engage with its challenges. Rating: 7/10
Felix The Raper Nice Game.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $11.4K | 53 | 100% | $7.99 | |
| $8.3K | 49 | 94% | $10.99 | |
| $3.1K | 7 | 100% | $14.99 | |
| — | 41 | 70% | $0.99 | |
| $12M | 82.5K | 82% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $68.6K | 303 | 83% | $9.99 | |
| $68.6K | 223 | 82% | $9.99 | |
| $68.6K | 196 | 45% | $9.99 | |
| $68.6K | 289 | 83% | $9.99 | |
| $68.6K | 289 | 90% | $9.99 | |
| $68.6K | 129 | 62% | $11.99 |