
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $68.6K — a different platform, not this one.
Felix works at The Ministry of Death, and he's in love with Betty The Maiden from The Ministry of Life. He believes that going to the human world as a field reaper will enable him to one day meet her, so he's taken the job of making sure people die—and taught himself to dance, in order to impress the love of his (un)life. Since Felix only moves in the shadows, he needs to tread carefully through this strange world. Luckily, reapers like Felix are able to turn the sun and shift the shadows, creating the paths necessary to navigate the land of the living. He does so to solve puzzles and make sure people die according to ministerial plans. Each level unlocks a hardcore version of itself for the motivated ministerial go-getter. You can also collect skull achievements that further unlock bonus time trials for the most resourceful employees. Challenge yourself to original puzzle game mechanics Experience a gruesomely sweet story and beautiful world Choose your own tunes from a selection of 10+ indie music artists on Felix‘s Walkman Collect skull achievements that unlock bonus time trials Watch Felix develop his dance moves—as created by professional dancers! Felix The Reaper sprang from a fascination with the sprawling, humorous and grotesque art history of Death. Many themes have emerged in the cultural identity of Death, including The Dance of Death or Danse Macabre and Death And The Maiden . We sort of mashed those two themes together in Felix The Reaper. For the character himself and the world around him, the inspiration was more diverse: We took cues from the ancient TV show The Twilight Zon e, medieval painters like Bruegel and Bosch and the cartoon characters of Adventure Time and Hayao Miyazaki . Another important inspiration for Felix The Reaper was the amazing artistic collaborators in the production. We worked with dancers, a long list of music artists and history scholars. The Dance Several dancers contributed to the game's production, and eventually Gunilla Lind and Raphaël Ferdinand Eder-Kastling improvised the final moves that ended up in the game. Here's Gunilla doing a dance move for Felix: And here's Raphael doing another: The Music Of course a game with a dancing protagonist needs great music—why else would he be dancing? We designed the game in a way that lets the music artists be themselves. We wanted them to add to the game through their personal artistic expression, rather than ask them to be what we want them to be. This made for a varied and strange combination of music. But since the gameplay is a non-stressful puzzler, you actually have time to appreciate and enjoy the weirdness while playing. The Art History The idea for the game itself stems from art history. We actually started with The Danse Macabre and Death and The Maiden as a basis, and then asked ourselves: How can we make a game about this? Eventually and through several different prototypes, we ended up here. Alongside the production, a history scholar was diving into the art history of Death across more than 10 centuries for a book manuscript he is working on, and every time he hit upon something interesting he told us, and we tried to put it into the game if it fit. There are five different articles by this historian Søren Hein Rasmussen within the game—you can unlock them as you progress.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,557 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Genres
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG, Xbox, PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $0.99−90% | 41ratings | 70% | — | not modelled |
| $9.99 | 473reviews | 73% | — | $68.6K | |
| $5.99 | 339ratings | 66% | — | not modelled | |
| $9.99 | 131ratings | 77% | — | not modelled | |
| $9.99 | — | 80% | — | not modelled | |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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