
A dice roguelike about feeding a dragon for twenty years. Roll ingredients, build your island, and fuse absurd recipes into combos that break the score wide open. Miss a meal and you're next on the menu.
Modeled estimate, not a reported figure. How we estimate →
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
You struck a deal with a dragon: twenty years of protection for twenty years of dinner service. The island thrives under the beast's watchful eye, as long as the meals keep coming.

Every year, the dragon wakes up hungrier. You roll dice to work your island, harvest ingredients, fuse them into recipes, and cook them down in the Scorchpot — the pot you keep full or end up in. Get the meal right and you prosper. Get it wrong and you're smoke.
Build farmsteads, shrines, and harbors across your hex-grid island, each one changing how the board pays out. The best runs start with a handful of tiles and end with a machine that buries the dragon in food. Then the odds tighten, the dragon turns picky, and you tear the whole thing down and rebuild while it's on fire.
Feed the Scorchpot, keep the dragon happy, and outlast the contract.

Build a scoring engine — Place farms, shrines, and harbors so they feed each other. 50+ buildings and 80+ recipes to mix and upgrade, until a handful of tiles becomes board-breaking numbers.
Every meal is a math puzzle — Combine ingredients into recipes that boost Flavor and Essence, multiplying your Fodder score into absurd, screen-shaking numbers.
Press your luck — Win in fewer seasons for a bigger payoff, but each year you stay raises the stakes: harsher odds, hungrier dragons, the odd tantrum that torches your board.
Build your dice — 20+ types: odd, even, colored, even dice carved into six sixes. Tune your tray and pray the dragon's merciful.
Broken combos, on purpose — Bend the rules, break the math, and rebuild when everything catches fire.
Hand-drawn, every inch — Every dragon, building, and meal drawn by Daniela, the artist half of the married duo who made the game.

For combo addicts — If you've broken Balatro or Slay the Spire wide open with one overpowered synergy, you'll feel at home.
Quick to pick up — Roll, cook, feed: you've got the loop by your first year. Staying ahead of the dragon for twenty is the hard part.
Cozy on top, ruthless underneath — Hand-drawn and warm, right up until the fire catches.
Cook cleverly, plan badly, or just roll with it — the dragon doesn't care how you win, only that you feed the beast on time. And yes, you can pet the dragon.

Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 413 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ohhhhhhhhhhhhhhhhhhhh yeah. This is exactly what I want in a single player board game.
Whats not to like, Catan, a variety of Dragons, good music and sound, just a wonderful game to hang out with and enjoy
What an amazing game. Already enjoying this more than Balatro. So many more combinations, so many more options, so many more game mechanics. Loving it. Tottaly worth it. Cant wait to get more recipes and buildings.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Czech, French, Korean, Simplified Chinese, Japanese, Traditional Chinese*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 414 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Danke, Maxim :D
It is just Catan but single player and a ton of different layers to discover. There is also multiple dragons to unlock which emulate the different boards catan has.
的確很像小丑牌的玩法,連所有缺點通通一並繼承了。 最低難度下標準規則都有可能會過不了(還不用被骰子陰),就能看出來難度合理性的設計頗差的。開局不好就直接重開了,前面沒滾到雪球撐到第二十一天非常勉強。 食譜彼此幾乎沒有連動,轉換食材只能在地塊很雜的時候幫你濾掉,而不能變成加工生產線去做成好用的食譜。而且食材強度也差太多,牛奶和肉的超級簡單粗暴又全方位,水果的前置條件一大堆很看運氣。不能成長的完全不用買,連要過度都派不上用場,因為給的數值都很低,只能開場用。但是開場錢太少,買了食譜就沒辦法買建築賺錢,還不如去賭骰子。 很多高級食譜都要過挑戰,有的難度完全只能等運氣夠好給你湊到就算了,一次只能執行一個就很過分。 建築因為數量太多了,所以很容易發生按到手痠還看不到你要的東西。而且很多升級版會直接把毗鄰效應給砍掉,這根本無法事先規劃。 特化型建築,香料種植園和各種運食材碼頭,效果很讓人困惑。碼頭我確定只會對一個地塊作用,而大種植園一塊和兩塊是一百然後三塊是四百,應該是翻譯問題,但很多情況下都沒有比泛用性高的有效益。 因為隨機的部分太多了,可以理解平衡非常困難,但強度差異太明顯或是不合理的地方實在需要修一下。 是看在龍很可愛的份上才給推薦的,不然這遊戲的可玩性我覺得甚至比小丑牌低,完全吃畫面和主題很可愛。 一些額外小提示: 糧倉和可以平息龍怒火的建築要玩到後面一定要準備,糧倉基本上每年得吃掉一個,所以要衰起來常駐,順便記得留港口給他至少觸發一些調味料加成。 開場沒辦法拿到調味料就直接重開了,沒必要糾結。
Pěkná malá hra rodinného Moravského týmu. Osadníky z Katanu mám rád, kouzlu Balatro jsem propadl už dávno. Scorchpot je povedený mix těchto klasik. Funguje to. A zdá se, že hra má dost velkou hloubku. Nechci, aby to znělo jako výtka, ale bylo by fajn zapracovat ještě na UI a VFX a vyladit to více, aby hra dávala ještě více dopaminu. Přece jen, u Balatra tohle funguje dokonale.
Catan Balatro kinda good actually
[b]Feed the Scorchpot 4/5:[/b] [i]"Za sedmi vršky a sedmi potůčky, počítáno od Patočků, se usídlil strašný drak."[/i] Vypiplaný, neoriginální a mrtě chytlavý "excelovská čísla stoupají strmě vzhůru do hausnumer, o kterých jste jaktěživ neslyšeli" mix deskovkových [i]Osadníků z Katanu[/i] a pokerového fenoménu v podobě [i]Balatra[/i]. Vemte [i]Balatro[/i] jedna k jedné. Akorát poker a karty vyměňte za [i]Osadníky[/i] a kostky. Když se vynechá ona vizuální interpretace počítacího mechanismu, tak je to nemlich to samé. Karty jsou kostky, lízání je házení, žolíci jsou recepty, bossové atd. Dalo by se jít bod po bodu a jeden každý tu je shodně v bleděmodrém. Vadí to? Ani trochu, protože po [i]Balatru[/i] se objevil bambilión variant téhož. Tato sice oproti ostatním nezkouší mnoho svého či originálního, ale zato to co dělá... ehm, kopíruje, dělá... ehm, kopíruje, setsakramentsky výtečně. ------------------------------------------------------------------ [i]-: Případná další (ne)doporučení jsou k nalezení na mé [url=store.steampowered.com/curator/9557800-%28do%29Hr%C3%A1no/]kurátorské stránce[/url] :- [/i]
[h1]Just one game, I promise... what could go wrong ?[/h1] [b]When Balatro was released, it was the coming of crack into the world of gaming. Well fellas, this is it... Crack 2 : electric boogaloo just hit the streets.[/b] [h1]Harder, better, faster, stronger[/h1] [b]Feed The Scorchpot takes every good idea of the roguelike """deck building"'' genre and builds upon it to create something truly awesome.[/b] [b]Big numbers, game breaking synergies, fine tuning of randomness by making up your own dices, short and long term strategies and decisions for permanent engagement so you're never bored, the game has it all. But beware... it's a tiny bit addicting.[/b] If it would have one downside, it's that it's less casual friendly, the learning curve is a bit more steep. It's a bit harder to get started, as you have a lot of informations for a first game. But when it's on... most addicting stuff I've played so far. As I write this review, I just forgot to eat and go outside after playing for 4 hours straight, that felt like it was minutes. Same as yesterday night. Took me less than 24 hours to get hooked. If I were to nitpick, I'm not a fan of the medieval vibe and the art direction in general, but honestly it doesn't really matter when the game design is that incredibly well made. [h1]A blast at release, already GOTY material[/h1] Balatro dropped my hands after 60 hours before I got back to Slay The Spire, I'm confident this one will keep me busy for a very long time. It just has so much more depth and mechanics. For a game that just got released and will get improvements in QoL, balance and additional content... well yes, that might be a contender for GOTY. [b]I'm on the fence on recommending this. Don't do drugs kids, never start. But on the other hand... just one game or two, just to try it out. Couldn't go wrong, right ?[/b]
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