
A dice roguelike about feeding a dragon for twenty years. Roll ingredients, build your island, and fuse absurd recipes into combos that break the score wide open. Miss a meal and you're next on the menu.
Modeled estimate, not a reported figure. How we estimate →
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
You struck a deal with a dragon: twenty years of protection for twenty years of dinner service. The island thrives under the beast's watchful eye, as long as the meals keep coming.

Every year, the dragon wakes up hungrier. You roll dice to work your island, harvest ingredients, fuse them into recipes, and cook them down in the Scorchpot — the pot you keep full or end up in. Get the meal right and you prosper. Get it wrong and you're smoke.
Build farmsteads, shrines, and harbors across your hex-grid island, each one changing how the board pays out. The best runs start with a handful of tiles and end with a machine that buries the dragon in food. Then the odds tighten, the dragon turns picky, and you tear the whole thing down and rebuild while it's on fire.
Feed the Scorchpot, keep the dragon happy, and outlast the contract.

Build a scoring engine — Place farms, shrines, and harbors so they feed each other. 50+ buildings and 80+ recipes to mix and upgrade, until a handful of tiles becomes board-breaking numbers.
Every meal is a math puzzle — Combine ingredients into recipes that boost Flavor and Essence, multiplying your Fodder score into absurd, screen-shaking numbers.
Press your luck — Win in fewer seasons for a bigger payoff, but each year you stay raises the stakes: harsher odds, hungrier dragons, the odd tantrum that torches your board.
Build your dice — 20+ types: odd, even, colored, even dice carved into six sixes. Tune your tray and pray the dragon's merciful.
Broken combos, on purpose — Bend the rules, break the math, and rebuild when everything catches fire.
Hand-drawn, every inch — Every dragon, building, and meal drawn by Daniela, the artist half of the married duo who made the game.

For combo addicts — If you've broken Balatro or Slay the Spire wide open with one overpowered synergy, you'll feel at home.
Quick to pick up — Roll, cook, feed: you've got the loop by your first year. Staying ahead of the dragon for twenty is the hard part.
Cozy on top, ruthless underneath — Hand-drawn and warm, right up until the fire catches.
Cook cleverly, plan badly, or just roll with it — the dragon doesn't care how you win, only that you feed the beast on time. And yes, you can pet the dragon.

Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 413 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
有Bug,动不动就几种作物不计算收成,非要重启才好,点收获之前也没个收成预览,明明要过的因为bug结束那我只好给差评了
小品,畫風可愛 農久了會有點枯燥
滿滿的卡坦島坐牢感
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Czech, French, Korean, Simplified Chinese, Japanese, Traditional Chinese*languages with full audio support
| $14.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 414 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不赖,挺有深度,就是难度疑似有点略高了,开局刷不好就是一脸死相没有过渡 [h2]你既然是个需要反复刷开局的游戏就不该整个快速重开的功能吗[/h2]
有卡坦岛的底子就是容易上头。开局特别容易暴毙,运气不好开局就死了。后面数值指数级翻倍,几轮抽不到好道具直接就死了,没有运营空间。数值平衡是个问题,游戏本身好玩的。抽到好道具倒是非常爽 过重的随机性+夸张大数值。比起肉鸽游戏,我玩出了一种赌博游戏的感觉()
刚开始玩的几小时体验还蛮新颖的,融卡坦岛的游戏确实没怎么见过。 结果第二把玩了几个小时,后面几十万块钱,每回合要几十几百几千块钱刷新刷半天,垃圾时间太多了,食谱等级已经一百多了,结果每次商店里刷新只能一级一级升太累了。暂时也没见到把金钱转分数的方式,感觉手里拿了一堆钱很难受。 希望优化后期的各种交互减少这种垃圾时间,比如说增加刷新价格,提高刷到的食谱等级?或者一键持续刷新,自动购买持有的食谱。 这第二把我还没打完,感觉一会儿打完短时间不想开这个游戏……
好玩
可能自己沒抓到玩法,總覺得不太平衡,後面難度前期沒拿到成長性食譜過關壓力直線上升 整體來說我會給3-3.5/5,個人認為價格還是偏貴了些
合小丑牌合的非常好,底子很不错,前期没有贸易站话太牢了,数值前期设计有问题,买第1个色子的价格太贵了!前期运气影响一定要食材开食谱太苛刻,反而是中期顺时候好,前期数值太低了,运气一波抬走概率太夸张!一定要重视
Si vous cherchez un jeu de stratégie tour par tour qui mêle réflexion, une énorme courbe d'apprentissage, une mécanique super satisfaisante et une DA médiévale aux petits oignons, alors ne cherchez plus ! Je recommande totalement Feed The Scorchpot aux amoureux-ses du genre réflexion - jeu de plateau ! En plus, on peut gratouiller un dragon... Que demander d'autre ?? [url=<https://schrodingerkitten.carrd.co/>] SchrodingerKitten [/url] ~ [url=<https://indiestogether.carrd.co/>] Indies Together [/url]
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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