
A dice roguelike about feeding a dragon for twenty years. Roll ingredients, build your island, and fuse absurd recipes into combos that break the score wide open. Miss a meal and you're next on the menu.
Modeled estimate, not a reported figure. How we estimate →
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
You struck a deal with a dragon: twenty years of protection for twenty years of dinner service. The island thrives under the beast's watchful eye, as long as the meals keep coming.

Every year, the dragon wakes up hungrier. You roll dice to work your island, harvest ingredients, fuse them into recipes, and cook them down in the Scorchpot — the pot you keep full or end up in. Get the meal right and you prosper. Get it wrong and you're smoke.
Build farmsteads, shrines, and harbors across your hex-grid island, each one changing how the board pays out. The best runs start with a handful of tiles and end with a machine that buries the dragon in food. Then the odds tighten, the dragon turns picky, and you tear the whole thing down and rebuild while it's on fire.
Feed the Scorchpot, keep the dragon happy, and outlast the contract.

Build a scoring engine — Place farms, shrines, and harbors so they feed each other. 50+ buildings and 80+ recipes to mix and upgrade, until a handful of tiles becomes board-breaking numbers.
Every meal is a math puzzle — Combine ingredients into recipes that boost Flavor and Essence, multiplying your Fodder score into absurd, screen-shaking numbers.
Press your luck — Win in fewer seasons for a bigger payoff, but each year you stay raises the stakes: harsher odds, hungrier dragons, the odd tantrum that torches your board.
Build your dice — 20+ types: odd, even, colored, even dice carved into six sixes. Tune your tray and pray the dragon's merciful.
Broken combos, on purpose — Bend the rules, break the math, and rebuild when everything catches fire.
Hand-drawn, every inch — Every dragon, building, and meal drawn by Daniela, the artist half of the married duo who made the game.

For combo addicts — If you've broken Balatro or Slay the Spire wide open with one overpowered synergy, you'll feel at home.
Quick to pick up — Roll, cook, feed: you've got the loop by your first year. Staying ahead of the dragon for twenty is the hard part.
Cozy on top, ruthless underneath — Hand-drawn and warm, right up until the fire catches.
Cook cleverly, plan badly, or just roll with it — the dragon doesn't care how you win, only that you feed the beast on time. And yes, you can pet the dragon.

Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 413 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] 完全完全是负面体验的游戏 [/h1] 因为不给我退款,那我再写一个差评来喷(基础难度我就roll了好多把才明白怎么通关) 类似小丑牌但是三个互相的乘区 升筹码只有道具和菜谱 升倍率只有贸易站和菜谱 精华只有省季度和菜谱 大头发育来源只有菜谱和骰子 基本上锁死农场位置,贸易站位置 肉鸽方面更是烂到没边谁家好人升级是靠每回合解锁建筑数量(很多二级建筑额外搞一下就是吃掉20块)还有建筑也要roll。
que juegazo no me alcanzan las palabras para describir tal maravilla espero pronto platinarlo
難度曲線非常不合理,開局不對直接重開,你要啟動食譜效果還要有啟動資源,好不容易湊好發現剛好就差那個食譜的啟動資源,食譜完全沒有連動,感覺可以把啟動資源改掉!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| $239.5K | 747 | 93% | $9.99 | |
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| $239.5K | 335 | 81% | $19.99 | |
| $239.3K | 468 | 71% | $17.49 | |
| $239.3K | 4K | 88% | $2.49 | |
| $239.7K | 317 | 82% | $17.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.1K | 14 | 79% | $7.99 | |
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| $0 | 9 | 100% | Free | |
| — | 0 | — | — | |
| $1K | 2 | 50% | $14.99 | |
| — | 0 | — | — |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Czech, French, Korean, Simplified Chinese, Japanese, Traditional Chinese*languages with full audio support
| $14.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 414 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
新手教程及其欠缺,很多机制要自己摸索,所以显得比较难。但是玩明白以后就很简单了。难2开始全难度通关基本都是一把过
无斧之王
精神時光屋,每場都不一樣,值得一玩
If you are a fan of Settlers of Catan and Balatro you will definately like this game too!
上头,治好了我的电子ED
餵龍高手蠻好玩的欸,看到萊斯那個標題就受不了買來玩,沒有甚麼太過特別的特性,畫面也沒有到光汙染,整體玩起來很舒服,以玩過小丑牌、爬塔之類的玩家來說,學習成本大概不到五分鐘,目前難度玩到虎嚥了,我挑戰的都是女爵巨龍。 目前玩起來感覺純麥路線是可以的,但比較少精華的加成,其他路線還在嘗試,主要是那個試煉有點難度。
a solo engine-building numbers-party. looks and sounds great, plays wonderfully. cannot recommend enough
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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