
A dice roguelike about feeding a dragon for twenty years. Roll ingredients, build your island, and fuse absurd recipes into combos that break the score wide open. Miss a meal and you're next on the menu.
Modeled estimate, not a reported figure. How we estimate →
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
You struck a deal with a dragon: twenty years of protection for twenty years of dinner service. The island thrives under the beast's watchful eye, as long as the meals keep coming.

Every year, the dragon wakes up hungrier. You roll dice to work your island, harvest ingredients, fuse them into recipes, and cook them down in the Scorchpot — the pot you keep full or end up in. Get the meal right and you prosper. Get it wrong and you're smoke.
Build farmsteads, shrines, and harbors across your hex-grid island, each one changing how the board pays out. The best runs start with a handful of tiles and end with a machine that buries the dragon in food. Then the odds tighten, the dragon turns picky, and you tear the whole thing down and rebuild while it's on fire.
Feed the Scorchpot, keep the dragon happy, and outlast the contract.

Build a scoring engine — Place farms, shrines, and harbors so they feed each other. 50+ buildings and 80+ recipes to mix and upgrade, until a handful of tiles becomes board-breaking numbers.
Every meal is a math puzzle — Combine ingredients into recipes that boost Flavor and Essence, multiplying your Fodder score into absurd, screen-shaking numbers.
Press your luck — Win in fewer seasons for a bigger payoff, but each year you stay raises the stakes: harsher odds, hungrier dragons, the odd tantrum that torches your board.
Build your dice — 20+ types: odd, even, colored, even dice carved into six sixes. Tune your tray and pray the dragon's merciful.
Broken combos, on purpose — Bend the rules, break the math, and rebuild when everything catches fire.
Hand-drawn, every inch — Every dragon, building, and meal drawn by Daniela, the artist half of the married duo who made the game.

For combo addicts — If you've broken Balatro or Slay the Spire wide open with one overpowered synergy, you'll feel at home.
Quick to pick up — Roll, cook, feed: you've got the loop by your first year. Staying ahead of the dragon for twenty is the hard part.
Cozy on top, ruthless underneath — Hand-drawn and warm, right up until the fire catches.
Cook cleverly, plan badly, or just roll with it — the dragon doesn't care how you win, only that you feed the beast on time. And yes, you can pet the dragon.

Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 413 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
非常好玩的德式桌游,可构筑性非常深刻,2026比较惊喜的独立游戏
改名培根高手好了 開局刷到培根最高難度也過了 後續補個午餐肉跟非凡蛋糕 稱到40年沒問題 然後石匠港升成三級建築後 商店解鎖就沒了? 強迫玩家場上一定要留一個二級建築?
友達がいない僕が出来るカタン 初めはかなり運ゲーと感じるが対処法は用意されているかな。 例えばツールや建物をコピー出来たりリロールもできる。あと初期デッキを組めたりする。 ただしレシピのリロール!てめえは駄目だ。有り金すべて無くなっても出てこない。 試練(クエスト)とそれに付随したアンロック要素があって長く遊べる配慮がされてる。 気が付いたら時間が飛んでて、結構アンロック出来てたが21時間現在でも全てはアンロックできていない。 というか味変モード(ドラゴン達)が6か7位あるがまだ触ってなかったりする。個人的に70時間は余裕で遊べる。 スケールアップ成長戦略を考えないとゲーム終盤にノルマが爆増してて、気が付いたらピンチになったりする。 難易度が3番目くらいから一筋縄ではいかないと感じた。 僕は土地を薄く広げていたが(建物数によるサイコロ増加等の能力の拡張重視)、製作者のプレイは濃密に土地を作り上げていて印象的だった。 一目ぼれで滅茶苦茶期待して数か月全裸待機したが、やり込み要素や戦略の幅があって予想を超えた面白さだった。だから全裸でお勧めする! おじさんはネコ(アイコンが)だから恥ずかしくないニャ
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| $239.5K | 303 | 87% | $17.49 | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $3.1K | 14 | 79% | $7.99 | |
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| $0 | 0 | 100% | Free | |
| — | 0 | — | — | |
| $1K | 2 | 50% | $14.99 | |
| — | 0 | — | — |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Czech, French, Korean, Simplified Chinese, Japanese, Traditional Chinese*languages with full audio support
| $14.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 414 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I think it's pretty challenging but also rewarding and fun. I wish there was a way to "lock" a certain item in the shop though, maybe for an increased cost or something?
本来想好评的,但是不小心点成了差评,没找到该如何撤销 (我做中原第一雄关那个成就的时候刷了一万年,结果最后一个庄园不小心放成了私人庄园😭) 整体上游戏还是很有趣的,难度方面解锁卡组之后就比较简单了,有一些很轮椅的套路(我自己 一直在摇的轮椅是鱼食谱刷个初始 + 骨骰 + 漫长夏天若干),但相比肉鸽有什么用什么,这个游戏桌游做题的味道似乎更重一些,尤其是完成试炼或成就的时候,几乎总是需要先想办法攒钱然后硬凑一套固定的阵容 [spoiler] 点名批评4工坊任务,我是卖了工厂腾地方放的工坊,tm又让我重新盖4个工厂[spoiler]
很難, 還有相同種子內骰的點數是一樣的, 建議改一下
This game sucks ♥♥♥♥. Way too rng, way too difficult, boring as ♥♥♥♥ because you're just failing a fresh run over and over and over because you can't get past year 1. Wtf is going on dude?? I played thw whoile tutorial and it was a gravy train. They legit blew smoke up my ass and gaslit me for an hour then you try a real game... WHY THE ♥♥♥♥ DID YOU MAKE IT IMPOSSIBLE TO GET A GAME STARTED!@ ♥♥♥♥♥♥♥♥ I ♥♥♥♥♥♥♥♥ HATE YOU ♥♥♥♥♥! NOT ONE FUYCKING GAME IN THREE HOURS NOT ONE~~~!!!!!!!!!!!!~ I CANT FUYCKING STAND YOU PEOPLE!!!!!!!!!!! THIS GAME IS FOR ♥♥♥♥♥♥♥!!!!!!!!!!!!
Really fun with neat mechanics. I enjoy compared to balatro because things scale more linearly and you can use many different styles to go far.
Catan meets roguelike meets dragons. What's not to love? Relaxing yet challenging, this may be my favorite roguelike since Balatro.
总体不错很有新意,大数字也很爽。就是开局有点牢,很容易夭折,希望优化一下前两年的曲线。比如加一下什么开局几年鱼类很多随着时间捕获逐渐减少,稍微补一补前期。
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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