
A dice roguelike about feeding a dragon for twenty years. Roll ingredients, build your island, and fuse absurd recipes into combos that break the score wide open. Miss a meal and you're next on the menu.
Modeled estimate, not a reported figure. How we estimate →
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
You struck a deal with a dragon: twenty years of protection for twenty years of dinner service. The island thrives under the beast's watchful eye, as long as the meals keep coming.

Every year, the dragon wakes up hungrier. You roll dice to work your island, harvest ingredients, fuse them into recipes, and cook them down in the Scorchpot — the pot you keep full or end up in. Get the meal right and you prosper. Get it wrong and you're smoke.
Build farmsteads, shrines, and harbors across your hex-grid island, each one changing how the board pays out. The best runs start with a handful of tiles and end with a machine that buries the dragon in food. Then the odds tighten, the dragon turns picky, and you tear the whole thing down and rebuild while it's on fire.
Feed the Scorchpot, keep the dragon happy, and outlast the contract.

Build a scoring engine — Place farms, shrines, and harbors so they feed each other. 50+ buildings and 80+ recipes to mix and upgrade, until a handful of tiles becomes board-breaking numbers.
Every meal is a math puzzle — Combine ingredients into recipes that boost Flavor and Essence, multiplying your Fodder score into absurd, screen-shaking numbers.
Press your luck — Win in fewer seasons for a bigger payoff, but each year you stay raises the stakes: harsher odds, hungrier dragons, the odd tantrum that torches your board.
Build your dice — 20+ types: odd, even, colored, even dice carved into six sixes. Tune your tray and pray the dragon's merciful.
Broken combos, on purpose — Bend the rules, break the math, and rebuild when everything catches fire.
Hand-drawn, every inch — Every dragon, building, and meal drawn by Daniela, the artist half of the married duo who made the game.

For combo addicts — If you've broken Balatro or Slay the Spire wide open with one overpowered synergy, you'll feel at home.
Quick to pick up — Roll, cook, feed: you've got the loop by your first year. Staying ahead of the dragon for twenty is the hard part.
Cozy on top, ruthless underneath — Hand-drawn and warm, right up until the fire catches.
Cook cleverly, plan badly, or just roll with it — the dragon doesn't care how you win, only that you feed the beast on time. And yes, you can pet the dragon.

Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 413 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩好玩,越玩越上瘾!
カタンを予想するとちょっと違う感じ。フォーマットが同じなだけで、別段拡大再生産じゃない。カタンの楽しさのベースは、振られたダイスによって様々な地形から資源が出ていき、その勢いがどんどんインフレしていくところにあると思うのだが、本作は振り直しができるおかげでその部分がかなり違う遊び味になっている。割と簡単にダイス目が作れるので、あとはただ効率よく建物やレシピを配置していくだけ、になっていく感じ。結果、特定のダイス目に効果を偏らせていくが、そうすると今度はそのダイス操作が運によって外れた時のダメージがデカすぎて積むっていう。ダイスゲームとしてどう遊ばせたいのかがちょっとわからない感じになってる。また、毎ターン購入できる建物やアイテムなどが変化していくが、毎回ショップメニューを開くのがたるいと感じてしまう。ソロゲームカタンとして練り込みが甘いと感じてしまった。
我称之为单人卡坦岛!
Media

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| $0 | 0 | 100% | Free | |
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| $1K | 2 | 50% | $14.99 | |
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Czech, French, Korean, Simplified Chinese, Japanese, Traditional Chinese*languages with full audio support
| $14.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 414 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩!
[h1]小丑牌与优秀玩法的结合,回合制策略肉鸽[/h1] [h3]本游戏最值得称赞的就是地图格子加骰子的组合[/h3] 尽管用骰子代替小丑牌的牌有很多作品,但是这个作品的元素却相当多样:食谱、建筑、骰子、地块,工具 食谱就像小丑牌,增益大但是有限,建筑是半永久的,你会一直增加,不同位置的摆放配合是你的主要运营目标,也能提高回合收益,骰子就像小丑牌中的卡色,提供一个随机性的乘区,地块则限制了特定数字。工具是一次性道具,产生临时和永久增益。 [h3] 内容的完整度和协调度 [/h3] 肉鸽最重要的就是内容量,只有足够多的道具才能撑起“随机”的玩法,而它的道具量还算可观,虽然无尽后能过穿牌库,但是开局不得不抓的牌可能就定下了你的发育方向,公式有待开发。五个元素的协调,能互相增益,提供3x3=9的效果,互相联系不割裂,游戏的去流派化也很好,保留了纠结的部分。此外,诸如“提前达成目标”拿到的固定额外乘区和建筑数量增长解锁的栏位也拉满了正反馈和便利度。 [h3] 推荐 [/h3]
画风和玩法都挺喜欢的策略经营类游戏
开局不行建议直接重开,别浪费时间
it's a lotta fun! takes a second to get used to, it could use a little more hit to it to make it more impactful, but it's a pretty solid combination of Balatro and Catan and if you're into roguelites where you wanna challenge yourself and have some fun i definitely think it's worth it
购买游戏的原因是[spoiler] 龙性恋发作,被女王魅惑了 [/spoiler]。游戏还是很好玩的,策略程度很高,游戏类小丑牌的玩法但有一万个乘区导致思考量爆炸,游戏单局时长较长。整体游戏节奏感觉是前期坐牢,然后中期莫名其妙好起来,后期完全不知道怎么提升上限但是可以过20年,大后期就如果没思路就死了。当前版本的内容量感觉有一些少不过,后期金币很多但是不知道怎么提升,感觉有一些流派的上限根本到不了70年。三级农场除了城堡以外感觉都效果平平,感觉和食谱的效果完全比不了,除了满足触发食谱的要求用没感觉出来能够起到很好的作用。姑且认为是内容量不够。不过还是很推荐的游戏。
小丑牌没玩下去,这个目测深度比小丑牌强,我其实挺讨厌小丑牌只能选某几个牌种,这里每种食物都挺有特色 刚玩到解锁牌组,对比小丑牌更喜欢这里的画风,我有点理解龙性恋了
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