
An incremental unfolding game about feeding fuel into a reactor. Combine elements to produce energy, unlock exotic technologies and explore a strange galaxy.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 26 → 1.71/day in the week after.
Reviews, worldwide (the counter carries no country): 0.75/day in the week to Jul 19 → 9.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Feed fuel into a reactor to generate energy.
Upgrade your tools, unlock exotic elements and discover powerful combinations.
Uncover the true purpose of the reactor and change your destiny.
Strategic gameplay with layers to unfold.
Hypnotic visual effects.
Prestige-style looping gameplay elements.
Intriguing storyline to unfold with multiple endings.
Genres
Engagement
Reviews
Themes across 161 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
fun game, took me 3 hours to beat.
Solid little incremental game. The sound design stands out as exceptional in a genre where it is often absent
This the type of ♥♥♥♥ they have in china while people debate gay marriage in the US
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $191.3K | 857 | 67% | $19.99 | |
| $191.2K | 302 | 83% | $19.99 | |
| $191.4K | 237 | 66% | $24.99 | |
| $191.4K | 738 | 87% | $9.99 | |
| $191.4K | 396 | 96% | $14.99 | |
| $191.4K | 238 | 76% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $320.9K | 1.7K | 93% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $1.6M | 14.1K | 97% | $2.99 | |
| $296.4K | 1.9K | 92% | $4.99 | |
| $209.6K | 1.3K | 82% | $4.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 161 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I like these types of games while I'm doing other things. I think this is the best incremental game I've played yet. It starts out simple and then expands much more than I expected. It's an interesting and surprising take on the formula. Well done.
Loved the game short but sweat
Click button, screen flash, number get big, dopamine come out.
Recommended reading: All Tomorrows - CM Kosemen Native Crabs: Their Behavior in Breeding - Charles S Crandall Eat Them Alive - Pierce Nace
Cute little game, 100%able in about 4-5h, rebuilding your core after every prestige is fun but font forget to re-set your energy harness to something.
3.4 hours to finish the game 100%... Overall: It's a good game. The bad: It's quite short, was expecting more to do after.
very satisfying and addicting. think i've done everything though so probably won't be playing any more of it. short little experience definitely worth the money.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.