
Gather food to grow your colony. Evolve and upgrade specialized worker types. Discover and combine interesting synergies. Optimize your production, customize your strategy and feed the Queen ever-increasing amounts of food!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 25 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About







FEED THE QUEEN is a strategy incremental game with a focus on synergy-building.
Grow your colony and create a wide variety of specialized workers of unique shapes and sizes.
Produce, gather, transform and combine different types of food with unique attributes, values and effects.
Optimize your workforce: find the right balance between production and delivery.
Consume more and more food to advance the species to the next step of its evolution.
Discover, experiment, and perfect your favorite strategies:
Carefully spend your Brain Matter, a rare and limited resource used to unlock the most advanced of upgrades.
Unlock and spend DNA points in the genetics talent tree to personalize each colony.
Cumulate different types of bonuses through your selection of foods and upgrades.
Features a cute hand-drawn art-style and an original soundtrack. Everything here was made with love by humans. :)

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 97 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
생긴게 귀엽고 시간이 넘 오래걸려서 좀 그렇지만 그래도 방치해놓고 다른거 하다가 보면 쾌감있는듯
It's cute, but requires specific builds to reach each milestone and I got sick of trying to figure those out after the first couple runs.
浪费时间
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese
Hours played at review time, across 98 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
EXCELENTE JUEGO DE ESTRATEGIA AL 100% PERO CON UN BALANCE DE PROGESIÓN FRUSTRANTE El juego en sí esta muy bueno. Es full estrategia y hay que pensar muy bien cómo administrar la "materia gris" y en qué upgrades invertir en cada etapa. Entiendo perfectamente por qué tiene reseñas variadas: El problema no es la jugabilidad sino el sistema de recompensas y el ritmo de progresión en el late-game. Llega un punto en donde, incluso teniendo todo leveleado al máximo, la producción se estanca cerca de los 2-3M de comida por minuto, pero para conseguir el siguiente punto de ADN y Materia Gris, el juego exige metas desproporcionadas (como llegar a 10M). Al no haber más estrategia para aplicar porque ya maximizaste todo, la unica opcion que queda es dejar abierto el juego minutos e incluso horas enteras sin hacer nada para juntar comida. Y una vez que llegaste a esa cantidad, la recompensa es ínfima y no impacta en la producción por minuto que necesitas aumentar para el siguiente objetivo. La brecha de tiempo/esfuerzo que exige el juego y la recompensa que te otorga está mal diseñada, no hay proporción, y la progresión se vuelve lenta e ilógica porque no te da las posibilidades de alcanzar los numeros que pide. No hay relación tiempo de espera/recompensa. Es un juegazo, pero necesita urgente un re-balanceo en los costos y metas de las etapas avanzadas, ya que se estanca y no se puede seguir avanzando.
爽GAME卻不讓你爽 逼你做正確的資源控管 腦質卡玩家太靠北了 你好歹讓玩家可以花資源無限的買腦質 工作蟲不夠你可以放心的等 腦質不夠直接GG
В целом, классная idle игрушка, в которой надо еще и думать, тут менеджмент ресурсов очень решает. Не получится просто покупать все подряд и пройти игру. Графика приятная, все свистит, пердит. Происходящее на экране радует.
I luve feed the queen it a basic game I wud Recommend I have play for 5.9 hours
this game is sooooo cute
It would be ok as a free to play. Don't pay money for it.
非常棒的小品游戏。类似《糯米团子历代记》的解密向增量游戏,但没有糯米团子那样的挂机时长保底倍率buff,更倾向于鼓励玩家获得dna后尽快重开、不断尝试不同build构筑并最终达成通关。 比较好的地方在于成就系统本身对于解密思路也有启发和引导,但是游戏内并没有显眼的成就系统,其实可以向《刮个爽》学习一下。 我反对评论区说“必须要搜攻略才玩得下去的游戏不是好游戏”之类的评价,因为这个游戏的难度远远没有达到“必须”搜攻略。稍微看两眼文本描述就可以自然发现金苹果流、搬运工投掷工互相buff等等玩法,很快度过前几轮,并且在之后的游玩中继续摸索到(以下的理解包含一些剧透[spoiler] ——资源转换终端在于渔船,所以开始获得思路:如何获得对大数值/大段数的最大固定数值/倍率加成,进而意识到不同持续时间的buff可以切菜品获得极限加成,或者更极限的故意不升级获得最高效率惊吓闪电蚜虫,以及优先进化自动资源传输解放运力等等思路 [/spoiler]。简而言之,它难度就是个普普通通的益智游戏的水平。如果不喜欢,那便不喜欢;但是说是“太难了”,“必须搜攻略”,那就扯淡了。 评论区说的错一点全盘皆输是骗人的,一两轮摸索之后就有单局内工蚁退化的技能,可以在单局内刷取多个成就,说刷成就要刷很多局是骗人的。但是作为核心解密资源点的脑花不会返还,不返还是对的,返还就成无敌版了没必要解密了。 点出王室遗产以后新开局可以瞬间加速进入后期,游戏本身就设计了多周目跳过无聊前期的设计,说设计差作为解密挂机时长太长也没什么道理。 但是窗口化,全屏,无边框全都是全屏是真的,窗口设置成什么都全是全屏,非常影响上班摸鱼,这一点确实像个半成品,这么久了也没更新好。 如果你玩过糯米团子历代记或者喜欢解密游戏,非常推荐你游玩。 如果你只是喜欢饼干点点乐等增凉爽游,这款游戏可能不适合你。它的加成不是“只要挂的够久就能全部点满”,而是用固定点数自己搭配天赋树的类型。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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