
Gather food to grow your colony. Evolve and upgrade specialized worker types. Discover and combine interesting synergies. Optimize your production, customize your strategy and feed the Queen ever-increasing amounts of food!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 25 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About







FEED THE QUEEN is a strategy incremental game with a focus on synergy-building.
Grow your colony and create a wide variety of specialized workers of unique shapes and sizes.
Produce, gather, transform and combine different types of food with unique attributes, values and effects.
Optimize your workforce: find the right balance between production and delivery.
Consume more and more food to advance the species to the next step of its evolution.
Discover, experiment, and perfect your favorite strategies:
Carefully spend your Brain Matter, a rare and limited resource used to unlock the most advanced of upgrades.
Unlock and spend DNA points in the genetics talent tree to personalize each colony.
Cumulate different types of bonuses through your selection of foods and upgrades.
Features a cute hand-drawn art-style and an original soundtrack. Everything here was made with love by humans. :)

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 97 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
推薦 不是無腦增量型遊戲 非常有深度 但正因為不是無腦增量型遊戲 購買前須考慮自身需求與期望體驗
it was a pretty fun experience but the game progresses way too quickly introducing complex mechanics almost at the same time and it can overwhelm you (that at least happened to me because i kinda progressed quick as i just said, this can be irrelevant in your case), mostly because its a short game you can finish it in around 6 hours if you are a tryhard lol, art is pretty and concepts are fun, def worth ur time imo
4-6 часов +- интересного геймплея дальше скучно
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese
Hours played at review time, across 98 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
По началу игра ощущается и играется прикольно, но на практике, со временем, игра начинает сильнее и сильнее замедлять прогрессию. С одной стороны - попробуй посидеть поэкспериментировать с математикой, а с другой - я вроде покупал не этот экспириенс. В общем, игра своеобразная, возвращаться добивать ачивки по какой-то причине больше не хочется.
환생 시스템에 적응하기 어려웠으나 흥미로운 빌드를 사용할 수 있는것을 알고 즐겁게 플레이함. 도전과제는 플레이 도중 자연스럽게 달성하지 못한 점이 아쉬움.
chonk
这款增量游戏画风可爱,爽感也及格,目前一个最恶心的东西是一个升级(浴火重生,可以把大部分蚂蚁变回幼虫),它会把脑灰质(在游戏里比较稀有的升级点数)吞掉,不会返还给你,给我恶心坏了,其他的都还好
무난히 시간 녹이는 용도로 괜찮음 지금 보다 할인율이 높아져서 5,00원 미만으로 구매 할 수 있다면 추천할만 함
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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