
A classic fantasy adventure set in a hand-crafted, small open world. With grandpa’s old blade, you'll go on quests to secure the forest, hunt for upgrades in caves, and delve into old tombs as you uncover the plot threatening the village. Rise to become the hero the town never expected to show up.
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About
Feeble Origins is a small adventure with a retro tone that puts the spotlight on the melee class of adventurer and trades away the complexity of modern gaming for a classic feel. Instead of experience points and sprawling skill trees, your progression comes from meaningful gear upgrades, the story you uncover, and the world itself.
Your travels have led you to Makestone, a quiet village perched on ruins so old only the Giants can pronounce them. Adventurers have chased its rumors for generations, and the few who return don’t offer much in the way of details. The abandoned loot they left behind is what brought you here in the first place. Now that you’ve arrived, it’s up to you to discover what lies beneath Makestone Village…and pick up whatever you can carry out along the way.
The world of Feeble Origins is non-linear and becomes more open the more you progress, letting you choose your path with each quest. Venture further into the woods, descend into crypts, or brave the caverns. Each location holds its own secrets, puzzles, and fragments of a deeper story.
Every new weapon or armor piece is a meaningful upgrade, with each choice making a difference in gameplay style. Combat is straightforward but viscerally satisfying, with each swing, block, and dodge feeling earned.
With each quest, you'll uncover pieces of a growing mystery: Why are the dead rising? Who is behind it? And what lies beneath Makestone Village?
Feeble Origins is built to evoke the warmth of retro RPGs--not through pixel-perfect imitation--but through tone, pacing, and simplicity. It's a game that respects your time, rewards your curiosity, and invites you to settle into its rhythm.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Avoid this game. For one, it crashes within minutes of launching, every single time. For another, it advertises full controller support, but so far has not supported any controller I've thrown at it. This game feels abandoned.
I love this game! It is well done. Might be the best five dollars I ever spent. It already has lots of content that has given me hours of good game play and there is more content coming. If you like skyrim, dragonage, and games like that you will like this game.
I said i was going to change my review if this game got updated.
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Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America +2 more
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I have had a blast so far with Feeble Saga! The writing is quirky and hilarious, the quests are interesting, and the combat feels good. Being able to destroy bushes and barrels to collect small rewards appeals to the scavenger in me. The character progression seems really intuitive, and once you get in you don't want to stop. Can't wait to see what comes next!
Got curious and bought the game and then ended up finishing in one sitting what's currently accessible in the game because I found it that much fun to play for an early access game. In my opinion the game is well worth its price tag in its current state - at the Tomb of the Priestess update so far. Will come back to play more when/if more updates arrive.
Fun game! Definitely worth the price of admission, and it's updated with new content frequently.
Cool little game. It would be nice to have block system And add patrol to creatures in the dungeon like the bandits , they are always standing still, they would feel more alive I collected the ore from the dungeon but it didnt go to my inventory, now the blacksmith doesnt finish his quest. Is it possible to open the wooden bandit gate? Like the catacomb key? didnt try it, so I think I finished the game so far
enjoyed this game so far are waiting for the next instalment sword sharpened and ready for the frey when will this happen?
Mouais... En l'état, malgré un prix vraiment modique, je ne peux le recommander. Il est trop faible sur de nombreux points, à savoir, la maniabilité du personnage, la répétitivité des tactiques pour vaincre les adversaires, l'impossibilité de redéfinir les touches de contrôles, l'histoire peu galvanisante, les quêtes secondaires assez plates et les personnages qui manquent cruellement de caractère. Par ailleurs, la faible évolutivité du personnage qui consiste quasi exclusivement en une augmentation des points de vie et une amélioration de l'équipement fait plutôt de ce jeu, un jeu d'action plus qu'un RPG, de mon point de vue. Autre problème : les mêmes monstres qui réapparaissent au même endroit et en même quantité à chaque fois qu'on recharge une zone. Je veux bien que les monstres réapparaissent mais pas dans toutes les zones et pas à chaque fois de la même manière... Il aurait bien des qualités mais elles sont pour l'instant eclipsées par les trop nombreux défauts et l'ennui qui finit par survenir après les premières heures de jeu. Une note : 10/20 en l'état, en espérant qu'il sera grandement amélioré pour me faire changer d'avis. En tout cas, il est tellement peu cher que, si vous avez un doute, vous pouvez aussi l'acquérir pour vous faire votre propre idée.
I like the gameplay and graphics a lot - it's very reminiscent of my favorite RPG/Dungeon Crawler, FATE, which is sadly only available for Windows platforms (so I've had to use BootCamp to install and run it). However, it's obviously a new game and could use some tweaking. I saw that the developer replied to a comment regarding the difficulty with keeping track of your location, so I'm awaiting the update that'll add a map to the game. There's another issue relating to location: when you die, you start from REALLY far behind where you ended at. I got to a cemetery deep in the woods and started back at the gate between the town and the woods after dying. Perhaps the developer could add some slightly more frequent checkpoints so we're not always starting back at square one? I think this game would benefit from the addition of some more elements from any of the FATE games. For instance, I immediately noticed that this game has no female avatars available. In FATE, you get to choose a male or female character, customize it, and select a pet dog or cat as a companion and fighting partner. There's also a lack of items available to buy from shops and traveling salesmen. I'd like to see some variety (and maybe some magical items, if that's possible). Last thing - when you use a portal to go back to town and you come back, the monsters and bandits you already killed are back somehow. It'd be nice if they'd just stay dead. It seems like a waste of time killing what was already dead a second time. Even though this game could use some work, I recommend that other fans of RPGs, Dungeon Crawlers, and Adventure/Quest games give it a try. I'm enjoying it despite its flaws. (:
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Players by region
Where this game's players are, estimated from review languages.
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