
A football management game where you're not the coach, you're the club owner. Hire and fire the coaching staff, sign players, negotiate with sponsors, control the finances and build a winning organisation from the boardroom.
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About

2 Countries available (Spain and England)
6 Divisions (4 from England and 2 from Spain)
More than 6,000 players
More than 1,500 staff members
More than 100 sponsors
8 facilities to upgrade or build
Club vision system where you decide which club philosophy to follow.
Football isn't won only on the pitch. Behind every champion team there is a director who made the right decisions: the signing nobody saw coming, the coach who changed the dressing room's mentality, the sponsor who allowed building a competitive squad. In FD 27 you don't sit on the bench, you sit in the office. You are the owner, the CEO, the person who decides the direction of the club from the ground up. Here you don't choose formations or give tactical instructions. Here you decide who does it for you.
Every season is a management test. You have a limited budget, a squad that needs reinforcements, a coaching staff that may not be up to the task, and fans demanding results. Your job is to build a structure that works: find the right coach, surround him with the right team, and give him the players he needs to compete. If you do it well, results will come. If not, the consequences will be yours.
FD 27 reproduces the real structure of a professional football club. You don't just manage a squad of players, you manage a complete organization with four departments that need to work as one gear: Sporting Direction, Medical Department, Marketing, and Financial Department. Each department is made up of staff members with their own attributes, performance, and salary. You decide who to hire, who to fire, and how much you are willing to pay for the talent you need.
The sporting director will be your right-hand in the transfer market. The head of medical will determine how your players recover from injuries and how long they take to return to the pitch. The marketing department will influence the club's ability to attract sponsors and generate revenue. The financial area will keep the accounts in order, or not, depending on who you put in charge. Every hiring has a direct impact on the overall performance of the club. A good sporting director will bring you better signing options. A mediocre medical team will mean your players spend more time in the infirmary than on the pitch. Everything is connected, and everything depends on you.
It's not just about having the best eleven. It's about having the best structure. The clubs that win leagues don't do it only because of their players, they do it because behind them there is a solid organization that allows everything to function. That is your job. That is FD 27.
When match day arrives, you have already done your work. You signed the players, hired the coach, and gave him the tools to compete. Now it's your turn to sit down and see if your decisions were the right ones. FD 27's simulation engine reproduces every match minute by minute, with a system that takes into account dozens of variables: the individual quality of each player, their form, their accumulated fatigue level, their morale, the injuries they carry, and the tactical capacity of the coaching staff.
You won't see a static match or a simple final result. You will see how your team wears down physically over the ninety minutes, how a player with low morale performs below his level, how an unexpected injury in the 30th minute forces the coach to restructure the team. The substitution system respects the current three-window rules, and the coaching staff's artificial intelligence makes decisions based on the context of the match: if it's losing, if a player is exhausted, if it needs to protect a result.
Every match is a direct consequence of what you have built. If you invested in a good medical team, your players will arrive fresher. If you signed a coach with good tactical reading, the substitutions will be smarter. If you cut corners on the squad, you'll pay for it when the season gets tough and injuries pile up. In FD 27, matches are not won with instructions from the sideline, they are won with the decisions you made weeks, months, and seasons before.
Money is everything and at the same time isn't enough. You can have the biggest budget in the league, but if you manage it poorly, you'll end up in a spiral of debt that will drag the club down for years. FD 27 puts you at the helm of a club's real finances: revenue from television, ticketing, merchandising, and sponsorships against expenses in salaries, signings, infrastructure, and personnel.
The transfer market is where great projects are forged and where poorly planned ones die. Every player has a transfer cost and a salary that will impact your accounts throughout the duration of their contract. Signing the star everyone wants can give you an immediate competitive leap, but it can also compromise your ability to strengthen other positions. Would you rather have a star and an unbalanced team, or a well-rounded squad that competes on all fronts? That tension between ambition and sustainability is the heart of the game.
Sponsors are another key piece of your financial strategy. As your club grows in reputation and results, new brands will want to associate with you. Each sponsorship contract has its conditions, its duration, and its economic impact. Negotiating well can give you the margin you need to sign that midfielder you're missing. Negotiating poorly can leave you tied to a deal that doesn't reflect the real value of your club. Financial management is not a complement to the game, it is the game.
FD 27 in its version 0.1 includes the leagues of Spain and England. Thousands of players with detailed and position-specific attributes form the squads of the clubs you'll find in the game. A full-back who joins the attack is not the same as one who prioritizes defensive cover, and that is reflected in every player profile.
Each league has its own dynamic. The AI teams compete with each other under the same rules as you: their players get tired, get injured, lose form, and experience good and bad streaks. There are no hidden advantages or shortcuts for the machine. The simulation is fair and symmetrical, which means your victories will be deserved and your defeats will have a real explanation.
The game is designed to grow. The Spanish and English leagues are the starting point, but the plan includes incorporating new national competitions, leagues from other European countries, and continental competitions that will expand the scope and depth of every game. Each new league won't just be one more setting, it will be a new market with different players, rules, and challenges that will enrich your experience as a director.
FD 27 is in active development and will arrive on Steam in Early Access. This means you are entering a living project that grows with every update. The foundations are already built: the simulation engine, the staff system, the finances, the sponsorships, and the management interface are already working. But what's coming is even more ambitious.
On the horizon are European competitions, a youth academy system to develop talent from the age of 12, the possibility of selling club shares to obtain financing, league assemblies, and random events. Each update will bring new features that will expand what you can do as a director.
This is not a game made by a large studio with a million-dollar budget. It is an indie project made with passion for football and management games, inspired by those classics that hooked you for hours. Your feedback matters. Your suggestions will shape development. FD 27 is built with you.
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Reviews
Themes across 120 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Tiene mucho futuro, pero aún está verde. Es un early acces que tiene que desarrollarse. Creo que puede ofrecer mucho, mucho. 10€ los vale. Más hoy no. Pero a mi me mola.
Je recommande ce jeu, qui a un gros potentiel à exploiter. Selon moi, une meilleure gestion des effectifs par poste améliorerait beaucoup l'expérience. Ajouter plus de championnats (France, Italie, Allemagne) dès le début serait un vrai plus. Mais c'est déjà un excellent jeu, à développer encore !
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Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Turkish, Portuguese - Portugal, Bulgarian, Korean, Greek +6 more
Hours played at review time, across 120 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
its ♥♥♥♥ your manager keeps changeing formation every match you beat the good teams lose to the worst team you draw too much too many draws the worst football game i played thank god it was cheap
Le jeu plante sans cesse c'est juste injouable !!!!!!!!
Очень хорошая игра, в этой идее не возможно ошибиться, давно такое ждал, не как ФКменеджер, где мозги кипят, все сделано просто и удобно, дойду с 4 дивизиона до премьер лиги в Англии обязательно, спасибо удачи в продвижении продукта, дорабатывайте дальше)
Das Spiel macht im Kern das, was es soll: Es ist eine solide, einfache Fußball-Simulation, die schnell zugänglich ist. Allerdings fühlt sich das Ganze derzeit weniger nach einem klassischen Early Access an, sondern eher wie eine unausgereifte Beta mit schwerwiegenden Bugs. Das Problem: Nach ein bis zwei Seasons hängt sich das Spiel im Ladebildschirm auf. Der Savegame-Bug: Lädt man den Spielstand danach neu, bleibt das Spiel exakt an derselben Stelle wieder hängen. Die Konsequenz: Man kann den Speicherstand komplett in die Tonne treten und muss jedes Mal wieder eine neue Season von vorn anfangen. Fazit: Es fehlt ohnehin noch einiges an Inhalt, damit man von einem vollständigen Spiel sprechen kann, aber der oben genannte Bug macht den Langzeitspielspaß komplett kaputt. Solange das Laden von fortgeschrittenen Spielständen nicht zuverlässig funktioniert und man ständig in einem Softlock landet, kann ich hierfür leider keine Empfehlung aussprechen.
this is a good game for the first 4-5 seasons but if you buy a club thats in debt and try to wheel and deal it out of that issue you struggle to find young players between 16-19 they just aint there.nothing no one, nada not a young player good or bad you can buy.im not sure if this is a bug or has just been forgotten about and not added to the game.you could say you can buy the youth setup but if your in debt its impossible to play and survive at the end of the season.you have the internal editor but that in my mind is cheating and pointless if you take on the challenge of a debt ridden club.i hope somebody is seeing the feedback and thinks the same and changes something so there is always a good influx of young players you can either buy or get free every season.i have to give this a thumbs down just for this otherwise it would be a good game.its really the only thing i find a major issue with and would be happy to change this to a thumbs up if this was fixed
I first played the demo and have now moved on to the full release. Overall, I think Football Director 27 has a lot of potential and is already an enjoyable game, but there are still several areas that need improvement. Sponsorships I am not receiving any new sponsorship offers, even though I have highly rated staff responsible for this area. This makes it feel like either the system is not working correctly or the requirements for attracting sponsors are not clear enough. Loans and financial overview Loans do not seem to have a proper end date. Instead, the end date is shown as day one of the first season. This makes it very difficult to keep a clear overview of the club's long-term finances and outstanding debt. Transfer offers It feels like the same two or three players from your squad are constantly targeted by other clubs. Even when you repeatedly reject offers because you do not want to sell them, clubs keep bidding for those same players. Meanwhile, players that you have actually listed for sale receive very little or no interest. The transfer market needs more variety and logic here. Player progression Player development is not very transparent. You can get an idea of how good a player might become, but sometimes their progression suddenly seems to stop without any clear explanation. It would be useful to have more information about why a player is developing well or why their development has stalled. Individual player information There are also inconsistencies in player information. For example, a player can appear as 17 years old in the squad overview, but when opening his individual profile, he suddenly appears as 15. Player development information is also not very clear on the individual player screen. Despite these issues, I still enjoy the game and think the core concept is very good. Considering the game has only just been released, some bugs and balancing issues are understandable. However, the player development and financial management systems in particular need more depth, clarity and improvement. There is definitely a good game here, but these areas need some extra attention to make the long-term management experience much more satisfying.
Lack of immersion, lack of depth. Match sim looks like dice rolling? Probably contains AI assets as well outside of the disclosed images.
Endlich ein Fussballmanager bei dem es ums managen geht und nicht, halb-Trainer, halb-Spieler und halb-Manager. Freue mich auf die weiteren Entwicklungen!
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