
A football management game where you're not the coach, you're the club owner. Hire and fire the coaching staff, sign players, negotiate with sponsors, control the finances and build a winning organisation from the boardroom.
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About

2 Countries available (Spain and England)
6 Divisions (4 from England and 2 from Spain)
More than 6,000 players
More than 1,500 staff members
More than 100 sponsors
8 facilities to upgrade or build
Club vision system where you decide which club philosophy to follow.
Football isn't won only on the pitch. Behind every champion team there is a director who made the right decisions: the signing nobody saw coming, the coach who changed the dressing room's mentality, the sponsor who allowed building a competitive squad. In FD 27 you don't sit on the bench, you sit in the office. You are the owner, the CEO, the person who decides the direction of the club from the ground up. Here you don't choose formations or give tactical instructions. Here you decide who does it for you.
Every season is a management test. You have a limited budget, a squad that needs reinforcements, a coaching staff that may not be up to the task, and fans demanding results. Your job is to build a structure that works: find the right coach, surround him with the right team, and give him the players he needs to compete. If you do it well, results will come. If not, the consequences will be yours.
FD 27 reproduces the real structure of a professional football club. You don't just manage a squad of players, you manage a complete organization with four departments that need to work as one gear: Sporting Direction, Medical Department, Marketing, and Financial Department. Each department is made up of staff members with their own attributes, performance, and salary. You decide who to hire, who to fire, and how much you are willing to pay for the talent you need.
The sporting director will be your right-hand in the transfer market. The head of medical will determine how your players recover from injuries and how long they take to return to the pitch. The marketing department will influence the club's ability to attract sponsors and generate revenue. The financial area will keep the accounts in order, or not, depending on who you put in charge. Every hiring has a direct impact on the overall performance of the club. A good sporting director will bring you better signing options. A mediocre medical team will mean your players spend more time in the infirmary than on the pitch. Everything is connected, and everything depends on you.
It's not just about having the best eleven. It's about having the best structure. The clubs that win leagues don't do it only because of their players, they do it because behind them there is a solid organization that allows everything to function. That is your job. That is FD 27.
When match day arrives, you have already done your work. You signed the players, hired the coach, and gave him the tools to compete. Now it's your turn to sit down and see if your decisions were the right ones. FD 27's simulation engine reproduces every match minute by minute, with a system that takes into account dozens of variables: the individual quality of each player, their form, their accumulated fatigue level, their morale, the injuries they carry, and the tactical capacity of the coaching staff.
You won't see a static match or a simple final result. You will see how your team wears down physically over the ninety minutes, how a player with low morale performs below his level, how an unexpected injury in the 30th minute forces the coach to restructure the team. The substitution system respects the current three-window rules, and the coaching staff's artificial intelligence makes decisions based on the context of the match: if it's losing, if a player is exhausted, if it needs to protect a result.
Every match is a direct consequence of what you have built. If you invested in a good medical team, your players will arrive fresher. If you signed a coach with good tactical reading, the substitutions will be smarter. If you cut corners on the squad, you'll pay for it when the season gets tough and injuries pile up. In FD 27, matches are not won with instructions from the sideline, they are won with the decisions you made weeks, months, and seasons before.
Money is everything and at the same time isn't enough. You can have the biggest budget in the league, but if you manage it poorly, you'll end up in a spiral of debt that will drag the club down for years. FD 27 puts you at the helm of a club's real finances: revenue from television, ticketing, merchandising, and sponsorships against expenses in salaries, signings, infrastructure, and personnel.
The transfer market is where great projects are forged and where poorly planned ones die. Every player has a transfer cost and a salary that will impact your accounts throughout the duration of their contract. Signing the star everyone wants can give you an immediate competitive leap, but it can also compromise your ability to strengthen other positions. Would you rather have a star and an unbalanced team, or a well-rounded squad that competes on all fronts? That tension between ambition and sustainability is the heart of the game.
Sponsors are another key piece of your financial strategy. As your club grows in reputation and results, new brands will want to associate with you. Each sponsorship contract has its conditions, its duration, and its economic impact. Negotiating well can give you the margin you need to sign that midfielder you're missing. Negotiating poorly can leave you tied to a deal that doesn't reflect the real value of your club. Financial management is not a complement to the game, it is the game.
FD 27 in its version 0.1 includes the leagues of Spain and England. Thousands of players with detailed and position-specific attributes form the squads of the clubs you'll find in the game. A full-back who joins the attack is not the same as one who prioritizes defensive cover, and that is reflected in every player profile.
Each league has its own dynamic. The AI teams compete with each other under the same rules as you: their players get tired, get injured, lose form, and experience good and bad streaks. There are no hidden advantages or shortcuts for the machine. The simulation is fair and symmetrical, which means your victories will be deserved and your defeats will have a real explanation.
The game is designed to grow. The Spanish and English leagues are the starting point, but the plan includes incorporating new national competitions, leagues from other European countries, and continental competitions that will expand the scope and depth of every game. Each new league won't just be one more setting, it will be a new market with different players, rules, and challenges that will enrich your experience as a director.
FD 27 is in active development and will arrive on Steam in Early Access. This means you are entering a living project that grows with every update. The foundations are already built: the simulation engine, the staff system, the finances, the sponsorships, and the management interface are already working. But what's coming is even more ambitious.
On the horizon are European competitions, a youth academy system to develop talent from the age of 12, the possibility of selling club shares to obtain financing, league assemblies, and random events. Each update will bring new features that will expand what you can do as a director.
This is not a game made by a large studio with a million-dollar budget. It is an indie project made with passion for football and management games, inspired by those classics that hooked you for hours. Your feedback matters. Your suggestions will shape development. FD 27 is built with you.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 120 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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So far I'm liking the game in terms of style of play and I know improvments are coming. Two minor issues I've come across: 1. STAFF - I would love to see the contracts of staff displayed on the main screen the same way it is for players (For those that don't want to delegate the resposibility of hiring staff). When I went into season 2 with my club, there were no warning emails on staff contracts and a lot of my staff just left. 2. PLAYER AGES - Also I'd love the age of players shown more visibly on the squad page rather than having to go into each players profile to see it.
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Turkish, Portuguese - Portugal, Bulgarian, Korean, Greek +6 more
Hours played at review time, across 120 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good foundations set for a solid game
I've been playing the game for a few days now and I miss elements in the game: - there's no control over de team and instructions to the assistant manager - results are so random it doesn't matter how good your team is, losing is more normal than winning - players lose rating because of the position they cant play in - the style of play is not usefull because you can't see what the style does to you team - I miss depth and controle over the team tactic and manager You cant make a team succesfull with how the game is programmed now
Ich finde das Spiel eigentlich ganz gut. Es sind allerdings noch einige Baustellen vorhanden momentan stört es sehr das ab der 2.Saison Keinerlei Angebote für Spieler reinkommen die man Verkaufen oder Verleihen will. Potenzial für das Spiel ist auf jeden fall da. Ich hoffe es wird weiterhin Fleissig dran gearbeitet. Weiter Ligen etc. wären toll.
good game, but sometimes there are glitches when you want you skip the day, the solution is to exit first, but overall the game is good
40 fırın ekmek yemesi lazım.
Potansiyeli olan ama henüz tam bitmemiş bir oyun, UI kısmında epey eksiklikleri var, tek tek saymayacağım, hayatında FM oynayan herkes kolaylıkla, bunların düzeleceğini de düşünüyorum Ama transferler, simülasyon kalitesi, hissiyat olarak epey uzun yolu var gibi duruyor, gerçekten 8 saat oynadım ama ne takımla, ne oyuncularımla hiç bir bağ kuramadım, potansiyelli bir oyuncumun sözleşmesi bitmiş, farketmedim bile, hissiyat olarak gerçekten yolları uzun
This game in its current state is an absolute hot mess, where do i start? 1. Error messages when offering transfers for players 2. In first season my team had a total of 16 red cards. 3. The injuries are crazy like the game has covid and every one has refused to get the jabs. 4. The match day engine is just a random number generator, it doesnt feel like it takes player attributes stats, morale, or fatigue in account. 5. you have to navigate to other pages to find information from the previous pages, the information should be readily available, if im buying a player when i click that player all the info should be there instead of clicking 10 times through different pages. 6. Selling players, sometimes the funds from sales dont go to your clubs bank balance even after advancing time. 7. Player offers, i should have the option to tell a club no hes not for sale, or an option on the player to click not for sale, you say no, then get multiple emails, ''oh but they insist''. 8. Trying to buy players, you offer the amount they are asking for and they counter that offer by adding 10-20 mil on top of their initial sale price or they just flat out say no and you cant re negotiate for 7 days wtf is that about?. Its blatantly obvious this game is not being developed by people passionate about football management simulations, or by people who have actually played a football management simulation in their lives. This is not a management simulation, its a low budget sorry excuse of one, it doesnt even have the basics to even compare it to a management sim. Uninstalled, i wont be back.
I have only played this game for 3 hours , but have not encountered any issues as yet . Not as complex as games like Football Manager , that may or may not appeal to some , but enough to keep your attention & still yet to fully develop . Good game if your looking for something slightly different in the Football genre .
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