
This is a Pixel Tactical Self-Propelled RPG Games The battle system adopts a semi-turn-based design, Quick Battle or Enter the Battlefield? It's time to decide! In this journey full of magic, you will also meet a variety of characters, who may become your allies, or your partners...
Modeled estimate, not a reported figure. How we estimate →
About


In the Semi-Turn-Based, you need to develop a battle plan according to the battle environment and the characteristics of the enemy - targeting the enemy's weaknesses, assembling the right props and weapons for teammates; deploying teammates of various professions according to the progress of the battle, adjusting flexibly; Also, taking advantage of the terrain, such as heights and obstacles is a good idea. Try freeing your hands and fighting automatically if everything set done!


Classic RPG with Tactical Semi-Turn-Based,character development, skill cultivation, equipment creation and so on.
The teammate characters generated under the Roguelike, they all have randomly generated skills, attributes and talents; You need to choose the suitable cultivation route based on the available materials and the talents of the teammates; Choose the suitable partners to the team compilation, and set up a uniquely personalised battle squad to complete this Fated Journey.


Lead your team to explore and move freely in the world filled with puzzles and hidden objects.
Collect all kinds of resources to build and upgrade your territory to expand and grow your team to meet all kinds of challenges!


In this continent, love and hate are intertwined between humans and elves, and there is an intricate connection... But with the resurrection of the Xenomorphs, which are extremely adaptable and reproducible and threaten both sides, humans and elves put aside their racial hatred for a while and face the challenge of survival together!

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English*, Traditional Chinese**languages with full audio support
Engagement
Reviews
终于是端上来啦,以战棋玩法为核心缝合了许多要素,尤其是角色养成上面,个人觉得还是挺有深度的。EA阶段或多或少还有一些小问题,但开发者反应很积极,支持一波,期待后续更行
血统论天赋树:天赋树完全伴随人物生成随机生成,职业、主动、被动、属性之间不具有任何匹配机制。 交互的严刑峻法:交易的两个选项多点一下地面就直接取消并且无法继续任何交互;装备只有卸下会进入背包,直接替换等于丢弃。 迷之事件trigger:罗刹血脉觉醒黑白找人阶段不从右下走过去就不触发对话,好感70可以邀请入队,请问考虑过不强制触发对话我直接让他入队后要怎么继续主线吗?到梅林那更是搞笑,我绕了一圈都不知道你的trigger设置到了哪里。 意义不明的AI对话:你勾八多大的制作组啊?怎么不让AI诊断一下臆病发展阶段? 不经修饰的AI作画:麻花辫上边空了一截给老子整笑了。 为时尚早的AI觉醒:不是不支持AI辅助创作,而是不支持辅助AI创作。AI写了代码你不知道怎么运行,画了画你看不出问题,等让你按下毁灭人类按钮的时候建议你也老实执行。
有严重的bug,变鼠术后恢复的敌人 直接无限闪避,我方所有的攻击都是未命中
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Hours played at review time, across 38 reviews with recorded playtime.
EA游戏跑路了,国产游戏必须躲远点。
有中文 没成就
一坨
bug相当多,比如游戏中报错,然后黑屏,或者轮到任务回合,卡动作,等等等等,,,而且数值一塌糊涂
优化空间肯定多的。目前环节有挺多莫名其妙的事情,视角锁定点不到箭头,高低差点不到敌人,矿井那不知道是不是自己生成的地图绕了快一个小时没绕到地方。 底子还是可以的,看得出来野心很大
這個遊戲的設定不錯.
有没有人说一下游戏流程啊,我打完邓肯卡到矿洞出不来了,好家伙一直探索,没有尽头,食物都消耗完了,难道只能重开了吗???
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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