
Welcome to the world's most chaotic place! Play solo or co-op with up to 6 players. Run a fast-food restaurant, and work with your friends to expand your business. Take orders, make burgers, and increase your earnings by dealing with customers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4/day in the week to Aug 24 → 6.29/day in the week after.
About
Play solo or co-op with up to 6 players. Open your single-player session to other players and friends to play together. Or you can join a game from the lobby and start serving fast food with others via voice and text chat.
Handle everything it takes to keep a fast food joint running smoothly. Experience the realistic operation of authentic drink machines, grills, and fryers.
Explore the chaotic nature of fast-food restaurants where unexpected and bizarre events can occur at any moment, challenging you and your restaurant crew to navigate through teamwork.
Managing your time wisely is critical as you prioritize tasks to keep customers happy and the line moving smoothly. Team coordination is key, so delegate tasks effectively to ensure seamless operations. Get ready to take on the fast-paced world of fast food.
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1018 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
molto bello
Cortisol spike simulator. 10/10
kij leuk voor casual gamer en retired sweaty spelers
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +10 more
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Einfach nur Klasse, Habe mich gleich in dieses spiel Verliebt . es allein zu Spielen ist etwas Schwer auch im Einfachen Mod , spiele sind in einer Gruppe ab 2 Personen immer besser ;)
Hello, i will put a thumb up to support the project that i've been following for years now, but i am deeply disapointed; the gameplay is the same as prologue, and nothing has really change. Do you plan on making updates ? More items ? More colors ? More life ? Maybe let us place furniture, being able to use the sink ? Maybe put the pickles in a box ? I think of this version more like a DLC of prologue. So yes i will still play until i am last level, put from what i see for years now, the game is basically the same so i'm disappointed. But since it's still a great game, thumbs up
Great game, been playing it for a while but having some major issues with the server employees getting stuck when trying to travel... bit frustrating... also cant move alot of stuff around which id like to, such as the storeroom, tables etc.
por fin un buen juego real y adictivo no simuladores malos con misma tematica recomendadisimo
As someone who spends a lot of time enjoying restaurant and grocery sims, I have to say, this is one of my favorites. It's relatively simple and not overwhelmingly in depth (which can be good or bad depending on your preferences). I like it. I have read some other comments about it becoming a "dead" game, but I'm not sure about that. I have not encountered any problems, bugs, or glitches with the game. I personally enjoy it a lot! The only 3 things I would fix so far: - Dollies to carry multiple items from the truck into the restaurant. Making multiple trips for items, setting them on the floor of the restaurant, and repeat until your truck is fully unloaded is not time efficient. It's annoying and there is a much better way to do this with something as simple as a dolly that can load multiple items from the truck at once. - The ability to save the game mid-day, or whenever really, without losing progress. As of now you can only save your game after/before a complete shift. - Remove disappearing leftovers. If I make an excess of COOKED patties for example, and end the day, those patties go completely missing. I feel like we should be able to keep the patties that we prepare, just like the stored items in the fridge (burger toppings, frozen patties, etc). It should be an option to store excess cooked patties in the fridge for the next day.
Seit einiger Zeit kann ich keine eigene Mehrspielersitzung erstellen. Dickes Minus
da geht gar nix, es hängt sich immer kurz vor Spielbeginn auf und dann kommt die Crash Meldung ich habe alles probiert was google hergibt, aber es hat nix geholfen absoluter blödsinn
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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