
Command an army of monsters in this all-new action game featuring character designs by famed manga artist Hiro Mashima. Take a stand to free the people of Felicidad as a Farmagia named Ten when monster farming, adventure, and hectic battles come together in an epic tale of rebellion and friendship.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 3 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Marvelous and Hiro Mashima team up to present a brand-new adventure full of frantic monster combat and rewarding farming simulation. After the death of Felicidad’s ruler, the despotic overlord Glaza seizes power and imposes an oppressive regime on the world’s inhabitants. As Ten and his fellow Farmagia friends, command an army of monsters as you explore and battle across the treacherous lands of the Underworld, collecting resources to take back to your farm. There you’ll upgrade your skills as a Farmagia, growing more monsters to nurture, and developing their new traits to aid your battle against Glaza and the Oración Seis.
With his signature style, Hiro Mashima brings forth memorable character designs and unique monsters to make Farmagia the ultimate monster-farming and action game!
The Farmagia base game also comes with the Digital Exclusive DLC "Toytan Skin: Jolly Snowtan Set."
Fight your way through the dangerous lands of Felicidad, culminating in huge boss battles. Your weapons are the monsters you grow on your farm. Command your creature army and take down your foes!
Hiro Mashima’s creative genius brings life to Felicidad with unique character and monster designs, endowing Farmagia with his unmistakable style.
Increase the size of your army by harvesting new monsters on your farm, then train them on your ranch to increase their strength, and research new abilities for use in battle.
Befriend the Elemental Spirits living across the world of Felicidad and increase your relationship bonds to unlock new ultimate monsters and transformations, adding new strength to your fight against Glaza.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 88reviews | 59% | — | $83.2K |
| $49.99 | 206ratings | 72% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Don't buy this game at full price. while it offers a enjoyable unique experience, i personally feel the game does not offer the depth of content to justify the $50 USD pricetag After spending 80 hours to achieve 100% completion in Farmagia, I have mixed feelings about the experience. Initially, I anticipated gameplay reminiscent of Pikmin, given the emphasis on commanding groups of creatures. However, Farmagia carves its own niche by blending roguelike dungeon exploration with farming simulation elements. The game is divided into two acts. The first act serves as an introduction, gradually acquainting players with the game's mechanics and world-building. Some players may find this portion a bit slow-paced. However, the second act intensifies the action and plot developments, offering a more engaging experience. Completing the main storyline took me around 50 hours, though focusing solely on primary objectives could reduce this to approximately 40 hours. In terms of gameplay, Farmagia combines elements of roguelike dungeon exploration with farming simulation. Players cultivate monsters from seeds, nurture them on their farm, and deploy them in battles. The combat system is real-time, where players command up to four units of Battle Buddies—monsters categorized into close-range attackers, long-range attackers, support units, and formation units. Each unit is assigned to a specific button, allowing for strategic deployment during encounters. ([rpgfan.com](https://www.rpgfan.com/review/farmagia/?utm_source=chatgpt.com)) Visually, the game boasts vibrant character designs and backgrounds, staying true to Hiro Mashima's signature art style. The static backgrounds in dialogue sequences are beautifully colored, enhancing the fantasy world setting. Character designs are distinct, corresponding perfectly to specific anime archetypes, which adds to the game's charm. ([rpgfan.com](https://www.rpgfan.com/review/farmagia/?utm_source=chatgpt.com)) However, some players might find the combat mechanics to be somewhat repetitive over time. The farming aspects, while innovative, are relatively straightforward and may not offer the depth that dedicated farming simulation enthusiasts seek. Additionally, the story, though engaging, follows familiar tropes and can be predictable at times. ([rpgfan.com](https://www.rpgfan.com/review/farmagia/?utm_source=chatgpt.com)) In conclusion, Farmagia offers a unique blend of monster farming and action RPG mechanics, set against a backdrop of engaging storytelling and appealing visuals. While it may not fully satisfy those seeking a deep farming simulator or a Pikmin-like experience, it stands out as a commendable title for players interested in a fusion of these genres.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bom, cada jogador gosta de um estilo de jogo, e o caso de Farmagia depende do seu estilo. Primeiramente, e dificil chamar de um RPG de Criação de monstros. Farmagia está mais para um jogo de História, nos visuais da Série Fairy Tail, com elementos de aventura 3D. Os monstros são cultivados como plantas e colhidos, apos isso organizados em grupos de ataque. vc escolhe quantos monstros de cada tipo levar, dentro do limite de seu grupo, e nas batalhas, vc movimenta seu personagem com os monstros seguindo que atacam ao serem ordenados (Apenas um ataque, sem escolha de movimentos). As fuzoes são escolhidas dentro do seu desenvolvimento de pesquisa. As batalhas são dinâmicas estilo Rogue Like, dentro de um mapa limitado estilo dungeon. O modo História parece mais uma Novel, e a fazenda de cultivo e apenas um mapa que pode ser expandido conforme o seu desenvolvimento de habilidades. Se quer um jogo de monstros, onde escolhe o movimento, planeja suas estrategias, não e este. Uma falha e não ter um demo para testar se existe um gosto no jogo, para se tirar suas próprias conclusões. O jogo e bom, mas poderia ter sido muito melhor planejado. Se quer um jogo de fazenda com monstros, procure Rune Factory ou Re:Legend. Se quer história e ação com monstros, experimente.
I love these weird zero-budget games Marvelous squeaks out when they're busy not making Story of Seasons games. This is, however, emphatically one of the TERRIBLE ones. Even Silent Hope from last year, which was played by yours truly and approximately 2 other people, was better than this. Probably still going to finish it, though. Jank ahoy!
《魔农传记 FARMAGIA》是一款将“种田”、“战斗”跟“魔物”要素相结合的叙事角色扮演类养成游戏。该作采用了典型的日式王道剧情框架,故事舞台设定在虚构的魔界大陆,魔王去世后,反派古拉萨妄图掌权并压迫弱者,主角一行联合抵抗军踏上反抗之旅,在冒险过程中结识各个伙伴,通过战斗不断成长获取力量,最终粉碎反派古拉萨统治世界的邪恶阴谋。 [h1]一、引人入胜的视听呈现[/h1] 本作美术风格堪称一大亮点,由《妖精的尾巴》作者真岛浩操刀,熟悉的玩家第一眼就能看出角色设计带有浓郁的妖尾特色,人物形象鲜活通透、俏皮可爱,立绘精美充满吸引力,过场动画也展现出不错的水准。声优阵容更是达到了豪华级别,无论是主线剧情还是精灵养成剧情,都有种崎敦美、佐仓绫音、水濑祈、下野纮等一线声优的优质配音,如果你是声控玩家,那么全程体验下来听觉上一定会得到极大的满足感。 [h1]二、不尽人意的玩法体验[/h1] 至于玩法方面就存在弊端了,初见可能会给玩家带来一定程度的新鲜感,但重复度较高,新鲜感易流失,如果仅冲着玩法来可能会感觉失望。 [h1]种田:有创新,但很肝[/h1] 种田部分跟同类游戏差不多一样,还是包括开垦、播种、浇水跟收获等基本步骤,不过玩家无需考虑天气、作物习性等复杂因素,实操起来更加简单无脑。其创新之处在于播种的是不是普通种子,而是魔物种子,收获的也不是作物,而是魔物。这种独特的设定在初见时给人新奇之感。随着游戏推进,玩家还可解锁研究面板,扩大农场面积、增长体力条并能放置自动化设施,实现无人值守的自动化种田。 听上去感觉还不错,但实际上种田非常无聊,而且过于肝。主要原因是种子无法在商店处购买,唯一的获取途径是在迷宫中刷魔物且掉落概率不定。而研究面板的科技升级对素材需求量也很大,部分高级魔物还需在面板中解锁,这就使得玩家为了获取特定的素材不得不反复下迷宫刷怪,一次两次还好,反复这样做无疑极大消磨玩家的耐心。 [h1]战斗:重复度较高且缺乏打击感[/h1] 战斗部分采用的是带肉鸽元素的迷宫探索形式(说是迷宫,实际上地图很简单),玩家扮演类似宝可梦训练师的角色,指挥自己种植培育出来的魔物作战。战斗过程中,玩家通过手柄按键派出魔物攻击锁定目标,自身还可进行精准格挡操作,在敌人攻击瞬间格挡可触发回血、回复技能能量条等增益效果,且精准格挡判定较为宽松。同时,针对敌人的特殊红光招式,玩家可使用合体反击打空敌人架势条并发动处决。初体验感觉是不错的,有种玩游戏王的味道,如果游戏王出即时战斗RPG的话,估计类似这样的战斗模式吧。 然而坏消息的是不仅是种田无聊,战斗体验也不尽如人意:首先是游戏的怪物换皮较为严重,越往后玩感觉敌人都长得差不多,看久了容易审美疲劳;接着是怪物出招难以捉摸,如背对着玩家也能攻击、蓄力与攻击间隔极短等情况,导致玩家目押体验差;然后战斗场景常出现满屏特效与多只怪物同屏的状况,玩家难以分辨每只怪物的出招,难以制定有效的策略。最后虽有四类魔物可供携带,但后期发现仅带近战与远程魔物也可应对,策略性体现不足。 此外游戏的操控手感也不行,可以说几乎无打击感。唯一值得称赞的是格挡,每次触发完美格挡会有“叮”的音效,还是挺解压的。整体而言,战斗既缺乏策略深度,又无法让玩家感受到爽快的打击感,显得十分 “拧巴”。 [h1]三、总评[/h1] 综上所述,《魔农传记》虽然在视听层面上凭借着真岛浩的人设和大牌声优阵容具有出色的表现,但玩法层面方面,种田、战斗、养成等核心玩法虽有创意融合的亮点,却都存在不同程度的问题,比如种田太肝、战斗缺乏手感、养成缺乏多样性等,导致游戏各方面难以单独出彩,整合效果不尽如人意。剧情上的平淡无奇也未能为游戏增色。若玩家是冲着人设和声优来的,适当降低期望,将其作为休闲游戏看待或许能获得不错的体验。但若是追求玩法深度与创新、战斗爽快感和养成成就感来的,则可能会对现有的表现感到失望。 [quote] 加入[url=https://steamcommunity.com/groups/ADZZW]爱の榨汁屋[/url]&关注[url=https://store.steampowered.com/curator/34815366/]爱の鉴赏家[/url],用爱品鉴世间作品,用心流淌真情实感。 [/quote]
Its just porting from arena to arena masked as forests, swamps, etc. Combat is sending monsters mostly waiting blocking from time to time. Farming is basic. There's nothing that stands out, so not worth the price.
2章後半まで進めた感想です。映像にあるクジラが空を飛んでるのをみて広大な冒険を想像したが、とにかくマップがひどい。直線、L字、四角のマップを1つか、2つを組み合わせ、階層を重ね背景を変えただけのもの。モンスターも色を変えたものが多い。この先も同じと思うとやる気がなくなりました。(この先マップ追加や面白さが増えるかもしれませんが)ストーリーは紙芝居が多い。戦闘メインだがタイミングでボタンを一つ選ぶだけのゲーム。目視範囲外からの攻撃や仲間モンスターにダメージ=自分にもダメージがあるので乱戦が苦手な私で楽しめなかった。キャンペーン価格で購入したがそれでも高いと感じるレベルだと感じました。キャラデザインはとても良いので、戦闘に満足できる方であれば、おすすめできると思います。
Farmagia Steam Deck Performance https://youtu.be/R0tt_XL11Ic Est-il véritablement possible de combiner un jeu d'agriculture avec un jeu d'exploration de donjons ? Effectivement, d'une certaine manière : Oui. Framagia est un jeu audacieux qui s'efforce de démontrer que la maîtrise des bonnes créatures peut nous mener aux plus grands affrontements. C'est un mélange des genres qui ose prendre des risques. Farmagia est un jeu conçu et publié par Marvelous, qui est accessible depuis le 1er novembre sur plusieurs plateformes. Une séquence animée très rythmée ouvre le bal dès les premières secondes et donne le ton. Le style de Hiro Mashima est distinctif et on peut facilement identifier sa manière de créer ses personnages. Les sprites et autres images en plein écran sont superbes. Hélas, lors des phases de combat en 3D, ce n'est pas entièrement identique et il subsiste quelques soucis. Tout est totalement doublé, avec des musiques grandioses et un design sonore particulièrement bien maîtrisé. En ce qui concerne l'histoire de Farmagia, elle suit le schéma classique d'un bon shonen : des tournants inattendus et une pincée d'émotion, bien que le sujet du pouvoir de l'amitié puisse paraître légèrement prévisible. Toutefois, Marvelous injecte une touche légèrement plus sombre à ce conte traditionnel, ce qui lui confère un attrait particulier. En dépit de quelques stéréotypes, on se prend vite d'affection pour Ten et ses compagnons, qui nous embarquent dans une magnifique aventure. Le mélange des genres (un jeu d'agriculture avec un jeu d'exploration de donjons) fonctionne mais cela pourrait ne pas plaire à tout le monde, surtout en ce qui concerne la transition entre les phases de lecture, ferme et les sections de donjons (et par conséquent, de combats). Toutefois, si le jeu suscite votre curiosité et que vous l'appréciez, il vous promet beaucoup d'heures de jeu. Le jeu proposera un gameplay : simple et intuitif, que ce soit pour les batailles ou la gestion de la ferme, bien qu'il puisse devenir répétitif. Une prise en main facile pour toucher un large publique, 1 touche par créature, un bouclier, une fusion. Pour Conclure : Je n'ai pas finis le jeu mais Farmagia offre une expérience captivante, mais pas sans défauts. Les équipes de Marvelous ont cherché à sortir des conventions établies et à innover dans un genre qu'elles dominent. Toutefois, le jeu est handicapé par le manque d'instructions claires, une réalisation parfois négligée et une nature répétitive qui finit par ennuyer. Pour ceux qui adorent Rune Factory ou Story of Seasons, les attentes suscitées par Farmagia pourraient ne pas être comblées. Dans ce contexte, le farming, qui est au cœur d'autres licences de Marvelous, se transforme en une mécanique secondaire. Les passionnés de exploration de donjons et de batailles stratégiques pourraient y trouver leur plaisir, mais ils devront faire face à des systèmes inégaux et une histoire qui met un certain temps à prendre son envol. Au bout du compte, Farmagia est un jeu qui se cherche sans jamais véritablement se définir. Si vous êtes curieux, je pense que vous pourrez le prendre durant les soldes. ------------------------------------------- [url=http://store.steampowered.com/curator/3289981-Phoenix-Eraser-Sanctuary/]Mon profil Curateur Steam, abonne-toi pour soutenir mon travail :) [/url] ------------------------------------------- Retrouve moi sur Twitch. Streamer de jeux indépendants et de retrogaming ! Sur ma chaîne, tu verras une grande diversité de jeux vidéo et de contenus ! [url=https://www.twitch.tv/phoenixeraser] Chaine Twitch[/url] ------------------------------------------- Retrouver mes vidéos sur Youtube. Abonne-toi pour les rediffusions & bien d’autres vidéos ! [url=https://www.youtube.com/user/PhoenixEraser/videos] Chaine Youtube [/url]
[quote][h1]种植魔物,群殴制胜?[/h1][/quote] 说到著名漫画家真岛浩,其作品《妖精的尾巴》《伊甸星原》等都是我们耳熟能详的佳作,而Marvelous工作室制作的《符文工房》系列游戏更是无数玩家的童年回忆。 那么将种田和热血RPG相结合,优秀的人设塑造+多年沉淀的游戏制作底力,会碰撞出怎样的火花呢?此次真岛浩与Marvelous合作出品的游戏《魔农传记FARMAGIA》带来了答案。 作为老牌漫画家,本次作品的角色和剧情设置也给人一种王道热血的感受,故事设定在一个充满魔物的国度费利西达德,而统治的魔王去世之后,曾经的龙颚六柱将之一古拉萨继位,但其治理宗旨是暴政专制,将人进行不平等划分。 所以另一位龙颚六柱将诺瑞丝掀起了革命的反旗,而我们的主角——天,则是立志拯救费利西达德所有人民的热血青年,不得不说光是开场动画就已经像在看番一样了,音乐和画面都非常不错且对味。 而主角天的身份就是本作具有培育和驱使魔物的一类人:魔农,魔农通过农场种植培育的设定算是巧妙地将种田和战斗宠物养成结合在了一起,但是种植部分有别于《符文工房》所占的比例之大,本作的种植可以算是相当精简,无论是农田大小、种田步骤还是植物状态都做了一部分缩减。 或许看作一种另类的魔物伙伴培养基地更加合适,这也代表了本作的侧重环节还是RPG战斗。而且进行农作时还有FP魔农点数也就是行动点的限制,消耗完之后无法进行种田,必须通过打迷宫回复。 本作的战斗环节确实在设计上用了一些巧思,显得它与我们熟知的战斗方式都有所不同。虽然在商店页面本作的介绍和标签都将本作归为动作游戏,但是本作显然不是那种讲究操作的搓招游戏,而如果以为用魔物战斗就是类似宝可梦的召唤打架回合制,同样是大错特错。 事实上,本作出其不意地使用了即时群架战斗,我们将率领一群自己培养的魔物对敌方进行正义的围殴!虽说是围殴,但是并非可以带上所有魔物进行大集合,而是可以选择四种魔物,在战斗中他们会以群体的形式出现,点击不同按键则可让指定魔物群进行攻击。 至于如何选择合适的魔物,则在地方血条附近可以看到属性克制的魔物进行弱点攻击。当然,驱使一群魔物也会导致无法控制单独某只的行动,所以如果想要采取防御态势,则可以一键召回魔物进行集体防御,并且精准防御后可以立马进行某一种魔物的合体加强攻击。 更进一步还可以补上集体军团攻击,基本上前期普通怪一套控到结束。而更为强大的融合召唤槽,可以通过打到敌人、精准格挡、发动合体攻击、对晕厥敌人发动突击进行积攒,融合召唤可以算是大招一样的高伤输出。 热血大男孩想要变强的阳光人设和拯救所有人的基本路线方针,让本作处处透露着经典的味道,配合上满满回忆的画风让人感觉复古且味正,但是与其将其看作种田+动作RPG,不如纯粹地看作一种特别的战斗RPG游戏比较好。 而且虽然设计的群殴式战斗环节非常新颖,但是标榜动作游戏却缺乏一定的打击感,作为召唤者本身只是处在发号施令的立场,或许就缺乏了一定爽感的反馈,反复刷图和收集魔物也需要不小的肝度,整体体验给人的感觉是比较平缓没什么特别的惊喜,可以闲暇时消磨时间玩玩。
Bought this cuz it got recomended and it was on sale, but i got disappointed, you go everywhere via menu, this is not a game but a visual novel with a few minutes of actual game. If i wanted a visual novel I wouldve installed Love and Deep Space for free and not pay for the pretty much same experience
说实话太令我失望了。 原本以为是超越《帕鲁》的作品,能在开放大世界里尽情的冒险,推进剧情,建设自己的家园进行的种田,中午培养有随机数值和词条,养育培养超稀有强力宠物。 结果只是线性的jrpg闯关而已,所谓的魔农其实没有任何种田要素,别说和专门的种田游戏比,和之前玩的《收获之星》都差远了。 一关一关闯关,过剧情,很令我失望。 甚至我在玩完教程和开头的几关之后再也没有兴趣打开这个游戏了。
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Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5M | 3.7K | 88% | $59.99 | |
| $1.7M | 1.3K | 92% | $59.99 | |
| $46.8K | 237 | 80% | $10.14 | |
| $668 | 3 | 67% | $7.99 | |
| $12.6M | 12.4K | 90% | $29.99 | |
| $3.8M | 2.7K | 78% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $83.2K | 197 | 92% | $19.99 | |
| $83.1K | 292 | 86% | $8.99 | |
| $83.2K | 777 | 75% | $4.89 | |
| $83.1K | 115 | 88% | $31.99 | |
| $83.1K | 150 | 49% | $19.99 | |
| $83.3K | 826 | 99% | $4.99 |