
Congratulations, you’ve bought your own planet! An agrarian rock at the edge of the galaxy that, for some reason, was practically being given away for free. So the time has come to leave your hectic, stressful life in an overcrowded metropolis for a more rural and rewarding life.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 8 → 1/day in the week after.
About





Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 1.7Kreviews | 90% | — | $1.1M |
| $17.99 | 153ratings | 73% | — | not modelled | |
Engagement
Reviews
Themes across 304 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
First of all i think its very obvious this Stardew Valley heavily influences the game but with that said i felt that the game does enough different things to feel like its own game an not a simple clone of SV, the cozy atmosphere that goes with this game gets absolutely nailed by the devs along with a good OST to accompany you along your journey, all but one of the marriage candidates i thought were good and overall is all you would want in a game like this, a fun and cozy adventure to play and relax for a bit and finally a relatively easy 100% to get
tremendo video juego merese una leyenda
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 18.83/day in the week to Jul 17 → 15.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, French, German, Russian, Japanese, Simplified Chinese, Portuguese - Portugal, Catalan
| $17.99 |
| 31ratings |
| 72% |
| — |
| not modelled |
| $14.39−20% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 304 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pos yo antes era un mozalbete de ciudá, hasta los güevos de tó er mundo. Agarré los bartulos y me largué a una casuca perdía enmitá del monte. Y mírame agora, gracias a Farlands: tengo una trocha pa moverme, una casina apañá, un güertico que da pa comer, los vecinos ya me convidan al vino, me he echao una parienta furra... ¿Qué quies que te diga? La vida, asín, ta de lujo.
La verdad es que me esperaba bastante mas de este juego, sobretodo por lo bien encaminado que lo tenian ya en la 0.6, que la última versión que jugué antes de la 1.0. Parece que les entraron las prisas por sacar la 1.0 y les falto mucho contenido y muchos bugs por corregir.
Too basic
Quería recomendar Farlands, porque de verdad creo que el juego tiene potencial. Tiene una idea muy chula, un estilo cozy y una base que podría convertirse en un farming/life sim muy especial. Pero ahora mismo no puedo recomendarlo por un bug que bloquea la progresión y, sobre todo, por la falta de comunicación por parte de los Devs/ El creador. ✅✅ LO BUENO ✅✅ 🌱 El concepto es muy bonito La idea de vivir en tu propio planeta, explorar otros, farmear, mejorar herramientas y avanzar poco a poco tiene muchísimo encanto, como otros Farming sim. 🎨 El estilo visual es agradable El juego tiene una estética cute/cozy que encaja muy bien con el tipo de experiencia que intenta ofrecer. 🚀 La base del juego tiene potencial Se nota que podría ser un juego muy disfrutable si los sistemas principales funcionaran correctamente y hubiera una comunicación real con la comunidad. 💛 Quería apoyar el proyecto Precisamente porque me gustaba la idea y sigo el canal de Leyendas y Videojuegos, compré el juego y quise darle una oportunidad, incluso sabiendo que estaba en acceso anticipado. ❌❌ LO MALO ❌❌ ⚒️ El herrero (Grok) desaparece y bloquea la progresión En mi partida ( y en la del resto de gente) , el herrero ha desaparecido. Solo aparece en cinemáticas y festivales, pero no está en la fragua, así que no puedo mejorar mis herramientas ni avanzar en absoluto. Esto no es un bug visual ni un pequeño error. Es un bug que afecta directamente a una mecánica central del juego y puede dejar tu partida bloqueada :c 📩 ♥♥♥♥ un ticket de soporte y no he recibido respuesta desde hace semanas Abrí un ticket en el Discord oficial de los desarrolladores hace casi dos semanas explicando el problema, pero sigo sin respuesta (Yo, y el resto de la comunidad no tenemos respuesta). 🐛 Este bug lleva meses reportándose Por lo que se ve en Discord y en otras reseñas/discusiones de Steam, no soy la única persona afectada. Hay jugadores hablando del mismo problema desde hace más de 4 meses, aparentemente desde abril, y ya estamos en julio. 💬 La comunidad está frustrada En el propio Discord de los desarrolladores hay jugadores enfadados, preguntando por el bug en todos los idiomas, diciendo que no quieren seguir jugando o comprar el juego hasta que se arregle y que no pueden progresar. No es un caso aislado y los devs lo ignoran. 📉 La falta de comunicación está dañando la confianza Las reseñas recientes han pasado de “Muy positivas” a “Variadas”, y honestamente no me sorprende. No creo que el problema sea solo que exista un bug, sino que un bug tan grave lleve meses sin una respuesta clara o respuesta en absoluto. ❌❌EL PROBLEMA PRINCIPAL❌❌ no es consecuente con lo prometido en Early Access, en la página de acceso anticipado dicen: “We plan to involve the community as much as possible to make Farlands a better game.” Pero ignorar sistemáticamente durante meses un bug que bloquea la progresión no es involucrar a la comunidad, los jugadores están reportando el problema, abriendo tickets, dejando reseñas y preguntando en Discord. Aun así, no hay una respuesta clara sobre si el bug está reconocido, si se está arreglando, si hay una solución temporal o si nuestras partidas están simplemente rotas. Entiendo perfectamente que un juego en acceso anticipado tenga bugs. Lo que no entiendo es la falta de comunicación ante un problema tan grave, especialmente cuando el juego está cerca de su lanzamiento oficial. También resulta frustrante ver que el juego se sigue promocionando mientras jugadores que ya han pagado están esperando respuestas básicas sobre un bug que les impide avanzar. No quiero atacar al creador ni negar que el juego tenga potencial. Justo por eso da tanta rabia. Farlands podría ser un buen juego, pero ahora mismo da la sensación de que la comunidad que ya lo compró está siendo ignorada. Cambiaré esta reseña si el bug se arregla y hay una comunicación clara. Pero ahora mismo, con un bug que bloquea la progresión, tickets sin respuesta y meses de silencio, no puedo recomendar comprarlo...
El hecho de que no se pueda pescar en el mismo sitio todo el rato no me gustó.
el juego no es nada intuitivo llevo 14 horas atrapado en el tutorial, (como lo amo)
Farlands, developed by Eric Rodríguez and JanduSoft and published by JanduSoft alongside Anotherindie, takes a familiar farming simulator formula and launches it into deep space with considerable charm. Rather than inheriting a countryside estate, players receive ownership of a neglected planet situated on the outskirts of a distant solar system. The premise is simple but effective: leave behind a hectic life and begin anew among the stars. From the moment players touch down, Farlands presents an inviting blend of farming, crafting, exploration, and community-building that feels both recognizable and refreshingly different. The game's biggest strength is how naturally it combines its two central ideas. On one hand, there is the comforting routine of tending crops, raising livestock, fishing, and expanding your property. On the other, there is the excitement of venturing beyond your homeworld in a damaged spacecraft that gradually becomes your ticket to discovery. Exploring neighboring planets introduces new resources, hidden secrets, and environmental variations that prevent the gameplay from becoming repetitive. This interplanetary element gives Farlands a stronger sense of adventure than many games in its genre, encouraging players to think beyond the boundaries of a single map. Progression is handled well throughout the experience. Every task contributes toward a larger goal, whether it's restoring abandoned structures, improving tools, or unlocking new technologies. The crafting system serves as the connective tissue between nearly all mechanics, rewarding players for gathering materials and experimenting with upgrades. There is a satisfying sense of momentum as simple farming tools evolve into more advanced equipment, and humble beginnings eventually lead to a thriving settlement. Farlands excels at making even small accomplishments feel meaningful, creating an addictive cycle of "just one more day" that fans of life simulators will immediately recognize. The game's cast of characters adds personality to the otherwise isolated setting. Residents have individual stories and requests that help establish a sense of community across the solar system. While the writing does not attempt to be overly dramatic or complex, it succeeds in making interactions enjoyable and giving players additional reasons to engage with the world. Relationships develop at a comfortable pace, complementing the title's relaxed atmosphere. Combined with various side activities and customization options, there is enough content here to support extended play sessions without feeling overwhelming. Visually, Farlands embraces an appealing pixel-art style that balances nostalgia with a subtle science-fiction identity. Alien environments are colorful and distinct, while the soundtrack reinforces the game's calm and inviting tone. Whether you're harvesting crops under an unfamiliar sky or exploring a distant planet for rare minerals, the presentation consistently supports the fantasy of building a new life far from civilization. The developers clearly understand the appeal of cozy games and deliver an experience that prioritizes comfort without sacrificing a sense of progression. That said, Farlands is not entirely free of flaws. Certain mechanics can feel grind-heavy, especially during the early stages when resources are limited and travel options remain restricted. Inventory management occasionally becomes cumbersome, and some players may wish that exploration mechanics were introduced more quickly. There are also moments where the game's ambition slightly exceeds its execution, resulting in pacing issues that can slow momentum. However, these shortcomings rarely overshadow the overall experience and are easier to forgive considering the game's scope and the evident care put into its world. Farlands ultimately succeeds because it offers more than a standard farming simulator. By merging cozy life-sim mechanics with light space exploration, it creates a distinctive identity that separates it from many of its contemporaries. Its engaging progression, charming presentation, and satisfying sense of discovery make it an easy recommendation for players looking for a relaxing adventure with a touch of science fiction. While it may not reinvent every aspect of the genre, it confidently expands upon established ideas and delivers a memorable journey among the stars. Rating: 8/10
한국어 좀. 제발ㅋ 일단 내 행성에 너무 뭐가 없음 인물간의 교류가 너무 없음 재밌는 소재가 없음 농작물 키우는 재미 뿐
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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