
A hand-painted deckbuilding roguelike. Sail three stretches of open sea: play cards to meet the waves and break the reefs, spend energy to read what comes at you out of the fog, or burn your lantern to clear it. The sea shifts every few turns. Between fights, cook below deck. Two crew, five endings.
Modeled estimate, not a reported figure. How we estimate →
About
Farewell is a hand-painted deckbuilding roguelike. You take a small boat through three stretches of sea, with a hard fight waiting at the end of each. You start with twenty cards and pick up, sharpen, and throw away whatever the voyage gives you.
A fight is not only between you and what is in front of you. It is also between you and the water. The sea changes every few turns:
Race — the water carries you, and everything you play lands thirty percent harder.
Deep Water — the water leans on you. Your Block holds better, but you have one less Energy each turn.
The same hand is two different hands depending on which one you are in. What you hold back and what you spend has to be judged again every turn.
Fog hides what your enemies intend to do. You can spend Energy to read one of them, or you can light your own lantern and burn the whole bank of fog away at once — which costs you the fragments you have been collecting all voyage. Lamp oil is finite. When to light it is one of the most expensive decisions in a run.
There is a galley at the bottom of the boat. Put the ingredients you have picked up together into a recipe, and eat what comes out on the spot, or pack it into a lunchbox and carry it into the next fight. If nothing matches a recipe, you make a catch-all stew — weaker than the real thing, but hot.
The galley is not a side system. It is the one place on the boat that is entirely yours.
The Ballast — carries the weight, then sets it down again and again to turn it into damage or Block. The more you carry, the more you get back.
The Lamplighter — banks the fire and lets it go all at once. Slow, but that one blow is heavy.
Both cross the same water and do not see the same thing. There are five different endings at the far side.
148 cards, 35 relics, 22 recipes
24 enemies and 4 boss fights
Three stretches of sea, with the route generated fresh each run
19 achievements, 5 endings
Hand-painted watercolour throughout. English and Simplified Chinese.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Reviews
有中文 有成就
UI画面简陋都不重要,但是词条要么没解释要么根本看不懂,地图图标不知道什么意思,卡牌不给看升级效果,场景效果完全不理解是什么东西,我只知道一层BOSS战每轮只有两费我还要花一费去听歌,真的太有设计感了。现在觉得各种撸塔like游戏多数主要作用就是证明安东尼没那么烂
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Languages: Simplified Chinese*, English*languages with full audio support
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