
Step into this Slow-Life RPG where you can freely switch between 14 unique jobs, so called "Lives," and enjoy a carefree life in a fantasy world. Fish, cook, shape the island to your liking, or team up with friends to battle monsters across the vast world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 362.2/day in the week to Jul 16 → 4.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Step into this Slow-Life RPG where you can freely switch between 14 unique jobs, so called "Lives," and enjoy a carefree life in a fantasy world.
Fish, cook, shape the island to your liking, or team up with friends to battle monsters across the vast world.It's up to you to choose what kind of Life you'll live!
■A Dragon Guides You to a Mysterious Island
You are an adventurer who sets sail with the archaeologist Edward and his team.
Following the light emanating from a dragon's fossil, you discover an uncharted, deserted island.
A vast abyss, a dragon made of bone, and a girl's message that begs you to save the world...
Travel between the island that thrived 1,000 years ago and the present-day island to unravel the mystery of its downfall!
■14 Unique Lives to Make Yours Brighter
In this world, a "Life" is the equivalent of a job.
Each has its own characteristics and provides various ways to enjoy yourself.
Collect ingredients or materials with Gathering Lives, create weapons or cook dishes with Crafting Lives, or fight monsters with Combat Lives. You can switch between any Life at any time, creating a life that's uniquely yours.
■Shape the Island! Create Your Town!
Use Lives to gather materials and restore the island to its former glory!
Not only can you place houses and objects, but you can also alter the landscape and draw rivers and roads to create a truly unique island.
Expand your house, place some furniture, and decorate the interior however you like!
■Embark on an Open-World Adventure!
Freely explore the largest continent in the series!
Climb ledges, swim across rivers and lakes, or ride on mounts - With these new actions you can explore the world without limits!
■Endless Fun with Multiplayer!
Enjoy multiplayer with up to 4 players!
Invite friends to your island, explore dungeons, or find your own ways to have fun together!
If you have two controllers, you can also use the 2 Player Family Co-op feature where one player can join the adventure as your travel companion without needing to connect online!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 13.6Kreviews | 91% | — | $20.9M |
| $69.99 | 4.1Kratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 940 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ce jeux m'a aspiré
画风可爱,剧情也还算有趣,但后期全成就太肝了。没有任务只是为了完成成就,剩下的只有无尽的痛苦和盲目的刷刷刷,总算让我熬出头了…… 总体推荐打折入,玩个三四十小时左右就结束,刷到全成就后只感觉好空虚好迷茫。
A little confusing at first as there is a lot of things to get and to unlock, I am still getting the hang of the game, but its pretty enjoyable.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
| $59.99 |
| 468ratings |
| 94% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 943 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I think this is a pretty good game with a few caveats. If you were a fan of the original 3DS game, here's what you should know : The game scratches the itch its predecessor left behind and the multiplayer is very fun (the dream thing is the best thing in there for sure) BUT. The beginning and early middle of the game are incredibly boring. The story is consistently bad and they ♥♥♥♥♥♥ up the entire point of ranking up fighting Lives + the quests you need to get done to get there. A few ways they did that : - quests aren’t contained to a zone or a theme anymore (ie. in the 3ds game, expert quests happen in Al Maajik and paladins deal with dragons while mages deal with spirits etc - in FLi, expert quests happen all over the place and different Lives deal with the same bosses and monsters, so there’s no cohesion) - no ranking up dialogue from Life NPCs (those basically don’t even exist anyway) so you don’t feel like you’ve really progressed or accomplished anything and the NPCs are completely flat with basically no discernible personality - no special king dialogue and gifts when you reach Master :( I loved going to get Erik’s congrats in the 3ds game TL;DR: beginning of FLi is only story + ranking up and both are the weakest of the entire game. good grinding game otherwise
This is a fun open world RPG. It's likely marketed to young gamers, but as an adult I still love this game. I played Fantasy Life on the Nintendo 3DS and even that game is still fun to play. This game is like a big upgrade to the 3DS version. It's a different story than the 3DS version, so don't think it's a remake. It is still in the same universe and the gameplay is very similar. Because it's on PC, there are better camera control, more content, and better graphics. This game is definitely great for those that like open world adventure and is a fan of Fantasy Life. [b]Pros:[/b] Like the 3DS Fantasy Life, but better! Faithful to the 3DS game. (sounds, music, character art, combat, etc.) Not too technical like "grown up" RPGs. Family friendly. Graphics look great, although cartoony. (Not a bad thing.) Good character customizations. Works great with a controller - Don't need a ton of keyboard buttons to play. [b]Cons[/b] None that I can think of.
Empiezo diciendo que el juego de la 3DS es fácilmente de mi top 3 favoritos de todos los tiempos. De la misma forma invito a cualquiera que tenga los medios a jugarlo si no lo ha hecho (lo cual es todo el mundo, no nos vamos a chinar por descargar un juego de 2014). Para asegurar que no lo estaba poniendo en un podio solo por la nostalgia de cuando tenía como 11 años, me dio por rejugarlo recientemente, y confirmé la mayoría de lo que recordaba. La vieja entrega tenía efectivamente una cantidad enorme de taras que afortunadamente se han arreglado en el de 2025: el sprint ya no consume estamina, puedes cambiar de oficio en cualquier sitio, el combate es más dinámico con esquivas y los jefes ya no son esponjas donde simplemente ganas teniendo más curas y punto. Existen muchos otros ejemplos como que ahora puedes hacer viaje rápido a cualquier lado, que alguno diría estropea la inmersión, pero en general está petado de mejoras QoL. Todo es más rápido, más ameno y más sencillo. Muchas funcionalidades como los bonus de comida o todo el sistema de compañeros se ha mejorado. Incluso los gráficos son preciosos y el juego va fluído, que ya parece mucho pedir a día de hoy. Las cosas que veo empeoradas considerablemente son la historia, el mundo y las cuevas. A raíz de esto también veo perjudicados el ritmo de progresión de oficios respecto a la historia principal, y en general la esencia del juego. En la entrega vieja llegabas al mundo siendo un poco un don nadie, iniciándote en tu primer oficio y conociendo algunos personajes. La primera ciudad es increíble, y la primera misión que tienes es "Explora Reveria libremente". Básicamente te están diciendo que te lo tomes con calma y explores el mundo subiendo de niveles tus oficios, y lo que más te lleva a avanzar con la historia es desbloquear más materiales y misiones. En este juego, en cambio, te sientes más apresurado. Ignoras los oficios y vas adelante, y parece que como mercenario limpias el juego entero (he terminado este juego con varios oficios en rango novato, mientras que en el anterior había subido a experto en casi todos). La historia del juego nuevo me da un poco igual, la verdad, no es nada del otro mundo y no me llamó nada. El mundo y diseño de nivel es nefasto, las ciudades son diminutas y sin personalidad, y en vez de estar conectadas con zonas intermedias para explorar ahora todo son islas. Todo lo que en el anterior juego era una ciudad desértica de magos, con unas dunas al lado como zona de recolección y 3 mazmorras se ha condensado en una isla pequeña con un coliseo y una cueva (Mucho Life pero poco Fantasy). Sospecho que esto se intenta paliar con el continente de mundo abierto, pero te acaba quedando una zona vacía que parece un DLC sin terminar cuyo único propósito es el farmeo. Sucede algo parecido con las cuevas/mazmorras, que anteriormente tenían verticalidad y características propias, y ahora son todas una cuadrícula de grutas genéricas, seguramente para hacer más fácil el contenido roguelike. Añado también que el oficio de mago lo han dejado horrible; eran mucho mejor los tipos de magia antes. También otros oficios de combate como mercenario han perdido los combos y el espadón ya no parece tan descomunal. No me centraré en el aspecto de decoración de isla. No me parece mal y te crea ese endgame autoimpuesto tipo Animal Crossing de hacer tu pueblo bonito, pero parece que hayan sacrificado otros aspectos del juego tanto para esta mecánica como para hacer el continente de mundo abierto. En resumen, es un buen juego, pero en ciertos aspectos lo veo incluso más flojo que la entrega de hace 10 años. Tiene todo este contenido "rejugable" y más focus en multiplayer, pero dejó atrás gran parte de la esencia.
一直斷線你他媽的
かみげー。
tres bon jeu
If you're looking for a slow-paced game with RPG mechanics and engaging content, don't hesitate for a second. The story is rather basic, even simplistic, but the progression and the connection between all the gameplay elements (story mode, open world, procedurally generated dungeons...) is excellent and really makes you want to try everything.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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