
Step into this Slow-Life RPG where you can freely switch between 14 unique jobs, so called "Lives," and enjoy a carefree life in a fantasy world. Fish, cook, shape the island to your liking, or team up with friends to battle monsters across the vast world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 362.2/day in the week to Jul 16 → 4.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Step into this Slow-Life RPG where you can freely switch between 14 unique jobs, so called "Lives," and enjoy a carefree life in a fantasy world.
Fish, cook, shape the island to your liking, or team up with friends to battle monsters across the vast world.It's up to you to choose what kind of Life you'll live!
■A Dragon Guides You to a Mysterious Island
You are an adventurer who sets sail with the archaeologist Edward and his team.
Following the light emanating from a dragon's fossil, you discover an uncharted, deserted island.
A vast abyss, a dragon made of bone, and a girl's message that begs you to save the world...
Travel between the island that thrived 1,000 years ago and the present-day island to unravel the mystery of its downfall!
■14 Unique Lives to Make Yours Brighter
In this world, a "Life" is the equivalent of a job.
Each has its own characteristics and provides various ways to enjoy yourself.
Collect ingredients or materials with Gathering Lives, create weapons or cook dishes with Crafting Lives, or fight monsters with Combat Lives. You can switch between any Life at any time, creating a life that's uniquely yours.
■Shape the Island! Create Your Town!
Use Lives to gather materials and restore the island to its former glory!
Not only can you place houses and objects, but you can also alter the landscape and draw rivers and roads to create a truly unique island.
Expand your house, place some furniture, and decorate the interior however you like!
■Embark on an Open-World Adventure!
Freely explore the largest continent in the series!
Climb ledges, swim across rivers and lakes, or ride on mounts - With these new actions you can explore the world without limits!
■Endless Fun with Multiplayer!
Enjoy multiplayer with up to 4 players!
Invite friends to your island, explore dungeons, or find your own ways to have fun together!
If you have two controllers, you can also use the 2 Player Family Co-op feature where one player can join the adventure as your travel companion without needing to connect online!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 13.6Kreviews | 91% | — | $20.9M |
| $69.99 | 4.1Kratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 940 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Worth it
Super Jeu un mélange de The legend of zelda ,animal crossing ,un bon rpg en soient je recommande
힐링 노가다 게임
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $21M | 31K | 76% | $24.99 | |
| $21.1M | 12.8K | 51% | $69.99 | |
| $20.8M | 39.4K | 88% | $19.99 | |
| $20.7M | 15.9K | 83% | $39.99 | |
| $21.1M | 24.9K | 90% | $29.99 | |
| $21.1M | 16.1K | 80% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $17 | 1 | 0% | $0.99 | |
| — | 0 | — | — | |
| $0 | 60 | 88% | Free | |
| — | 8.5K | 78% | — |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
| $59.99 |
| 468ratings |
| 94% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 943 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
呼噜大陆真的垃圾 本来打了好几把 最后一把好几个黄金碎片带不出来的恶心bug 导致房间卡死我无法操作 而且前面几把你打了不回家也不自动保存 我从来没见过一个游戏这么极品 几小时全是白费的无用功 l5你赢了 真的垃圾 我一般不写steam评价 除非这游戏真的shi的没边了 没做好别做? 本来就是休闲小游戏这点bug也解决不了? 加个自动保存很难吗 服务器更是一坨 开不开加速器都掉 就这样! 不修bug别指望改评价 该你的 偷时间确实是偷了我的 前面也是好玩上头 你这个破dlc给我的体验就是原本给你五分 我现在一分都不想给 yue
Just an extremely addicting game. Sort of plays out like a single player MMO (Final Fantasy 14 specifically) where your character is every single job class at once and can switch between them at will. Each job (called "Lives") has its own level, equipment, and skill tree. You have four combat lives, the two melee (sword/shield and 2h sword) and two ranged (bow/mage), four gatherer lives (lumberjack/miner/farmer/fisher) and six crafters. Gathering and crafting is very much a level based affair. Resource nodes have levels and HP and have a minigame battle to gather them, crafting recipes have difficulty ratings that require higher stats. Gathering is always engaging, if you manage to deal enough overkill damage to the node it drops twice the resources, so efficiency is always on the forefront of your mind. There's even rare gathering node "bosses." If you overcraft an item by doing well in the minigame combined with high crafting stats you get higher quality results which have much higher stats or amounts produced. The game excels at how everything ties into itself. Go out into dungeons and kill the enemies to get at new materials to gather which you can craft into new things. Every system is pretty simplistic and not overly amazing but you just cannot stop improving everything. There's an avalanche of content and things to do beyond just following the main story. You have a home base area you can build stuff in, there's an entire alternate continent that you can progress in, random dungeons you can build, a new roguelike mode they recently added, each life has its own personal quests to unlock higher professional ranks, and on and on. There's an absolute crazy number of recipes to unlock. It's very much a game where you do everything but follow the main quest. You might want to upgrade your weapon, so you gather the materials for the latest recipe. But you want to make sure you craft it high quality, so you're gonna need a new weapon for your blacksmith first, so you gotta go gather materials for that, but it needs ore from the rare node so you should probably upgrade your miner's equipment first....and now it's 3 am and the main story quest is long forgotten. There's even functional multiplayer and it works pretty well. The only major flaw with the game is the graphics. They're this weird unappealing cartoony style where character heads are larger than their bodies. It looks like a mobile game almost, and it's a shame. Dark Cloud 2 looked better like 20 years ago, what happened Level 5? This game is well worth playing! You'll get a ton of playtime out of it.
高いだけの価値あり
If you played the previous Fantasy Life on the 3DS, you already know what you're getting into, lots of different classes, lots of crafting and gathering and fighting, running all over the map to get the thing to make this item, or to upgrade this tool/weapon, or to level up in whatever Life/class you're currently grinding. This game introduces some new classes and mechanics, but the bones are still the same, and they're some dang good bones. The gameplay loops are extremely satisfying, the various minigames are fun and engaging, the art and designs are charming, and the characters have so much whimsy I found myself smiling just doing all the little fetch quests that fill most of your time in Reveria. I don't normally like games that require grinding, there are few things that will get me to nope out of a game faster than endless, repetitive, mandatory grinding. And don't get me wrong, there is grinding aplenty in this game. But it has managed to feel engaging and satisfying, and it helps that if you get bored doing one thing, you can switch it up and do something else. It's terrifyingly easy to sink hours into this game and only notice when you realize you haven't eaten in several hours. So if you want or need to avoid that for whatever reason, this may not be the game for you. But I have thoroughly enjoyed the time I've spent here so far. Now excuse me, I meant to eat something 2 hours ago...
當單機可以 連線遊玩的體驗非常差 感覺只適合當單機遊戲
Animal Crossing smushed with Final Fantasy 14's job system, now with a 20 minute in-and-out roguelike mode from their completely free DLC!
Ein super Spiel! Es hat so viele coole Sachen und schon alleine das Inseldesignen macht so viel Spaß (1000 mal besser als in animal crossing nach meiner Meinung). Die ganzen Leben (also Berufe) machen auch viel Spaß, obwohl sich 3 ähneln. Story war ganz ok.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.