
With a rich and powerful system and gameplay of group warfare action role-playing games, open world, hundred people warfare, challenge the boss, Players will continue to grow in their own way and create legends that belong to you in the open chaotic world of sword and magic.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 26 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
基本設計並不差,但可惜的是細節並沒有強化這些設計,反而凸顯出遊戲內容的空洞,實際遊玩後是相當失望 戰鬥系統:主角僵硬的動作,糟糕的攻擊判定,劣質的平衡等明顯問題,讓遊戲體驗一再下滑 經濟/成長系統:過於剝削玩家的經濟,玩家只能靠反覆式的農田/刷怪來強化自己,並且禁不起任何一次的失敗
有中文 有成就
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Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: Simplified Chinese
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一個很獨特的RPG遊戲
支持国产
召唤眷属直接报 type error cannot read properties of id undefined 玩不了
难度设计特别不均衡,而且并不像是那种战争游戏,绝大多数情况下主角带三个随从就能平推,兵种完全无用;而在挑战“神”的时候,难度极高,几乎无法完成,而兵种的意义也不存在。嗯……稍微有些操作的话,这个游戏就很像“无双”系列,不推荐
游戏很休闲,就算老笔记本也跑的动,而且是一个人制作的,但是东西都很全,就价格来说非常有性价比。 提一点小建议和问题: 1,和骑砍一样,游戏初期提示教学太少,很容易摸索期就被劝退 2,内容很全但是不够精,例如田地应该还可以升级扩容,自己可以装扮别墅,对城镇还可以投资建设等等 3,已经购买了2代,结果全网都没看到奇幻与砍杀2的攻略,这是咋回事?
就不过灵活吧,动作后摇大,得预判和谨慎打架
好玩
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $97.7K | 127 | 63% | $24.99 | |
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| $3K | 22 | 45% | $6.99 | |
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