
A surreal building game for VR. Create life-sized contraptions as tall as you can reach, then send them whirling, flinging, and trundling off to solve puzzles on the other side of a floating island. There are no right or wrong solutions, so bring your creativity.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 271reviews | 78% | — | $193K |
| $19.99 | 162ratings | 83% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
非常好玩,特别有趣!
A delightful, creative puzzler that fits well in VR!
Ist zwar eines der Ur-VR-Spiele, aber da es mittlerweile so viele kleinere Spielchen dieser Art gibt, halte ich 20$ für nicht angemessen. Spiel ist spaßig und Physik sehr gut, aber Preis zu hoch! Meine Kuratorseite: https://store.steampowered.com/curator/30155555 Meine Steamgruppe: https://steamcommunity.com/groups/voodoode https://www.youtube.com/watch?v=BJKlVU1W3Co
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, Simplified Chinese, French, Italian, German, Spanish - Spain, Arabic, Danish, Dutch, Finnish, Korean +8 more
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fantastic Contraptions challenges users to build car-like contraptions that will deliver a ball to a certain target. Players can work together to design the contraption, revise and retry their ideas. Communication is critical and involves technical language that often incorporates math and science vocabulary. Players must apply math, science, and engineering skills to build the contraptions. The game has various levels, so it is easy to move students in and out of the game or to stop and restart the game at a later point. Early levels can easily be completed under thirty minutes. Mass celebrations usually occur when the target is hit. Used with middle school students.
+Simple Puzzle Game +Creative +Fun to see how others complete the puzzles -Costly -No punishment for cheating 3/5 Good puzzle game that's fun to watch other people play. But way too easy due to being able to cheat your way to victory without the game stopping you. I'd wait until on sale $10 If you liked this review [url=https://store.steampowered.com/curator/33220185-VR-Games-and-Tools/]Click here[/url] and follow for more reviews of VR titles. And [url=https://steamcommunity.com/groups/HonestVR/]Click here[/url] if you want to request reviews on other VR titles.
If you use Windows Mixed Reality, be cautious in buying this! Be sure to test it out within 14 days. I could not get this game to work with my Windows Mixed Reality controllers at all. The controllers annoyingly buzzed all the time, the space didn't scale properly and things moved AWAY when I tried to pick them up or touch them. The controllers jumped around in the space and nothing worked right. Exiting the game my controllers still were messed up. Unfortunately I spent 20 days working on it and didn't realize refunds must be within 14 days, so I am stuck with a broken game. Maybe someday it will be updated to fix this issue, but I don't believe I am the only one.
it would be nice if they have a good good guide in the start of the game because it dont tell you what to do.
Games like this exemplify why Steam's binary "yes/no" system is insufficient. Fantastic Contraption VR is juuuuuust barely on the no side of the fence. On one hand, I think Fantastic Contraption VR has a lot of potential, and is, in theory, a really cool game. On the other, there are just so many failures in execution that it is only a hollow shell of what it could be. The biggest problem is simply a lack of tools. You're able to grab parts, move parts, join parts, and delete parts. That's pretty much it. While it's true that you can (in theory) build anything allowable within the confines of the game rules with just these functions, the problem is that, when you can only add one part at a time, contraptions that consists of hundreds of parts take painfully long to build, and contraptions that require any sort of precision are nearly impossible. If this game had a few more of the following features, I would recommend it in a heartbeat. -Allow selecting all parts in an area and moving them while leaving the rest of the parts attached to them alone. (Basically, a middle ground between moving a single part and moving everything with the grip) -Implement [i]some[/i] way of aligning parts. For example: Allow snapping parts to a grid. Or, add a function that duplicates a part and places the copy parallel to the original. (Or both!) -Implement a way to duplicate a selected group of parts. -Implement a way to save a selected group of parts as a sub-assembly, and a way to grab copies of that sub-assembly at any time and in any level.
When playing with Samsung HMD Odyssey+ the haptics are broken - the controllers vibrate nearly constantly, no matter what is happening. It was so annoying as to make the game unplayable, and I had to ask for a refund.
Building is too luck based. Most of the time is spent on minor adjustments that can change direction of your contraption dramatically. It doesn't matter what you build, as long as you move a thing an inch and launch it again, move a thing an inch and launch it again....... - Not enough different parts. Building supports for bigger contraptions is a pain. Compared to any other builder this somehow seems random as minor angle differences effect everything so drastically and there's no snapping of parts to make anything straight. + Good idea. Probably best VR builder game (currently, not that much competition).
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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| $39.6K | 97 | 87% | $9.99 | |
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| $0 | 37 | 73% | Free | |
| — | 0 | — | — | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $193K | 505 | 75% | $29.99 | |
| $193K | 610 | 75% | $9.99 | |
| $193.1K | 1.4K | 79% | $7.99 | |
| $193K | 1.1K | 90% | $7.99 | |
| $193.1K | 1.9K | 95% | $3.99 | |
| $193K | 499 | 87% | $15.99 |