
Fallout Shelter puts you in control of a state-of-the-art underground Vault from Vault-Tec. Build the perfect Vault, keep your Dwellers happy, and protect them from the dangers of the Wasteland.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 82.8Kreviews | 88% | — | $0 |
| Free | 57.7Kratings | 82% | — | not modelled |
Engagement
Reviews
Themes across 1361 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a fun, clicky game that seems to never lose it's charm. The quests are easy, but repetitive, as they do not vary in challenge or purpose that much.
un buen juego para pasar el rato q te termina enganchando y haciendote gastar plata jajaja
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
Languages: English, French, Italian, German, Spanish - Spain, Russian
| Free | 31.5Kratings | 74% | — | not modelled |
| Free | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Awsome play-and-leave game. No reason to play several hours if you don't want to. Except for the season-specials, i recommend logging in at least twice a day to keep up. I would ad a few features such as a slider to sell a specific amount of junk, I'm actually gonna suggest that. I would also like invasions NOT to happen when you are doing something else, like sending dwellers on quests and such. Other than that, I don't have much to compain about. Really good game. Apparently Ive spent almost 2500 hours playing so it must be good.
muito bom
BEST 7 hours i spent on waiting for dwellers to arrive and waiting for the dwellers to make babies Conclusion? HIGHLY Recommend
Ta bueno
not bad
Very fun at very grinding ,but okay bruh 6/10
НА РОВНОМ МЕСТЕ ♥♥♥♥♥ МИНУС 14 ЖИТЕЛЕЙ ИЗ-ЗА ЕБУЧИХ ЖУКОВ.А ДО ЭТОГО МИНУС ВОСЕМЬ ИЗ-ЗА УСКОРЕНИЯ КОМНАТЫ С ШАНСОМ ПРОВАЛА 28,В РОТ ♥♥♥♥ РАЗРАБОВ,КОНЧЕННЫЕ ♥♥♥♥♥,ОНИ РАЗМНОЖАТЬСЯ НЕ УСПЕВАЮТ ИХ ПАЧКАМИ УБИВАЮТ СУКИ
O jogo é bom, divertido, me faz querer continuar jogando, mas é um pouco dificil, é muito frustante quando tudo se perde porque as pessoas estão todas contaminadas com radiação e de pouco em pouco vão morrendo. Se torna mais dificil ainda por conta do tempo que se passa no jogo mesmo fora dele, por mais que não seja o mesmo da vida real é o suficiente pra acabar com o seu jogo em pouco tempo, então tem que ter um certo compromisso de voltar no jogo pra ver se não foi tudo ladeira a baixo.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 497 | 92% | — | |
| $0 | 18.7K | 92% | Free | |
| — | 0 | — | — | |
| $165.8M | 543.4K | 95% | $14.99 | |
| $24.9M | 72.2K | 91% | $11.24 | |
| $18.8M | 55.3K | 87% | $12.49 |