
Twenty-five years after the bombs fall, you and your fellow Vault Dwellers emerge into post-nuclear America. Join millions of players as you explore, build, quest, and triumph in a massive open-world multiplayer adventure.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 18.29/day in the week to Jul 30 → 21/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Twenty-five years after the bombs fall, you and your fellow Vault Dwellers emerge into post-nuclear America. Join millions of players as you explore, build, quest, and triumph in a massive open-world multiplayer adventure.
Greetings from Fallout 76 – Don't be a Stranger From Bethesda Game Studios, the award-winning creators of The Elder Scrolls V: Skyrim and Fallout 4. Join millions of players as you explore, build, quest, and triumph in a massive open-world multiplayer adventure.
It is Reclamation Day, 2102: Play solo or co-op as your fellow Vault Dwellers emerge from your shelter to reclaim the wilderness of West Virginia 25 years after the Great War tore the world asunder.
Years of FREE Updates Fallout 76 is continually growing, with years of free updates and map expansions, plus an extensive calendar of in-game events. There's always something new to discover as Appalachia evolves.
Forge your Survivor Build the survivor you want using Fallout's iconic S.P.E.C.I.A.L. system. Become a heavily armored Power Armor tank, a stealthy sniper, a gunslinging cowboy, a melee brawler, or create a build that's uniquely your own.
Build a C.A.M.P. Settle the wastes! Choose a location, then design and expand the C.A.M.P. of your dreams. Build anything from a mountainside fortress to a woodland estate, a raider outpost, or a mad scientist lair. The customization options are vast, it's up to you!
Discover Stories Across Appalachia Embark on rich story quests filled with competing factions and meaningful choices that shape your adventure. Journey from dense forests to the scorching Burning Springs and the radioactive Cranberry Bog, where every region is filled with unique stories, hidden rewards, and legendary cryptids. Hunt or be hunted by the mysterious Mothman, towering Sheepsquatch, or the legendary Bigfoot that stalks the wilderness.
The Slasher Ritual murder sprees grip Appalachia’s denizens in terror! Join the investigation to find who - or what - is responsible as you (grave)dig up clues, stop cultist Infestations across the Wasteland and go on a brand-new Head Hunt event to uncover the truth behind the return of the notorious Slasher!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 78.3Kreviews | 75% | #63 | $65.2M |
| $39.99 | 67.4Kratings | 72% | #53 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1912 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Oyunun optimizasyonu çok kötü. İstediğiniz her türlü şekilde optimizasyon ayarı yapmayı deneyin. Eğer işlemcinizde 3D V-Cache yoksa ekran kartınız ne kadar güçlü olursa olsun 60 fps stabil bile oynamanız zor. Oyun motoru çok çekirdekli işlemcilerde berbat çalışıyor ve ekran kartı-işlemci kullanım oranlarınız %40-%40 sabitleniyor. aradaki darboğazın sırf 3D V-Cache olmaması yüzüden yaşanması aslında doğal. Oyunun motoru çok çekirdekli işlemcilere göre yazılmadı sonuçta ama elinizdeki çöp olmayan donanımın size çöp gibi hissettirilmesi ve yıllardır olan oyunun bu konuda en ufak adım bile atmaması kötü. Bethesda mantığı. eğer işlemcinizde 3D V-Cache varsa alabilirsiniz fakat bunun dışındaki sistemlere pek önermiyorum.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best AU #51, worst MX #100 · 8 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Traditional Chinese, Russian, Simplified Chinese, Spanish - Latin America +1 more
| $9.99−75% |
| 22.3Kratings |
| 60% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
it just sucks
Heard the game was good now, only to be reminded that Bethesda doesn't care about their products, quests would bug out here and there but I finally hit one that required not a restart of the game (and losing a ton of progress) but some insane community work around. That quest being "All the Worlds a Stage" in Atlantic City turns out it's been a known problem since 2023. It just took all wind out of my sails, just gonna uninstall as I don't want to have to look up guides to problems years old.
bagulho crava a 13 fps no começo e tu precisa reduzir os graficos, os bagulho tudo bugado, animação dos npc e dos parceiro com qm tu joga fica travando, zero intuitivo o level design do game, acho q compensa tu jogar os jogo offline mais antigos e esquecer esse projeto mercenário q a bethesda fez
Игра сама по себе стала гораздо лучше чем была на релизе. Есть много интересных и забавных квестов, нпс, данжи, билды и всё остальное что необходимо для ММО. Однако техническое состояние просто отвратительное. До сих пор невозможно нормально поиграть не з а т р а х а в ш и с ь до смерти с настройками, файлами конфигураций, модами, бубном, такой то матери и всё равно в итоге получить чёрт знает что. Я играл в этот кал на дешманском компе на зеоне в акке майкрософта 3 года назад и тогда она даже лучше выглядела чем сейчас на обновлённом. С какого то обновления у меня сломали сглаживание и теперь я не могу нормально смотреть на это месиво из пикселей. Да и хер бы с ним, ладно, поиграл бы и так, если бы уже не з а е б а л с я всё это вечно накатывать и чинить как какой то мудак из офиса на зарплате. Я купил её уже трижды на разных аккаунтах! Дайте б л я т ь нормальную игру которая просто работает! Рукожопые дебилы
Microslop
♥♥♥♥ you todd howard
This is horrible. I can't even move my character. What a microtransaction riddled piece of ♥♥♥♥. Thanks for stealing my money. Bethesda is so terrible now. This then Starfield. Idc what this studio releases any more. They have lost a customer for life.
First time player with the Fallout Series and I wouldn't recommend it and here's why: If it hadn't been for my gaming partner having played the other fallout games and being able to help me out, I would have been really lost. The Pip-boy is one of the worst, if not THE worst, game interactive system I've ever seen. I've spent more time trying to understand how to use this system than I have playing. The storage leaves much to be desired. I did pay for the seasonal pass for one month but you can only personally store 1200 items. The building system: While I enjoy building in game and don't mind looking for junk to build with, I can't find some of the stuff I've bought in the build system (which needs some improvement) and getting cement, which is an important build component is super hard to find. They don't tell you much or give you much of a tutorial. You're left to figure it all out and if you didn't play the previous fallout games (per my gaming partner) then it makes it really hard to understand what's going on or how to progress in the game. Only 19 hours in but already the game is feeling repetitive. There are consequences for your actions they don't explain at first. Like eating anything gives you radiation and how to compensate for that. Or if you drink alcohol you'll get an alcoholic debuff you can't get rid of unless you can find the right stim to remove it (You have to find it because it can't be made) or make the egg omelet to get rid of it which I couldn't make at this time because my character can't make it yet. Build mode gets buggy. During building mode, my character's movement stutters at best. I can move then I can't, then I can move, then I can't. This has happened outside of build mode too. Junk you've looted might respawn after 20 hours (from what I've read) or after you've looted 250 items... which I don't mind, but how much you can carry is limited so lots of porting or using kits to transport your items which gets pricy. I know it's only been 19 hours and I'm willing to continue giving it a chance till the end of my sub, but at this point, I don't see myself investing much more time or money into this game.
Soy fan de Fallout. Fallout 4 y New Vegas me fascinan, y precisamente por eso Fallout 76 me dejó una sensación de decepción difícil de sacudir. Le dediqué 33 horas, no lo juzgo desde afuera: le di una oportunidad real. Lo que hace grande a un Fallout, para mí, es que uno hace suyo el mundo. En New Vegas las facciones reaccionan a tus decisiones; en Fallout 4 construyes tu propio rincón del Yermo y los compañeros recuerdan lo que hiciste. Ese peso, esa sensación de que esta versión del apocalipsis es tuya y de nadie más, es la esencia de la saga. En 76 eso no existe, y no puede existir: el mundo tiene que quedar neutral y reseteable para el siguiente jugador que llegue cinco minutos después. Se pierde la agencia narrativa, y con ella se pierde el alma. La narrativa se siente fragmentada y nunca me atrapó. No hay historias que de verdad te agarren. Y aunque los NPCs humanos llegaron después, se nota que el juego no fue concebido para sostener una narrativa profunda desde el inicio. Hay cosas rescatables. El C.A.M.P. fue lo único que sentí verdaderamente mío: la mayor parte de mis horas las metí ahí, construyendo, porque es el único espacio donde tienes control creativo total. Y la comunidad es sorprendentemente creativa, eso me gustó. Pero es un oasis pequeño dentro de un juego que, honestamente, se siente como un juego distinto que casualmente se sigue llamando Fallout. Y luego está el problema de fondo: es un live service. Pagué precio completo por lo que estructuralmente es acceso a un servicio en construcción permanente, con presión constante de seguir metiendo dinero (Fallout 1st, la tienda de Atoms) encima de lo que ya pagué. Detalles como que el VATS ya no pause el juego —perdiendo esa pausa cinemática que era parte de su encanto— o la pantalla saturada de eventos y notificaciones a cada rato son síntomas del mismo cambio de ADN: dejó de ser un RPG narrativo para volverse un survival social que compite todo el tiempo por tu atención. Es el Fallout con más soporte activo, y aun así el que menos me interesa. Si buscas la experiencia Fallout que amas —hacer tuyo el mundo, historias que pesen, un yermo que sea solo tuyo— este no es el juego. Mejor prueba New Vegas o a Fallout 4.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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