
With its unique living board, Faeria is also the only card game where you can gain all 300 cards in less than 50 hours.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 14 → 0/day in the week after.
About
With its unique living board, Faeria will challenge you with truly strategic card battles. Craft your deck, shape the battlefield, and fight for victory!


A strategy game like no other. Build exciting decks and shape the battlefield as you fight epic battles. Raise mountains, build forests, fill lakes, or harness the sands of the deserts. You choose your own path to victory.
Earn your collection through our simple and affordable DLC-based business model. Experience a card game without expensive micro-transactions. Whether through solo campaigns, draft mode, or PVP, all cards are earned through simply playing the game!
Enjoy 100+ hours of solo content, co-operative missions, and puzzles! Explore a vast array of challenges that reward you in return. Journey through the Oversky and defeat devious World Bosses - or even play enemy AI in draft mode!
Enter Pandora, Faeria's unique draft mode where your deck-building skills are put to the ultimate test. Choose to play against the AI or put your deck to the ultimate test in PVP. Earn rewards based on how well you do. It’s the perfect way to increase your collection, or just have fun!
Become a part of our thriving, supportive, and helpful community by joining our official Discord channel, subreddit, forums - or join The Hub! Years in the making, you’ll be hard-pressed to find a more welcoming group of players.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 7.2Kreviews | 83% | — | $638.2K |
| $59.99 | 132ratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 810 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game deserved to be bigger than it is. So good.
How do you kill a free to play game? Charge 20$ for it hope it was worth it.
Fun game it had real potential but the devs/publishers killed it when they made it paid to play vs literally all of the other card games that were free to play. Now if you're gonna play it expect to play against bots or find a friend to play it with you, you might need to through them a copy.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 5 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Portugal, Russian, Portuguese - Brazil, Italian, Japanese, Korean, Traditional Chinese, Czech +1 more
| $19.99 |
| 109ratings |
| 72% |
| — |
| not modelled |
| $4.99−75% | — | — | — | not modelled |
| $19.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 811 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
game seem decent enough but it has micro transactions, dailies and other immersion breaking rubbish practices
構築戦(対人)はバランスがアレなのであんまり面白くないけど、パズルは十分お金を出して遊ぶ価値はあるし、パンドラ(ハースストーンのアリーナ、シャドバの2pick)は、そこそこ楽しめる 過疎すぎて対戦相手が一向に見つからないのが難点 たまに遊びたくなるけど相手が見つからないのでもくもくとパズル解いてます 結論:フェアリアはパズルゲーム
超级好玩!可惜好难排到人呜呜呜
Most of the gameplay is designed to favor your computer opponents: they have access to cards you do not, receive absurd bonuses while you are severely disadvantaged; having the best cards or best builds becomes meaningless in these situations, your chances of winning depend on sheer luck. Played it quite a bit. Just uninstalled and removed it from my library. Multiple complaints of this game being unbalanced, and I completely agree. Feels like an eternal uphill climb and, ultimately, a worthless time-sink.
It is fun to learn all the cards and figure out ways to build decks to make the cards work together. Different modes of play provide variety.
Por mais estranho que pareça, há algo mágico em jogar Faeria mesmo nos dias de hoje. Um jogo que, apesar de estar abandonado há anos, ainda consegue ser surpreendentemente aconchegante, cheio de vida e estratégias únicas que o destacam no mar de card games por aí. Conheci Faeria tardiamente — muito tempo após seu auge e bem depois de seu último suspiro de suporte oficial, que aconteceu em 2021. E mesmo assim, ele me conquistou. Ao contrário de muitos TCGs tradicionais, Faeria mistura elementos de tabuleiro e estratégia territorial, o que transforma cada partida em uma verdadeira partida de xadrez místico com criaturas e terrenos mágicos. Você não joga apenas cartas... você constrói o campo de batalha sob seus pés, literalmente moldando o cenário para ganhar vantagem. Essa mecânica de "terraformar" o tabuleiro faz com que o jogo seja mais tático e interativo do que a maioria dos card games digitais modernos, que geralmente se limitam a apenas posicionar cartas e torcer para o RNG te favorecer. Aqui, o posicionamento e o planejamento de terrenos viram parte essencial do gameplay. E isso, por si só, já faz Faeria ser uma preciosidade no gênero. Outro ponto que me surpreendeu foi o conteúdo solo. Faeria oferece campanhas, desafios, quebra-cabeças e modos PvE que realmente valem o tempo. Diferente de muitos card games que colocam o solo como um mero tutorial, aqui você sente que há conteúdo pensado com carinho. Os puzzles, por exemplo, são engenhosos. Te forçam a pensar de forma criativa e aprendem as mecânicas de maneira prática. É viciante resolver um após o outro. É triste saber que esse jogo incrível foi deixado de lado. Desde 2021 não há nenhuma atualização, e a desenvolvedora (Abrakam) simplesmente seguiu para outros projetos. Ver algo tão promissor ser abandonado assim machuca um pouquinho, ainda mais quando se pensa em tudo que poderia ter sido. Mas, por outro lado, fico com o coração quentinho ao ver que Faeria ainda possui uma comunidade fiel, ativa, e que se recusa a deixá-lo morrer. Mesmo sem updates, sempre há alguém online para uma partida. Isso me faz sorrir. 🥲❤️ Faeria, com seus visuais suaves, trilha sonora calma e jogabilidade fluida, se tornou meu jogo conforto. Sempre que quero relaxar, pensar em estratégias e esquecer o mundo lá fora, ele tá lá, firme e forte me recebendo com um "bem-vinda de volta". Mesmo sendo um "jogo abandonado", Faeria tem alma. E é justamente essa alma que me faz voltar, mesmo que a cada partida eu me pergunte o que teria sido se ele tivesse recebido o amor e reconhecimento que merece. Sorry if there is something wrong with the language, my English is not the best.: As strange as it may sound, there's something magical about playing Faeria even today. A game that, despite being abandoned for years, still manages to feel incredibly cozy, full of life, and packed with unique strategies that make it stand out in the vast sea of card games. I discovered Faeria quite late — long after its prime and well past its last official update, which happened back in 2021. And yet, it completely won me over. Unlike most traditional TCGs, Faeria mixes board game elements and territorial strategy, turning every match into a mystical chess-like battle with magical creatures and living terrain. You’re not just playing cards… you’re literally building the battlefield beneath your feet, shaping the map to your advantage. This "terraforming" mechanic makes the game far more tactical and interactive than most modern digital card games, which often come down to playing cards and praying to the RNG gods. In Faeria, positioning and land planning are key parts of the gameplay. And that alone makes it a hidden gem within the genre. Another thing that truly impressed me was the solo content. Faeria offers campaigns, challenges, puzzles, and PvE modes that are actually worth your time. Unlike many card games that treat solo content as just a glorified tutorial, here you can feel that the single-player experience was designed with real care and love. The puzzles, for example, are brilliant. They force you to think creatively and teach the mechanics in clever, engaging ways. It's addictive to solve one after another. It’s heartbreaking to know that such a wonderful game was left behind. No updates have been released since 2021, and the developers (Abrakam) have moved on to other projects. Seeing something with so much potential abandoned like this hurts a little — especially when you imagine all that it could have become. But on the flip side, my heart warms up every time I see that Faeria still has a loyal, active community that refuses to let it die. Even without updates, you’ll still find someone online ready for a match. And that makes me smile. With its soft visuals, calming soundtrack, and smooth gameplay, Faeria has become my comfort game. Whenever I want to relax, think strategically, and forget the world outside for a while, it’s there for me — steady and strong, welcoming me back with open arms. Even though it’s considered an “abandoned game,” Faeria has soul. And it's exactly that soul that keeps pulling me back — even if, with every match, I can’t help but wonder what might have been if it had received the love and recognition it truly deserves.
EDIT: After ranking up the ladder a bit, I don't think I'll keep playing this game much longer. Being in bronze was actually perfect for me, lots of varied decks and playstyles. But as soon as I've reached silver, oh boy it feels like the fun is over and I'm having Modern Hearthstone PTSDs. 90% of my encounters are against the same types of decks, the same playstyle, over and over again. Aggro decks in this game are as unfun as they are in Hearthstone, they just rush your hero with flying minions, minions with hard to counter weaknesses, or legendaries which are completely busted for the most part, and as someone who only enjoy playing slow decks, I know when I've lost the match almost instantly. But what's worse, is that since it's a dead game there's absolutely no balanced matchmaking. Most of the time I face opponents who are literally in the rank category ABOVE ME. I'm in silver and facing mostly gold players, and what's weird is that I never had this problem in bronze. It's like there's a huge gap, lots of people in bronze but not enough in silver. I've enjoyed the low ranks of Faeria a lot, but right now, I'm not having fun anymore. I don't care about winning, I just want to play against players who have slow original decks. I know this is purely on me since I could just update my deck with more busted cards, but I don't want to. I don't see the appeal in winning just because I had the luck of drawing an OP card. My whole deck is based on combos and synergies, it's a very slow deck focused on growing my number of lands which will then buff my minions, making me win almost every single time once I reach a certain number of lands. But in this meta, I'll have to craft a completely different deck, a more aggressive one... Maybe this game isn't really for me any more. Well, that was fun while it lasted I guess. ORIGINAL REVIEW : I wish it was possible to give a mixed or neutral review, because that's exactly how I feel about this game. Despite being a dead game, it has a lot of qualities, but also a few big flaws. Coming from Hearthstone after 7 years of playing it, this game hooked me up instantly and still does, but after reaching a certain skill level, the game's main flaw starts showing up more often. I'll be comparing it mainly with Hearthstone since that's the only CCG I've played before. PROS: - ART DIRECTION : Visually almost perfect. The art direction is a treat for the eye, with a level of details on the artworks and boards that honestly rivals with Hearthstone. - MUSIC : same here, the music is very pleasant and brings a nice fantasy touch to the game. - GAMEPLAY : the idea of adding a strategy-like board to CCG is such a brilliant idea. Forcing the players to fight for additional resources which heavily impact the rest of the game is a great way to make the games more interesting and complex. - CRAFTING : the card crafting system is just perfect. Each day you gain a fixed amount of cards that you can craft for free, no need to spend additional money since the only resource needed for crafting them is time. You just buy the game once and that's it. - CARD EFFECTS : although Faeria is HEAVILY inspired by Hearthstone by having a lot of its card mechanics straight up copied, most cards have very unique and interesting effects. Adding to that the fact that the game has 5 classes, you can definitely craft a lot of very different decks to keep the gameplay fresh.. CONS: - VOICE ACTING/LINES : maybe this is subjective, but the first thing that shocked me is how bad most of the voice lines are, both in terms of writing, implementation, and execution. Compared to Hearthstone where every single minion has a voice line/sound effect for each of their actions, here only very few cards get to have voice lines when played. Why? Lack of budget or lack of ideas? On top of that, a lot of these voice lines are either on the face pop culture references or simply uninspired. But the worst is the audio mixing, all voice lines are WAY too loud, which leads me to the next point. - LACK OF AUDIO SETTINGS : Why, just why? Every single game has different audio settings, at least one for the music, the voice lines, and the sound effects. Faeria has only 2, one for the music, and a second for ALL the rest. Meaning, if you're like me and get annoyed by how loud the voice lines are, you basically have to deal with it. This is just unacceptable. - PvE : on paper the PvE modes of Faeria are a good idea, it’s nice for the first games as an introduction but it gets old quickly, because in reality they are just a huge useless mess. The AI is dumb as hell, it's literally impossible to lose 99% of the time unless you absolutely suck at CCG. The only times I died was because once in a while you'll get the special missions, which have a specific rule ONLY in favor of the AI. These rules make the AI completely broken, and you basically have to try every single deck combination possible to defeat them. Outside of these missions, I've never once changed my deck, and always won in a matter of minutes. The only reason to play the PvE modes is to unlock enough cards to craft a decent deck, after that it's better to go straight into the PvP. You'll get more rewards and more interesting games. - BALANCE ISSUES : the balancing in this game is very questionable. Some legendaries are beyond broken and make you win the game almost instantly, while others can only be dealt with with very specific cards. Also some classes have more powerful or obnoxious mechanics than others, like the ability to vomit minions that can attack immediately or dash through the arena. Overall I recommend this game if you're tired of other CCG, but don’t expect a fully polished game nor a balanced one.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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