
Escape to the magical life of your dreams in Fae Farm, a farm sim RPG for 1-4 players. Craft, cultivate, and decorate to grow your homestead, and use spells to explore the enchanted island of Azoria!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 1 → 1.14/day in the week after.
About

Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.6Kreviews | 80% | — | $3.4M |
| $29.99 | 981ratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 830 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ich finde es ist ein super Spiel
it is a fun relaxzing and farming game
Fantasticooooo!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese
| $29.99 |
| 99ratings |
| 82% |
| — |
| not modelled |
| $22.49−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 834 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its a fun farming game with plenty to do. I've enjoyed it quite a bit. Money is a bit tight at all times so far, but I'm still barely scratching the surface.
Good cozy farming game
Good
very cute game and I've really enjoyed it. the cosmetics take a variety of in game resources so there's also definitely that incentive to explore and level up to make everything cutesy.
Love this game so far! I've only encountered one bug when trying to accept a friendship quest, i could not turn it in, i would only lead me to another quest that i couldn't turn in either ahah, but it was fixed the next in-game day. I love the aesthethic and cute characters, don't care about the npcs' personalities really, and like the crafting and gathering materials system. :D
its a very beautiful game and easy to understand.
I've played this game all week and have really been enjoying it, but there's this overall feeling of "that's it?" to the entire game. The art is cute, the environments are pretty and polished, the music is great. I actually really like the mechanic of having to use various effects on plants to get new crops/trees/etc, I think some of the monster attacks are cute and clever (like the ticking clock hands) but there's just this constant nagging like there's supposed to be more. There aren't many outfits at all, and the few there are are either locked behind quests (which isn't a bad thing when there's other options as well) or locked behind lengths of time in-game. The wings are very cute, but the time it takes to get the different flower colors is kind of a drag, partly due to the flowers having a bit of randomness, and the fact that they're static feels like a bit of a shame. Even a very basic flutter animation when double jumping would really liven them up. I like the areas of the map, but they all feel small and incomplete. The spooky woods had some neat potential, but there's literally nothing special about them except a few extra gatherables. Some of that is my bias toward liking spooky levels, but like add a witch with a clothing shop or something! I feel similarly toward the last area of the main story as well. The furniture affecting your stats mechanic is honestly something I like, but there's no real "sets" of furniture, and because my health is locked into certain pieces, I'll never have another bed. There's no double bed for being married. I don't like that the second house is basically right next to the first- it seems pointless. Maybe that's for multiplayer purposes, but I also don't see why this game needs multiplayer? It doesn't feel like the experience would be improved by having another person. Getting different colors is time consuming, so honestly I haven't even really bothered. I think certain mechanics could be explained more clearly. Because the job quests aren't immediately unlocked, I missed out on some mechanics of breeding/crops that first season that could have benefited me. I typically play games like this with the Wiki open, but that's for advice or detailed info, not generally for basic game mechanics. Also the locked size of the barns is a bit odd, but not too big of an issue. I got both the DLCs- the frog swamp area just makes me wish there was a more robust pet mechanic in the game (The critters are pretty cute, some mammals in this art style would be adorable I'm sure). I haven't felt very invested in that area. the Skvale map is cool, but the puzzles can be a bit buggy and I have had to log out and back in a few times to fix permanent buffs and frozen time issues. The areas themselves are very pretty and I like the idea of more platforming puzzles, it's unfortunately just a little janky. This is a fairly long list of complaints, but honestly I think the gameplay loop is pretty fun, money isn't too easy to get but it's not too hard either, and while sometimes I feel like this is geared toward children, there are enough complex mechanics to make it engaging. I like this game. My complaints are mostly that I want more *depth* and more customization objects/hair added to it, because I want more of a reason to stay. I'd give this a 7 out of ten overall, with the desire to give it a higher score. It's a good game for $30, and it's got potential to be a really top-tier fantasy farm sim with some more complexity. If you liked the old MySims games, or Portal Knights, or other fantasy farm sims, I would recommend this.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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Related
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