
Escape to the magical life of your dreams in Fae Farm, a farm sim RPG for 1-4 players. Craft, cultivate, and decorate to grow your homestead, and use spells to explore the enchanted island of Azoria!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 1 → 1.14/day in the week after.
About

Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.6Kreviews | 80% | — | $3.4M |
| $29.99 | 981ratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 828 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i do enjoy this game however the amount of times it randomly freezes sometimes to the point that i have to force close is unacceptable. I do find it fun when its working but there are various things i can only describe as low effort. does it mostly work and is it mostly fun? yes. Is it worth $30? absolutely not. If you can get it for $15 i would say that's worth it but definitely not 30.
Maybe worth 5 bucks. Definitely surprised by how much I liked the verticality though. Universal stash QOL and mini puzzle furniture game in house was pretty novel too. Other than that nothing that hasn't been done before and paper thin to boot.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese
| $29.99 |
| 99ratings |
| 82% |
| — |
| not modelled |
| $22.49−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 832 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
the game is grindy but enjoyable. biggest problem is it crashes and breaks your save. lost 15 hours already an had to recovers saves from file restore twice
Fae Farm, developed by Phoenix Labs and released on Steam after debuting on other platforms, is a cozy life-sim RPG that blends traditional farming mechanics with light fantasy, RPG elements, and magical exploration. At first glance, it appears to follow closely in the footsteps of genre staples like Stardew Valley and Harvest Moon, but it quickly distinguishes itself through its vibrant world, enchanting aesthetic, and seamless integration of fantasy systems that enhance the classic farming loop. Designed for players looking for a relaxed, whimsical experience with optional depth and co-op functionality, Fae Farm is a polished and inviting addition to the life simulation genre. Set on the magical island of Azoria, Fae Farm begins with the familiar setup: your character arrives in a new land, takes ownership of a rundown farm, and begins the process of restoring it. What sets this world apart, however, is its deep connection to the magical and the arcane. From the start, players are introduced to the existence of fae creatures, elemental forces, and mystical ruins that provide a fantasy-infused backdrop for the usual crop-growing and animal-raising mechanics. This fusion of the familiar and the fantastical gives Fae Farm a distinct personality, one that’s further reinforced by its lush, pastel art direction and charming character designs. Mechanically, Fae Farm offers a well-rounded suite of life sim systems. Farming, fishing, mining, and crafting are all robust, with intuitive controls and generous quality-of-life features like automatic tool switching, simplified inventory management, and snappy menu navigation. Crops can be planted, watered, and harvested with ease, while animals require feeding, care, and affection. Where Fae Farm innovates is in its magic system—players gradually unlock elemental spells that help in both everyday tasks and dungeon exploration. Spells can water multiple crops at once, clear debris more efficiently, or help in combat, adding a unique twist to otherwise routine activities. Beyond the farm, Azoria is a surprisingly expansive and well-realized world. Multiple regions, each with their own biome, aesthetic, and resources, are unlocked as the story progresses. These areas aren’t just decorative; they’re filled with foraging items, side quests, hidden collectibles, and environmental puzzles that often require specific magical abilities to solve. The dungeons, or "Spire" areas, serve as the game’s RPG-lite component, offering progressively difficult floors filled with hostile creatures, rare materials, and mini-boss encounters. Combat is simple but serviceable, relying on dodging, basic attacks, and elemental damage types. While not deep enough for hardcore action RPG fans, it provides a satisfying break from farming and supports the game’s magical tone. One of Fae Farm’s standout features is its cooperative multiplayer. The game supports up to four players in both local and online co-op, and the integration is impressively seamless. Players can share a farm, split tasks, explore together, and contribute to shared progress. The multiplayer doesn't feel tacked on—it's clearly built into the game’s core design. This makes Fae Farm ideal for couples, friends, or families who want to collaborate in a charming, low-pressure environment. The only real drawback is that multiplayer progression is tied to the host, meaning guest players don't retain their own save progression, which can limit its appeal for some. Aesthetically, Fae Farm excels. The visuals are colorful and inviting, with a soft painterly style that emphasizes whimsy and comfort. Character customization is broad and inclusive, allowing players to express themselves through appearance, clothing, and magical gear. The soundtrack complements the visuals with gentle, looping melodies that reinforce the tranquil tone without becoming intrusive. Environmental sounds are subtle and immersive, and the ambient audio shifts naturally as players move between biomes or time progresses from day to night. It’s clear that a great deal of care went into the game’s sensory atmosphere, which is essential in a genre so dependent on mood and tone. Despite its many strengths, Fae Farm is not without shortcomings. The narrative, while serviceable, is light and sometimes overly simplistic, lacking the emotional depth or character development seen in some of its genre peers. While the world is filled with NPCs, many of them feel underwritten or too generic, which limits the sense of connection players might feel toward the town and its residents. The quest design also tends to rely heavily on fetch tasks and resource gathering, which can become repetitive during longer play sessions. Additionally, while the game aims for accessibility, some players might find the pacing a bit too relaxed, particularly in the early hours when magic and exploration systems are still locked behind tutorial quests and story progression. Still, Fae Farm succeeds in its primary goals. It provides a comforting, magical sandbox for players to relax, build, explore, and grow. The systems are well-integrated, the visuals and sound design are top-notch, and the addition of co-op elevates the entire experience. It’s a game that invites slow, deliberate play and rewards consistency over intensity. Whether you’re tending crops under the sun, delving into elemental dungeons, or decorating your home with crafted furniture and enchanted relics, Fae Farm offers a consistent sense of gentle satisfaction. It doesn’t try to reinvent the wheel, but it adds enough new magic to make the familiar feel fresh again. For fans of farming sims, cozy games, and light fantasy adventures, Fae Farm is a delightful experience that manages to carve out its own niche in a popular genre. It might not hit the narrative highs or mechanical depth of some of its contemporaries, but its charm, polish, and accessible co-op gameplay make it a worthy addition to any cozy gamer’s library. Rating: 8/10
"Fae Farm" was perfectly charming; just delightful. It had great visuals, audio, and gameplay. One of my favorite aspects was related to critter catching for potion making. Players don't have to kill any butterflies or frogs etc; just capture them and let them rest in a conservatory for a little while. After the critters depart, they leave behind resources like "flutter dust" from moths, "gathered after tiny sneezes." That's both adorable AND harmonious with nature! :) I also liked that I didn't have to kill the "enemies" in dungeons -- usually I just sneaked past them with invisibility potions. I turned on the "double-day length" option and was grateful for the leisurely pace. This game gave me >80 hours of happiness through end credits and about half of the achievements. (A lot of that time was spent cross-pollinating flowers for many lovely gardens. So many flowers! So many colors! I'll probably go back to make more, and to chase more achievements, etc.) :) Thank you devs!
This game feels really bare-bonned. The festivals are lackluster and basically only shopping opportunities. There is barely any npc dialoge. Also it just suddendly changes the relationship to flirting just for chatting a few times with someone? The farming mechanics are okay. I liked the idea that you increased your health/stamina/magic with furnishing your room, but there isn't enough variety to make it beautiful. It isn't hard to 100 %, just needs some grinding.
Rest in peace Phoenix Labs, I guess. Multiplayer for this game got bombed + Support + Dauntless is dead.
The NPC's don't have really interesting interactions on "dates" and they're all forgettable. After a short amount of time the game became repetitive and interest was lost.
As a transgender muslim gae disabled person of color, I finally feel welcome by the gaming community
游戏还算有趣,但是多人模式容易掉线,掉线后其他玩家的物品栏会回到一天刚开始的状态。求修复。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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