
Fading Echo is a fast-paced elemental action-adventure RPG where creativity fuels combat. Manipulate water, trigger chain reactions, and shift through surreal worlds as One, a young Legend on a mission to save a dying desertscape from the grip of the Paradox corruption.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 3 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Transform into a living sphere of water.
Surf through pipes. Slip through cracks. Crash from above.
Launch devastating water waves. Unleash charged water blasts.
Turn mobility into momentum and momentum into destruction.
Water isn’t just movement, it’s a weapon.
Mix water with lava, toxic waste, and Paradox corruption to trigger explosive chain reactions.
Drench. Conduct. Solidify. Ruin their day.
Every element reacts.
Every encounter escalates.
Push the systems far enough, and they push back.
Creativity isn’t optional. It’s survival.
Your world, Corel, exists across fractured realities.
Cross into alternate versions of the same space where resources shift, hazards evolve, and combat rules change.
What worked before may fail.
What was safe may turn volatile.
Adapt fast.
Exploit instability.
Turn shifting conditions into advantage.
The battlefield never stays the same, and neither can you.
The Paradox Corruption is tearing Corel apart, warping reality and consuming everything in its path.
You are One, a young Legend with dangerous power and little time.
Fight through hostile floating isles and collapsing worlds to stop the Paradox before it devours what remains.
Maddock, the ruthless leader of the Paradox on Corel, shows no mercy.
This isn’t about playing fair.
It’s about surviving long enough to change what’s left.
You may fight alone, but you’re not without allies.
Across Corel, a small crew of misfits stands with you. Some out of loyalty. Some out of guilt. Some because they have nowhere else to go.
Their presence shapes the world, the stakes, and the cost of failure.
Because saving a fractured world isn’t just about power.
It’s about who’s still standing when the dust settles.
Fully voiced by a premium cast that brings every alliance and every conflict to life.
Sums Steam only; Nintendo, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 154 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Love the game. A bit confusing at first, but once it clicks, it's fantastic. The visuals are stunning, the voiceactors incredible and the gameplay is very engaging. 10/10 would recommend
This game is so so good Im enjoying graphics, combat, puzzles, liquid combinatios like in Portal 2 - and its also used in combat, level design, challenging battles on hard mode - mobs can one shot you - if you like challenge, music is awesome, dubbing is also very well done, cutscenes are very pleasant to watch, Overall i like everything in this game its well done and very enjoyable Fully recommend it, its worth more than the price set in the shop!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil*, Russian, Spanish - Latin America, Japanese, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 154 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
C'est super un bon petit jeu. Les mécaniques avec les fluides sont vraiment originales et il y a des énigme qui vont vous faire un peu chauffer le crane. Les combats sont très dynamiques je les trouve très réussi. Le jeu reste pas trop cher au prix de base, une bonne aventure courte mais intense, une dizaine d'heure en prenant le temps pour arriver jusqu'à la fin. Il y a aussi une énigme secrète pour les plus motivés et la ca prendra un peu plus de temps. Bref c'est très cool ca sors de l'ordinaire et on s'amuse bien. Désolé mais j'ai bu toute l'eau...
I had a great time! It's a short game full of action, platforming and well though puzzles in a colorful universe. The game can sometimes be rough on the edges though I always felt it was pretty fair and I could sense the developer love and craftmanship behind it. Give it a try !
There is a lot to like about Fading Echo, and a number of small frustrations that make it a not as good as it could be. The gameplay itself is overall very enjoyable, and the combat while fairly simple has a lot of ways to play it how you prefer (spamming Cannonball being my preference... :P). I enjoyed the story and dialogue a lot, but that is one of the places my frustrations show up. The cinematics are solid and I like the style, but for some reason I constantly felt like I was sequence breaking the dialogue as I ping-ponged a bit between the zones during the game. Dialogues in the bastion also seemed incredibly random with where in the story I was, and [spoiler]locking out Rahne's radio conversations without any warning after getting the first 9 sources, even before opening Bone Spire and getting the context[/spoiler] was REALLY annoying, and I hope you will make it possible to get those achievements before the final sequence with an update. The game also lacks a bit of polish, I ran into a handful of infinite loading, game environment not spawning in, dialogue boxes never disappearing etc. requiring a reload. But I would still recommend the game as a small enjoyable adventure with likable characters and an interesting story.
Si te gusta el plataformeo combinado con puzzles y algo de acción este es tu juego. Los escenarios son muy bonitos y se nota el mundo gigantesco, hay diferentes realidades con toques diferentes (una corrupta, una oceaánica y la normal) tienes que ir abriendo las fuentes en cada zona, y de camino puedes ir cogiendo cofres y reliquias que están bien escondidas, el juego te recompensa por tu curiosidad al ir por zonas mas escondidas. El hecho de ir cambiando de elemento (agua, ácido, fuego y corrupto) le da mucho juego, los elementos se pueden usar tanto en puzzles como en el combate. Está muy chulo y es entretenido, vale la pena
Fun concept of both paltforming and fight eleemtents, Verry fluid game. Highly recomanded,
What a cast! I was won over by the voice actors, and I stuck around for the gameplay and level design. The puzzles aren’t easy, I got stuck a few times, but it’s such a joy when you figure out the solution. The level of challenge is incredibly satisfying. The same goes for the movement, whether you’re in bubble form, traveling from one world to another, or in combat, everything feels fluid and cohesive. I almost think the game would have been better off being shorter, with fewer cutscenes and less dialogue; just two worlds would have been enough, but with a bigger budget for optimization and polish. It’s a shame the HUD really isn’t up to par and makes the game feel like a student project, even though it’s excellent overall. Anyway, thanks for this delightful experience. I can’t wait to see your next game.
Jeu très cool, les phases de platformes/énigmes sont sympas, elle demande a réfléchir sans être trop prise de tête ou exigeante sur les mécaniques. Tablez sur un Portal en terme de difficulté des puzzle.... (la mécaniques des fluides m'y fait furieusement pensé d'ailleurs) Je m'attendais à jouer a un métroidvania a la base, non il ne s'agit "que" d'un platformeur classique, asser linéaire, non pas que ce soit une mauvaise chose mais j'ai passer bcp trop de temps a tourner en rond et cherché mon chemin alors qu'il suffisait d'aller tout droit >< quelques coffres et objet plus ou moins caché mais rien d'insurmontable pour qui observe un peu les environs. Seul point noir : Asser réprétitif a mon gout... au début vous avez 4 zones accéssible, chacune divisé en 3 section, et vous pouvez totalement faire une zone de bout en bout sans upgrade ni compétance (comme je le disais : pas un métroidvania, juste un platformeur). sur le papier c'est sympas mais asser répétitif sur le long terme. Toutes les upgrades que vous obtenez au fil de l'aventure sont principalement (voir exclusivement) orienté combats pour ne pas avoir a géré les séquance break après avoir obtenus une compétence précise. Les énnemis gagnes un peu en variété mais cela reste asser limité pour le moment. Le jeu est sympas, pas prise de tête, parfait pour ce détendre quelques heurs, jamais punitif, le level design est suffisament intéligeant pour vous ajouter des raccourcies de partout en cas de mauvaise chute ou de backtracking pour réccupéré des objets manquer. la DA est plus que correcte. techniquement parlant c'est un jeu de PS3 mais ça ne l'empèche pas d'avoir des décors et une ambiance sublime. les cinématiques en mode comics ajoute un petit style aussi (et permet aussi d'éviter d'avoir a crée des annimations trop poussé ^^... bon je suis médisant le reste du jeu est très bon de ce coté, c'est clairement plus un choix artisitique qu'un cache mysère). Vraiment seul point noir, la répétitivité. comme on à accès aux compétances de platforme très tôt ça devient difficile de ce renouveller, 3 fuildes sont disponible dès l'intro terminé, un 4e vient s'ajouter plus loins, mais n'ai pas non plus game changer. Après c'est raisonable pour un jeu d'une dizaine d'heur (si j'en crois HLTB) il y a une "énigme" qui m'a un peu décourager, le 1er artefact des mines... la zones est très ouvertes et je pensais pouvoir l'atteindre de plusieurs manière, mais après plusieurs tentatives à me prendre des mures invisible j'ai finit par me dire que je faisait fausse routes.... Mais non, en faite sur les 5 méthodes que j'ai tester pour atteindre la zone, une seul est valide, mais on parle de quelques mètres d'écart. Je suis très fan des dialogues et de l'humour celas dit, les piques entre votre personnage et les différantes facette de Vellum me font rire presque a chaque fois.
Fading Echo is a charming puzzle adventure with accessible combat. The characters and environments are beautifully designed and rendered, accompanied by ambient music deftly following the moods between a sort of sad curiosity and imminent danger. The game features a rich, gripping narrative delivered by exquisite and witty dialogue performed by an all-star voice cast. It's a bit on the brief side, but I can appreciate a game that respects the players' time. After all, are we here for a good time or a long time?
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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