
Here in the city of Greenberg time is meaningless, and space is infinite. The city has endless history and yet... The whole place is fading away.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 8 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I like the developer's other games, but this one didn't really do much for me. The individual stories aren't that interesting and while it has a few nice ideas for puzzle variety, it was too easy to get stuck. Didn't finish two of the stories because I couldn't find anything else to do and didn't care enough to check a guide. I'd say skip this [edit: or better don't skip it, see below], it's kind of like a tech demo for his better work anyways. Edit @Desert Fox: Sorry to hear that and I appreciate you adressing this so frankly. I cannot mention or even consider things I don't know, though. Be aware that not everyone follows you on social media or social media in general. You and your games have a very good reputation, so I did not imagine your studio to be struggling. Let me clarify one thing as well. I was not being cruel. This is a review of this particular game, which I was giving my honest opinion on. I can understand that it must hurt to read "skip this" when you are struggling and rely on the income. But a review is about the game, nothing else. My suggestion to skip the game was based on whether I think it's worth playing, not worth paying. (Which isn't a nice thing to say, either, but it seems all the other reviews are positive, which means an overwhelmingly positive feedback overall.) I think buying this game is worth the money to support you. So I take back the suggestion to skip this and encourage everyone to check out and buy your other games, too. But my opinion on the game itself stands and I don't expect you would appreciate a positive review out of pity or sympathy.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Usually I like games from this serie, but unfortunately this is not one of those cases. This game is s-so minimalistic that I can barely see any actual work here. BD: Coma established certain standards and thus - reasonable expectations. But Greenberg doesn't even fit the level of BD: Stories. Probably only 2 first episodes deserve some attention. Some. The rest of them is so primitive, that certain locations contain 3 dots, 2 lines and that's it. With very vague plot and almost nothing to do. I liked to come back to such games to find local secrets and unlock different endings and achievements. It was rather thrilling activity on it's own. But this time I do not feel myself invested enough even to come back just to finish the job. Very disappointing.
Прошел игру, традиционно пишу отзыв, если игра "зацепила". Студию Desert Fox я люблю, их фирменный минималистичный стиль подчеркивает особый шарм и атмосферу, а отсылки на прочие их игры в ряде головоломок позволяют соединить все игры одной повествовательной нитью. На прохождение данного квеста со всеми ачивками ушло почти 3 часа, и это - не большой промежуток времени, зато результат меня лично порадовал. Не хватает порой хотя бы небольших диалогов, чтобы расширить сюжет, но в целом, если быть внимательным, то благодаря скрытым подсказкам (обрывки газет, статьи, ТВ и прочее), сюжетная линия начинает прослеживаться. Спойлерить не буду, для любителей квестов, считаю, что вся серия должна быть в коллекции (даже та часть, на которую я писал негативный отзыв ранее), чтобы... ну чтобы просто пройти, и кайфануть. --------------------------- I've completed the game, and I traditionally write a review if the game is "hooked" me. I love Desert Fox Studio, their signature minimalistic style emphasizes the special charm and atmosphere, and references to their other games in a number of puzzles allow you to connect all the games with one narrative thread. It took almost 3 hours to complete this quest with all the achievements, and this is not a long period of time, but I was personally pleased with the result. Sometimes there are not enough small dialogues to expand the plot, but in general, if you pay attention, then thanks to hidden clues (newspaper scraps, articles, TV, etc.), the storyline begins to be traced. I will not spoiler, for fans of quests, I believe that the entire series should be in the collection (even the part that I wrote a negative review about earlier) so that... Well, just to get through and get high.
Good as the other Desert Fox titles! I just wish for more games like Bad Dream Coma or Fever!
2.4h全成就。一如既往的无厘头和荒诞,不同的操作得到不同的结果,比起前面的几部画风更简洁,没有恐怖元素,但是还是很诡异。
One of kind. It has some small stories which you have to go through by interacting with things around. Interesting idea overall.
Gra jest "pusta", symulator klikania wszystkiego aż coś zadziała. Jak w poprzednich grach jak np. Bad Dream Coma, mieliśmy jakąś podpowiedź co mamy zrobić to tu nic. Drugą wadą tej gry, jest brak różnych zakończeń, lub ja do nich się nie dostałam, gra jest jedno liniowa.
Personally, i think that Desert Fox is one of the greatest indie/point&click game designers. The way he draws, the story telling, clever puzzles etc. i just love it. Their theme, their story, their environment basically everything about his games reminds me of my childhood and i would like to see more content like this. I'm sorry to hear that he is strugling with financial things because of coma and fever (which were the best games of Desert Fox). I hope he recovers and makes more games like them (i'll try to support him as much as i can). I'm currently waiting for the ''Bad Dream: Purgatory''. Keep up the good work man.
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Desert Fox вернулся к былому. Это очень похоже на серию "bad dream", причём именно первых игр, даже до "coma". Хорошо ли это? Кому как. Но я очень сильно рада! У игры очень интересный визуальный стиль и она пропитана именно тем странным ощущением сюрреализма, что нередко чувствуешь во сне. В "Faded Stories: Greenberg" много отсылок к прошлым играм. :) Из-за этого появляется дежавю, которое лишь усиливает ощущение сна. У меня и вправду появилось ощущение, что это мне просто приснилось после очередного марафона по играм разработчика... Данный продукт вышел не таким выдающимся как "Bad dream: Coma", но заслуживает внимания и является достойным произведением. Хочется отдельно похвалить то, что разных звуков стало куда больше и очень интересно были добавлены реальные фотографии. В игре есть главы имеющие несколько концовок, при этом их очень удобно перепроходить на следующие, ведь не приходится выполнять всю рутину, например, можно просто сразу ввести код или номер. Сложность головоломок невысокая, вся игра проходится на одном дыхании, но до самого конца и полного закрытия ачивок сохраняет интерес игрока. Для фанатов типа меня - это новый приятный Point & Click от любимого разработчика, а для новых игроков - отличная игра для ознакомления с необычным и по-своему прекрасным творчеством Desert Fox. Буду терпеливо ожидать новую игру, зная, что автор ещё может создавать крутые вещи. <3
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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