
A Town Builder + Factory Sim where you fully automate a tropical village and feed a giant volcano. Use conveyor belts, trains, boats, zip lines, pipes, water wheels and more to produce massive amounts of items and keep everyone happy!
Modeled estimate, not a reported figure. How we estimate →
About
Factory Town 2 is a game about building a thriving tropical village, automating item production with conveyor belts, trains, and catapults, and feeding a giant volcano in exchange for super powers.
You start out on an uninhabited island in the middle of the ocean. After harvesting some resources you can build houses, shops, roads, and factories. This will attract new villagers, who can do your tasks for you! They'll buy the things you make, and you can use that income to upgrade your buildings and expand further.
As your economy grows, you'll need to solve bottlenecks and optimize supply chains using roads, bridges, trains, conveyor belts, and other automated delivery systems. Keep everyone's stats full by supplying them with food, water, clothing, luxuries, and other goods, and your tiny village will grow into a metropolis stretching across multiple islands!
All of this is happening under the watchful eye of a powerful but friendly volcano deity. By feeding items into the volcano, you can gain its favor and it will reward you with new recipes, technology, and upgrades. The volcano can even summon new islands from the ocean floor that you can use to expand your town when you need more space.
A day/night cycle, volumetric water physics, dozens of new items, overhauled town simulation, a controllable avatar and new transportation gadgets like catapults and ziplines offer fans of the original game a fresh and massively improved experience.
Dig trenches and place dams to control the flow of water from springs in the mountains down to your farms and reservoirs to ensure they are properly hydrated. Use waterwheels and windmills to turn drive shafts that can boost food and mineral processing power, or generate electricity that flows through power lines to run refrigerators or furnaces.
Produce dozens of different items including tropical drinks, pastries, ice cream, cooked meals, coffee, clothes, jewelry, books, medicine, and potions. Each item has its own set of worker-boosting stats, so you'll have to choose the best items to make based on what resources you have and the needs of your town.
As always, you can relax and build with no stress or fear of failure, since there are no harsh penalties or time pressure to punish players for experimenting.
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Engagement
Reviews
Themes across 161 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
great sequel
I played the original Factory Town for hundreds of hours and I have a ton of time into this one through the demo. I love this game. It recreates the spark of the original without just being the same thing again. Highly recommend!
The first Factory Town was a good factory game, this one is even better!
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Languages: English*, French, German, Japanese, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Polish, Spanish - Spain*languages with full audio support
Hours played at review time, across 161 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I loved the first one, played the demo of the second game. If you love automation games you feel right at home.
I played FT1 and FT idle, so I was super exited when FT2 was announced. Playing nonstop since I got it. Erik manages to stay true to the vibe of the original game and yet make FT2 clearly a fresh take on the FT universe. I love my little villagers, love the looks and how they bounce around. Seeing them zipping around (literally once you unlock zip lines) makes me want to join them! Highly recommended, you will not be disappointed if you are a fan of the genre. No need to be concerned about it being EA, it's already great and will only get better.
This came just out into early acces but feals quite good already. Lots of the descriptions are already in and the tutorial feels solid and skipable. With how well Factory Town 1 and the Idle game were I have no qualms breaking my rule of not buying early acces, even more so after it didn't let down. I am personaly unsure about a few things like the flight abiltiy, but will give the game the time it needs to come to fruition. Until than I wish good luck on the developement.
Very fun 9/10
Love everything this game is doing, IMO it has improved everything the original did without losing any of the charm of the original. In fact, I would say it has even more charm now. The dev is WAY more than super responsive, and new builds are happening multiple times per week, and even on larger changes, the dev goes out of the way to not break older save games that are in progress. Now, I'm a restart junkie, lol, so that doesn't affect me too much, or really at all. But, I do appreciate that kind of effort!!
This brilliant masterpeace deserves much more intention!
I love building stuff IRL, and this game lets me scratch that itch by creating amazing Rube-Goldberg contraptions within towns and across islands to make fun tropical drinks! (Among a million other things). There's some city builder, some puzzling, some human resource management. Love it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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