
Factory Engineer is a factory simulation game which is about creating a huge automated factory by building production lines to create products and make money. Start with simple products,make money,unlock technologies then create the most sophisticated products.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不好玩,传送带还有很多bug,经常卡住
ist fun
meglio prendere la versione originale cioè production line, questa è solo una brutta copia ruba soldi.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A little limited but still fun.
The game's sense of progression for Marathon is pretty much non-existent. your first goal was 65 plastic bricks I think, the second one is 45 bb guns. You'd think the next goal would be plastic dolls, as that's the next product in the line that you can make. It's not. Instead, you need to now focus on getting 10,000 research points, which is fairly expensive to do. The Kitchen Set is the only thing with more than 100 research points to start the game. Everything else is either a flat 2 or goes up to 59 I think. The Kitchen Set is also the most valuable to sell, and also rather expensive to make. If for whatever reason, you go for the 2 values, it'll take you 5,000 of them to reach the points needed. At $100 a process, that's around $500,000 of the money. The water gun had the next highest value after the Kitchen Set, and would have been the 59. That will take it roughly 170 processes, which is still $17,000. Now if we include the cost of setting up the chain to process such a thing using the water gun, that's one research center ($5,000), one assembler (also $5,000 I think), two smelters ($4,000 total), two processors ($2,000), two importers ($6,000), and I think 7 inserters total ($7,000) that adds up to a whole lot of money. Don't forget to add $200 for every conveyor you might need. Two at minimum because importers won't place their product without one. All that adds up to $29,400 at least just to start accumulating points. Even if you do this set-up twice (which requires either off-setting the research facility with explicit timing, or two of them) you still will need to pay roughly 170 processes worth, and have doubled your total cost to make it happen faster do nearly $60,000. That's the total cost of unlocking two areas after your first one, and boy will you need space after doing even one of those as a set-up, never mind two. Keep in mind that whatever you set to research will not earn you money. So it will always be importing, processing, smelting, assembling and researching - every single action costing you money. Sure, you can unlock loans first, but that just winds up delaying what you are trying to achieve (and pretty massively. 3,000 points for just the ability to have a loan.) Maybe later in the game is more fun for this, and such a thing is most likely less of a problem. But starting with that makes the progression feel like it's not there, and is a hell of a cost drain when you don't have high earning potential.
Nein
Well then. Once upon a time, I saw this game on youtube and it looked fun. Sometime ago, I actually bought it and now i had time to try it. First of all: this is a Santa Claus Factory Inc. sim in disguise, since you can only produce toys at your factory, which is completely fine. It could've been a really good game if they've spent a few more months developing, bugfixing it. You can make complex and interesting production lines given that the conveyors and teleporters don't start bugging out randomly so you have to check the entire factory to find which random conveyor block bugged, and rotate it around, to fix it... This also says a lot: I've spent 11 hours in game (to farm out the achievements), but mostly I was just alt+tabbed out and watched netflix, while my factory grinded the achievements. Sooo, at the end it wasn't a fun experience, it was boring. I strongly recommend playing Factorio instead!
Feels unfinished
GOOD
I played this a while back but couldn't figure out how to get stuff done. Now I am trying the game again but when I use my wasd keys to move with its so fast that I can't even get back to where I need to build. If the developer sees this please fix the options menu in your game. All there is at the moment is Volume and video settings. Its frustrating because I can't play the game. The wasd should be slowed down.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
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