
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
Through the eyes of Allied, German and Russian squad leaders, experience the most immersive World War II time strategy game where each battle is played out and won differently based on your tactical choices. Faces of War is devoted to the final period of World War II in Europe: from the summer of 1944 to the spring of 1945. During this period mighty battles were held in France, Poland, Belgium, the Netherlands, Hungary and Germany. The German war machine was making every possible effort to defend the territory of Third Reich from the Soviet and Allied troops. However, in 11 months the German resistance was crushed all along the front lines and the war ended where it had begun – in Berlin. Get immersed in the heat of the world war II, command American, English, Soviet and German troops during world-renowned battles that include D-Day, new winter missions and the storming of Berlin Complex team AI for new tactical opportunities: AI controlled soldiers don't simply execute any order given by a player, they think how to do it in the most efficient and safe way. Realistic physics: anything can be destroyed or manipulated and used to player's advantage Improvised player tactics, advanced AI reactions and real time physics guarantee players that missions will never be fought the same way.
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.11/day in the week to Sep 3 → 0/day in the week after.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Same day: best RU #31, worst US #44 · 7 markets collected
US · last 30 days
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,557 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 85 | 82% | $0.99 | |
| — | 64 | 90% | $14.99 | |
| — | 110 | 74% | $39.99 | |
| — | 166 | 80% | $3.99 | |
| — | 129 | 82% | $3.59 | |
| — | 88 | 78% | $3.59 |