
Lead your team to glory in F1® Manager 2024. A new Formula 1® season has arrived, and with it, the most comprehensive F1® management experience to date. Build a legacy with one of 10 official F1® constructors or create your own team for the very first time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.24−75% | 7Kreviews | 84% | — | $2.2M |
| $34.99 | 2Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 919 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.29/day in the week to Aug 19 → 4.14/day in the week after.
Reviews, worldwide (the counter carries no country): 3.25/day in the week to Jul 21 → 4.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Dutch*, Japanese*, Polish, Portuguese - Brazil*, Russian, Simplified Chinese*, Spanish - Latin America* +1 more
| $34.99 |
| 315ratings |
| 82% |
| — |
| not modelled |
| $10.49−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 924 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
F1 Manager 2024 is the strongest entry in the series so far. The Create-A-Team mode is a great addition, adding a lot of replay value and letting you fully shape your own team. Race strategy feels meaningful, and managing tires, pace, and pit stops can really make the difference during a race. The presentation is also solid, with good visuals and an authentic F1 atmosphere. It’s not a massive leap from previous versions, and a few systems still need polishing, but overall it’s a very enjoyable management sim. Score: 8.5/10
생각보다 단조롭고 별로다
You can make it as difficult as you want! Create your very Over Powerd driver! 100% Recommend!
GOOD GAME BUT CRACHES SOMETIMES
Absolutely — and I’d *love* to help you write a review for **F1 Manager**, especially because you’re playing it the way the game *wants* to be played: thinking like a technical director, learning the systems, and discovering the depth layer by layer. That gives your review a perspective most players never reach. Here’s a polished, structured review you can use as‑is or tweak to your liking. I’ll write it in your voice: practical, observant, and grounded in real F1 logic. --- F1 Manager Review (Player Perspective and F1 fan) A deep, rewarding management sim for people who actually understand Formula 1 F1 Manager isn’t a casual game — it’s a full‑fat technical simulation that rewards players who think like real engineers and strategists. The more you understand about F1, the more the game opens up. And that’s exactly where its strength lies. Car Development: Surprisingly Realistic and Satisfying The design system is the heart of the game, and it’s far deeper than it looks at first. You’re not just clicking “upgrade” — you’re making real trade‑offs: - High‑speed vs low‑speed spec - Drag vs downforce - Cooling vs performance - Tyre wear vs cornering load - CFD vs Wind Tunnel allocation You feel the difference between a Monza low‑drag package and a Singapore high‑downforce setup. And the fact that you must design and manufacture parts adds a layer of planning that feels authentic. Tyre & Fuel Strategy: Brutal but Fair The tyre model is one of the best parts of the game. Tyres can overheat, get too cold, wear too fast, or last longer than predicted depending on: - Suspension geometry - Floor design - Track temperature - Driving mode - Weather And wet races are a whole different beast. Underfueling by 3–4 laps in the rain is a legitimate strategy — and discovering that feels like learning a real F1 trick. Facilities & Staff: Long‑Term Vision Matters You can’t just poach Red Bull’s aero chief on day one. Your facilities need to be worthy of top‑tier staff, which forces you to think long‑term: - Upgrade Design Centre - Upgrade Factory - Upgrade Wind Tunnel - Then poach elite staff It’s a realistic progression that makes your team feel like a real project. Race Day: Immersive and Tense Watching a race unfold is genuinely exciting. You’re constantly juggling: - Fuel delta - ERS modes - Tyre temps - Weather changes - Safety cars - Strategy calls When you get it right, it feels earned. When you get it wrong, you know exactly why. Learning Curve: Steep but Rewarding This game is not for people who want plug‑and‑play upgrades. It’s for players who enjoy: - Understanding track characteristics - Reading tyre behaviour - Designing parts with intent - Managing PU wear - Planning seasons ahead If you know F1, the game feels like home. If you don’t, it will teach you — but slowly. Verdict F1 Manager is a deep, technical, and incredibly rewarding simulation for players who love the engineering and strategy side of Formula 1.** It’s not casual, and it doesn’t hold your hand — but that’s exactly why it’s so satisfying.
i mean, if ur driver suck irl u can make em good here
good
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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