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Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 26.86/day in the week to Sep 4 → 46.71/day in the week after.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 29.9Kreviews | 87% | — | $31.1M |
| $49.99 | 14Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2481 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
"Lewis, remember who you are, mate."
A really fun game. If it's your first title it can be a bit hard at the beginning to pick it up. Thankfully with assists you can basically turn the game into to hold the gas pedal (as there is both steer assist and full break assist). On the other hand for simracers it also allows to play a full on simulation where you have no traction control and ABS and can spin out in seconds. What i would recommend for most players is just turning off break assist and steer control and if you have extra buttons or want more interactability use manual gears. Campaign has a huge problem if you choose to go through F2 first you might notice drivers that realistically shouldn't be in F2. F2 then acts as a continous intro section not allowing you to change any of your settings until you reach F1 which assuming you set the full weekend structure means dozens of hours of gameplay as an intro. Luckily you can change all settings including weekend structure upon reaching f1. Another bad thing i find is the fact if you toggle manual ERS you are fully responsible for ERS deployment including stuff that would be normally the job of race engineers. Having auto ERS also prevents you from going manually into overtake. There is no inbetween either you have to do the job of race engineers or you have to rely on the AI to properly maange your battery. The AI drivers also have some slight issues in happily running you off the track as well as having a weird skill difference between qually and race. You could beat your teammate by something like 1 tenth in qually but then in a race man will fall back several seconds in like 5-10 laps. But all in all still a great game
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $31.3M | 68.9K | 95% | $19.99 | |
| $30.9M | 97.3K | 93% | $19.99 | |
| $31.5M | 85.8K | 87% | $19.99 | |
| $31.5M | 48.6K | 79% | $24.99 | |
| $30.6M | 29.7K | 72% | $24.99 | |
| $31.7M | 87.4K | 97% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 34.8K | 86% | — | |
| — | 25.6K | 69% | — | |
| $6M | 15.8K | 82% | $19.99 | |
| — | 19.1K | 74% | — | |
| $393.6M | 281.6K | 89% | $59.99 | |
| $227.4M | 98.1K | 82% | $69.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best PL #28, worst KR #100 · 11 markets collected
Reviews, worldwide (the counter carries no country): 770/day in the week to Jul 16 → 32.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Dutch*, Japanese*, Polish, Portuguese - Brazil*, Simplified Chinese*, Spanish - Latin America**languages with full audio support
| $69.99 |
| 1.6Kratings |
| 80% |
| — |
| not modelled |
| $59.99 | — | 95% | #73 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩,就是难度太奇怪了维斯塔潘能追我四秒内,其他人被我拉一圈
классная нереалистичная игра люся на тракторе загнал на подиум стролл приехал первым а дива и кими таллибонели взорвали питлейн
Game has become unstable sinc recent updates (I think the 2026 stuff). I've only made it to Mexico in my first season - yesterday the game just quit on me in Q2. I packed up and went to bed. Tonight, couldn't continue - kept hanging on loading Q2 but it would play the other stuff (garage something I haven't bothered with). Checked file integrity - 9 files neeed replacing. Finally got into Q2, yay. And Q3. Then, in race I'm coming up to pit window (not called in yet) and the game quits on me again, mid corner. I can't be bothered with that sort of rubbish.
I just want to play the game, I don't want to fight through 20 menus and animations before I can play the game. God forbid I mis-click and then I have to go through 40 menus instead.
Tu Tu Du Du MAX VERSTAPPEN
After over 100 hours the game now just doesn't boot up after the initial launch phase. Great.
买了一个月不到打八折,完美躲开夏促,问题是这个2026包除了车模是2026,玩法一点都不2026,艹
After they released the update with the 2026 DLC I am no longer able to run the game properly on my system. (7800X3D + RTX 5070) Even on ultra low settings I am unable to get an average fps above 50. I don't know how they are so incompetent, but here we are anyway. I can't believe they not only skimp out on coop mode in the DLC but then also manage to ruin the performance at the same time. Good job EA.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.