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Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 26.86/day in the week to Sep 4 → 46.71/day in the week after.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 30Kreviews | 87% | — | $31.1M |
| $49.99 | 14Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2521 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Online services are unreliable, many glitches and errors. This is quite annoying when trying to have fun especially in Coop career with a friend.
I've played this game for about the past 2 weeks now, and this game has given me some of the most fun I have had in a while. Sure, the game can be a bit pricey, but its completely worth it! So if you like f1, or racing games of any kind, or just looking into playing this game, or buying it, I'd really recommend it!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $31.3M | 12.8K | 69% | $38.99 | |
| $30.9M | 97.3K | 93% | $19.99 | |
| $31.5M | 85.8K | 87% | $19.99 | |
| $31.6M | 40.8K | 79% | $24.99 | |
| $31.6M | 35.7K | 94% | $34.99 | |
| $31.7M | 71.3K | 97% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 20.7K | 69% | — | |
| — | 25.8K | 86% | — | |
| $4.6M | 12.1K | 82% | $19.99 | |
| — | 19.1K | 74% | — | |
| $394.5M | 260.1K | 89% | $59.99 | |
| $227.4M | 98.3K | 82% | $69.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best PL #28, worst KR #100 · 11 markets collected
Reviews, worldwide (the counter carries no country): 770/day in the week to Jul 16 → 32.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Dutch*, Japanese*, Polish, Portuguese - Brazil*, Simplified Chinese*, Spanish - Latin America**languages with full audio support
| $69.99 |
| 1.6Kratings |
| 80% |
| — |
| not modelled |
| $59.99 | — | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра просто потрясающая. Особенно помогает расслабиться. Когда захожу больше всего нравиться плавно входить в повороты. Всем советую. Особенно если фанат формулы 1 берите не задумываясь. Всем советую. P.S: И самое главное не заходите в онлайн лобби.
My favorite racing game especially with the new expansion
..
垃圾
force feedback is awful and will affect your performance and enjoyment
Some background, I have been playing F1 since 2019, got me big into sim racing. Idk what happened with this series. I used to love F1 games, and in particular this one has been great. The big issue? Physics. Particularly with the F1 26 DLC The way that the cars handle is nothing like real life, after going between this, IRL, iR & LMU this game is absolutely nowhere close to how an actual downforce car feels and drives, it goes from feeling good and snappy, to immediately floaty and oversteery out of nowhere on certain corners. For the life of me I actually can't bring myself to complete a race because of how bad it feels, not only that, but being forced to LiCo in every corner like im doing a 24 hour race just feels wrong. And it also makes no sense that doing it MAKES THE CARS TURN BETTER. It makes no sense physics wise, and I will forever be sticking with actual sims from now on. Goodbye Codemasters, I'm sorry. Please for the love of all that is holy can iRacing studios or Studio397 get the rights to F1 and make a game that actually feels good to play.
Após a última atualização (08/09) o jogo simplesmente decidiu começar a crashar ao escolher qual temporada (2025/2026) eu vou continuar, já excluí o jogo e baixei de novo, já tentei verificar a integridade dos arquivos e nada resolveu... Após a correção, eu volto a dar uma nota melhor.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.