
F.I.S.T.: Forged In Shadow Torch is a Metroidvania action game featuring exploration, intense combat and challenging platforming.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 11 → 2.57/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99 | 7.3Kreviews | 86% | — | $3M |
| $15.99 | 5.4Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 893 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
7/10 尚可之作——独具特色但又略显稚嫩的类银河战士恶魔城横版动作游戏 游戏标签:平台跳跃 AAVG 即时制战斗 横版 探索 作为横版的类银河战士恶魔城游戏,本作无疑拥有着同类型游戏中“最光鲜的外表”,但在游玩一段时间后,一些影响游戏游玩的缺陷和细节上的瑕疵就暴露出来。也许是因为制作组第一次接触这个类型的游戏,游戏里有不少地方都设计得略显稚嫩,但其鲜明的特点和整体上良好的水平也确实能带来独特的体验。 相对于其他横版类银河战士恶魔城游戏,本作的美术和画面表现堪称豪华,民国时期的氛围和蒸汽朋克的美术风格完美结合,用几乎不属于横版游戏的高精度场景建模将一个亦真亦假的世界展现在玩家眼前;而作为动作游戏,它拥有丰富且流畅的动作模组,配合上战斗时爽快的视听反馈,给玩家带来拳拳到肉、刀刀入骨的打击反馈体验;此外,游戏里的配音也是亮点之一,以各地方言作为不同角色的配音,不仅消除了在普通话配音里常出现的棒读感,还给予了角色一层无形的身份,更容易给玩家带来亲切感;而对于中国玩家来说,故事的设定也非常值得一提,故事的背景和故事中各个人物的行为特点,都在一定程度上参照了抗日战争时期,以这种方式与历史呼应,既为故事赋予了更深层次的内核,又避免了造成压抑严肃的氛围或者偏离历史本质的负面影响。 当然,在如此华丽的表面之下,游戏也确确实实存在着一些不容忽视的缺陷。最突出同时也是最影响游戏体验的,那便是牵扯到探索这一游戏核心玩法的关卡设计了,在游玩的前期探索区域里,关卡的设计都能带来良好的体验,但随着游戏进展到中期,关卡设计的水平大幅度下滑,关卡的机制、引导以及地图交互的问题同时影响着玩家在探索时的体验,使得本应是乐趣的探索变成了为了剧情发展而推图;而其作为拥有丰富动作元素的游戏,也存在着预输入判定时间过短和指令优先级混乱的小毛病,让游戏里比较出色的动作战斗系统不能完美地展现给玩家,一定程度上影响了对于动作战斗系统游玩的连贯性,但对于整体的游戏体验来说这个小毛病也算无伤大雅;还有一点不得不提小缺陷便是传送点的设置,似乎是让步于故事背景设定,游戏里传送点的数量非常少,每一个主题章节的探索区域只有一个传送点,有时候为了在新能力解锁后回过头来探索能力相对应的区域则需要花费很长的时间去跑很长的路,对探索收集的体验并不是很友好,不过好在传送点分布得比较均匀,各个传送点之间的距离相差不大,也变相减少了远路的数量,算是制作组对传送点设置少的弥补。 虽然本作有着不少作为第一部作品特有的稚嫩瑕疵,但从整体来看,其在各方面的的综合表现仍然是良好的,其在剧情、美术和配音上的亮点也能在前中期游玩里带来不错的体验,对于大部分玩家而言,轻度地品尝一下这部作品是不错的选择。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 24 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Japanese, Traditional Chinese, French, German, Spanish - Spain, Russian, Portuguese - Brazil*languages with full audio support
| $29.99 |
| 2.6Kratings |
| 82% |
| — |
| not modelled |
| $29.99 | — | 90% | — | not modelled |
| $15.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 894 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
还不错,支持一下哔哩哔哩,毕竟学习都是在那里学。
Très sympa
作为银河恶魔城游戏,很中规中矩。我是第一次通关恶魔城系游戏,感觉有点难,开局普通到了齿轮地狱的跳跃关,受不了只能改成简单。简单还是比较容易通关的,最终boss两次一共用了一个小时打赢,比魂系好多了。 战斗系统和世界观都非常优秀,不光是国产游戏跟世界上的游戏比也算上乘。虽然是2D但是背景内容角色细节都感觉花了很多工夫开发的。战斗系统也很舒服,明显仔细打磨过的。 不过音乐和故事情节都还有改善空间,有时候会影响游戏沉浸感。 总体来说是国产游戏顶尖水平,配音也很有感觉,玩了好多梗,黑暗的狼传承火种致敬黑魂笑死我了!
Oyunda Türkçe dil desteği yok oyunu sıkmak için herşeyi yapmışlar
很不錯~打擊感很好~畫面漂亮很有沉浸感
蓄力的时候不能同时操作其他攻击方式不爽
不错的游戏,动作流畅,打击感尚可,剧情我看到了抗战的影子。喜欢恶魔城类型的可以玩玩。
F.I.S.T.: Forged In Shadow Torch é um jogo estilo metroidvania bastante divertido. Diferente de Super Metroid, é difícil você se perder e não saber para onde ir pois o jogo, a cada etapa, te informa para onde ir e o que fazer. Acho que isso deixa o jogo muito linear e acaba um pouco com a tarefa de descobrir o que fazer em seguida. Há quem não goste de ficar perdido e ter que descobrir o que fazer e prefira este estilo de jogo. A quantidade de armas principais é pequena (apenas 3), mas a variação de combos e movimentações é enorme, deixando o jogo bastante divertido. Infelizmente, na minha primeira gameplay ocorreram alguns bugs (um NPC não foi entregou um item ao completar uma missão, o que impossibilitou concluir 100% dos mapas e dos golpes). Dalay de renderização ocorrem com uma certa frequência, mas não compromete o jogo. Um jogo muito bom (não diria que é o melhor metroidvania, mas está longe de ser o pior). Pelo preço anunciado acho que vale a pena. Daria uma nota 7,5/10.
战斗机制很有act游戏的味道,手感尚可,但是连招和切武器时总是有迟滞感,搓起来不是很习惯,加之有些怪的设计也有点反人类,有些时候带来的挫败感挺强的..... 地图设计算是做到了同类游戏的中等朝上,有一部分独特的想法和创意,但深度还是不太够,不过作为工作室第一部游戏已经可以算是表现优异,能称得上是走出了自己的路 画面和美术整体可圈可点,,老上海和柴油朋克的结合展现了独特的中国味,但是有几个场景还是没做好差异化(尤其是最应该凸显特色的火炬塔反而成了最没有亮点的)。另外游戏色调偏暗,部分场景下总是分辨不出主角和敌人的位置,算是一个在实际游玩过程中的小问题。并且传送点较少也是一个问题,后期做收集跑图会非常麻烦。 虽然ign评价本作是“四平八稳”,但个人觉得《火炬城》的表现绝对算是优秀,尽管有着各种不足,但是瑕不掩瑜。无论是类银新玩家还是老玩家都能获得非常好的体验。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 1.9K | 85% | Free | |
| — | 0 | — | — | |
| $155K | 378 | 77% | $10.99 | |
| $5K | 49 | 76% | $5.24 | |
| $4.4K | 19 | 89% | $9.99 | |
| $1.6K | 10 | 80% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3M | 9.5K | 94% | $39.99 | |
| $3M | 5.6K | 82% | $14.99 | |
| $3M | 7.6K | 94% | $14.99 | |
| $3M | 9.8K | 100% | $7.99 | |
| $3M | 2.8K | 77% | $39.99 | |
| $3M | 3.9K | 67% | $39.99 |