
F.I.S.T.: Forged In Shadow Torch is a Metroidvania action game featuring exploration, intense combat and challenging platforming.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 11 → 2.57/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99 | 7.3Kreviews | 86% | — | $3M |
| $15.99 | 5.4Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 890 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
отличная Метроидвания !!!
墙壁什么的还有齿轮,逼得你必须骚操作。果然中国人坑中国人
非常优秀的国产游戏,传送点略少
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 24 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Japanese, Traditional Chinese, French, German, Spanish - Spain, Russian, Portuguese - Brazil*languages with full audio support
| $29.99 |
| 2.6Kratings |
| 82% |
| — |
| not modelled |
| $29.99 | — | 90% | — | not modelled |
| $15.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 891 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
第一次在一个游戏里不知道怎么退出游戏。
几周之前通关了,这两天有空打了个全成就,简单评价一下。 整体能给个7到8分,初玩还是很惊艳,后面就是高开低走。手感可以,打击感也不错,内容也很丰富,剧情上应该是映射中国某个时期?最后的结局倒是在意料之中。 难度整体并不高,跳跳乐也可以卖血过,打不过的boss稍微背一下板也能过。 首先说优点,画风很不错,包括过场动画配音以及场景设计,看得出来是费了一番心思的。游戏引导做的很好,基本不会迷路,每个目标都在地图上标出来了,全收集也有对应的物品展示。游戏有三种武器可以切换,每一样都有自己的特点以及连招设计,也算是极大丰富了动作性。boss设计也算是各有特色,重复度不算很高。 缺点也有很多,小问题是地图传送点不多,全收集要绕很多路;水下的手感很差劲,跑起图来很难受;收集物很多都是金币什么的,很多跳跳乐跑到最后发现就一些钱,真的很难绷。 大问题是游戏的连招系统,前期小怪倒还是蛮明显的,一套连招下去不死也半残,能打的很爽,后期就开始难受了,要么是连一半能被小怪打断,要么是直接闪现到你后面打你,那我连招的意义何在?boss也是如此,根本没机会连下去,都是XXY然后接闪避,不然必吃boss投技。再加上后期堆怪严重,各个还都是超雄,很多小怪又都是换皮小怪,后面完全没啥新意。 总而言之,是一部适合浅尝辄止的游戏,如果只打主线感觉会还可以
bom jogo, dá pra ver que tem carinho envolvido tem bastante falha, nn é 100% polido e tem umas sujeira meio nada a ver, o combate não é bom o suficiente pra fazer tu querer testar combos novos ao invés de só usar o que dá mais dano e requer baixa execução mas a trilha sonora é bem boa, a ambientação (principalmente da cidade) é maneira, e atravessar os mapas é divertido é bem um 7/10, não é espetacular, mas é sólido
不推荐,不好玩。
配音很有味道,地图设计和打击感挺好。跑路稍微有点累,技能点比较少和其他其他灵活的类银主角相比这个纯靠力气大。笨重也有笨重的好处,对手残党应该很友好。
游戏做成这样很难让我给你们一个好评,自己试过了吗?武器切换流畅度试过了吗?全武器连招试过了吗?多武器联动连招试过了吗?
游戏好玩,地图良好,道具收集有趣,但boss种类少一些
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3M | 9.5K | 94% | $15.99 | |
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| $3M | 7.6K | 94% | $14.99 | |
| $3M | 9.8K | 100% | $7.99 | |
| $3M | 2.8K | 77% | $39.99 | |
| $3M | 3.9K | 67% | $39.99 |