
F.I.S.T.: Forged In Shadow Torch is a Metroidvania action game featuring exploration, intense combat and challenging platforming.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 11 → 2.57/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99 | 7.3Kreviews | 86% | — | $3M |
| $15.99 | 5.4Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 890 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Un metroidvania sobresaliente a todos los niveles.
1.画面和设定非常棒。 2.搓招中的某几个动作后摇/硬直非常大,而且不能通过其他动作提前打断,这让搓招系统陷入一个比较尴尬的境地:怪多/boss多动症的时候只能用最简单招式;比较弱的怪又不需要复杂招式就被打死了。 3.传送点真的太少了,导致浪费了过多时间在往返跑图上。哪怕不打算改进这点,也至少让角色中后期获取一些可以快速奔跑的技能。 4.很偶尔遇到过卡在菜单界面的bug,建议加入可以提交bug报告的功能。 5.返回游戏主菜单按钮太不起眼了,一开始找了很久。 打折可入,期待续作/DLC。
一部爆米花商业片
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 24 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Japanese, Traditional Chinese, French, German, Spanish - Spain, Russian, Portuguese - Brazil*languages with full audio support
| $29.99 |
| 2.6Kratings |
| 82% |
| — |
| not modelled |
| $15.99 | — | — | — | not modelled |
| $29.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 891 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
jogo bastante divertido vale a pena jogar
很久很久以前看过一个主播玩一直想买那时候还在上学·工作后看到打折买来玩 从小就喜欢横板游戏 自己玩了以后发现这游戏很有意思 丰富的剧情跟不一样的小兵BOSS 还有有趣的连招 让我玩的很开心 设计的光卡也挺有意思 看出制作组很用心 背景的赛博风格非常喜欢 好评
值得一玩
Ótimo jogo, recomendo demais.
玩到后期,先不说霸体之类的事情,但为什么之后的关卡房战里,要把前期的boss放进去呢?雪山那个武士刀boss,放到那么低矮的房间里去,请问我要怎么躲它的三连冲或者变招的大范围上挑? 另外,为什么一些岔路跑到最后,没有奖励就算了,为什么还要奖励我一只灵活、高伤、血厚的青蛙???还是跨图追你的那种。 关于武器系统,再就是这个敌人的黄条,如果敌人的血量变相增厚了,那我的武器能不能强化?我玩到现在都没看到这个功能,大概率就是没有了。所以,如果我想打过boss,就必须去收集,增加能量条上限。行,那就来跑图吧。 然后打开地图一看,传送点少得可怜,如果想要收集,那就需要跑十万八千里,都不是三百六十五里了!多加点传送点怎么了?一张图里,甚至可能一个传送点都没有,要怎么跑。 好的,我们现在开始跑图,意味着你需要不停地按冲刺键,还不能连按。??? 真的是,越玩越恶心,越玩越一肚子火。就算是硬核恶魔城,也不能越玩到后面越难受吧;如果是动作游戏,空间这么逼仄,要怎么连招? 优点:美术很不错。其余的分开来看还可以,但合在一起就让人无比难受。
Nem te conto o que eu faria se eu tivesse um socão de ferro desses
国产类银河的力作
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $0 | 1.9K | 85% | Free | |
| — | 0 | — | — | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3M | 9.5K | 94% | $15.99 | |
| $3M | 5.6K | 82% | $14.99 | |
| $3M | 7.6K | 94% | $14.99 | |
| $3M | 9.8K | 100% | $7.99 | |
| $3M | 2.8K | 77% | $39.99 | |
| $3M | 3.9K | 67% | $39.99 |