
F.I.S.T.: Forged In Shadow Torch is a Metroidvania action game featuring exploration, intense combat and challenging platforming.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 11 → 2.57/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99 | 7.3Kreviews | 86% | — | $3M |
| $15.99 | 5.4Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 889 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
剧情…太老土了……套了柴油朋克皮的个人英雄主义故事,还有能力锁方面,几乎能预测到制作组的每一个想法,真的一点反转都没有…… 美术挺好的,就是光效渲染太过曝了扎眼睛…… 设计了很多招式,但是实战里用的很少,有种没有功劳也有苦劳的感觉
呃呃,这游戏越玩到后面越发觉差评都是对的。我玩这个就是因为不喜欢空洞骑士跳跳乐和疯狗boss,然后这游戏前期爽游,中期奖励密集节奏还行,后期跳跳乐和疯狗boss。。。 这个好评给配得上折后价格的前中期快乐时光
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 24 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Japanese, Traditional Chinese, French, German, Spanish - Spain, Russian, Portuguese - Brazil*languages with full audio support
| $29.99 |
| 2.6Kratings |
| 82% |
| — |
| not modelled |
| $15.99 | — | — | — | not modelled |
| $29.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 890 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I enjoyed the world, the combat and the exploration a lot. Quite a pleasant surprise of a game.
The personification of mids.
Nice balance of boss difficulty with fairly easy progression. Could have made the mobs more robust and better fast travel system but overall a very enjoyable platformer with great graphics and unique setting.
操作不跟手,和空洞比起来还是有差距的。画面开始惊喜,后来慢慢跑图中就单调了。也可能自己不太适合这种游戏吧。
玩了十小时,说点好的。把飞行潜水和勾索放到单独的武器上,这点挺有趣的。不能说精细吧但是美术挺好。可以说这个游戏其实底子还可以。玩到岩西发现是个抗战游戏,这部游戏显然没有到抗日神剧的程度所以这个大概算优点。 然后说点儿难听的。首先玩着玩着卡退这就一坨屎。游戏体验挺糟糕的,和盐与避难所新出的那个平衡模式一样糟糕。 神人审美,我看岩西的熊哥迷妹鹿头女不是挺好看吗?Lady Q长得像是你女儿脸上有2亿个毛孔,每根汗毛是白的而且有5cm长一样,我觉得我和制作组相关人员的xp总有一个是出问题的,呃大概不是我。 有一种国产廉价制作的特别魅力,无论是捧读配音,小丑一样平时冷酷稳重中年成年人声线,随便生个气一下就跟阿瑞斯病毒一样“我 说 得 对 不 对!”,这样配音只会让你显得很蠢,好吧。 我不知道啊,你们是想体验一下诡异的多样性,还是怎么很刻意的用了很多方言,也跟国产烂片一样,帅气装逼主角普通话过五甲,女角色要符合奇怪审美,第一次正式出场还得给她穿紧身皮裤的臀部来一个大特写,其他配角全都是方言耍宝的。但是就是呃,为什么延安人说的不是陕北话全都是关中话,延安一个陕北人都没有吗就是说。 套皮怪多得要死,第一张套皮boss是兄弟俩建模一样,可以可以。结果在下水道又给我出来了一次,打完他俩往右走,结果他娘的又是换皮怪。我才打完军工厂那玩意儿又让我打一遍。你们是不是有什么贪污啊?你们不是什么中国之星吗?资金都用到哪儿了?能不能别顾头不顾腚?能不能少放点儿你的播片儿?你的播片儿是想彰显你又精又细跟魔兽学来的建模,穿模 还是我还不如去看熊出没和喜羊羊的动作?转视角的设计我挺喜欢的,但是就那一次。为啥你们国产游戏总顾头不顾腚啊火焰山也一球样。我真的不理解,甚至主角左右转身。是直接闪过去的,连中间帧或残影都没有,你的意思是一个有连招的,稍微有点动作系统的游戏连主角最**基本的动作都没做好吗?预输入完全没有,你知道搓着连招有多难吗?传送点少的要死。这种玩意儿我玩儿一遍就够了,我不要再跑图一遍去找你的坑爹收集了。 我很疑惑这一帮子打五星的人请来的水军还是怎么着?看了半天。除了水军就只看到不知道为什么在乱ky的,我们不能给国产游戏一个中肯的评价吗,为什么拐到原神和别的游戏上去了?我也不知道是美术出了什么事。 机械兵小怪全是换皮,其实不是换皮,只是换了个配色,比换皮还省钱,制作组你们省的钱能不能给我?怪不得暴雷了。音乐也很糟糕。像是那种审美最差的40岁大叔会喜欢的。明明鼠帮那条街那个桥上兔子弹的吉他挺好听啊,你们不是不知道什么玩意儿是好听的呀,我就纳之其邪闷儿,制作组到底是分了几帮人,在这儿三国雄踞左脑攻击右脑。 小怪有霸体boss也有霸体。行,他们有霸体能不能也给我整一个?不行。b忍者蛙比灵魂大师还会假动作,二连假动作加下砸就算了还接一个冲刺。前期翻滚滚不过敌人,致敬传奇死法之被活尸围住动弹不得,知不知道你们的视角很狗屎,还经常有会挡住视线的设计,小角落塞三个忍者蛙我啥时候能看见他们的瞬移? 私募了,难道制作组的目的是把日本人做的这么难打,来激起我对日本人的仇视?本来想打好评的 但是我没有霸体所以被打断了。你现在需要做的是把简单难度和普通难度里边儿的四个字儿改成普通和困难,你把简单难度调成标准难度还能显得你们的智商快赶上普通人了。 能玩下去的人真的很厉害也很有耐心,打了全成就的我觉得包容心已经是圣人级别了(褒义),我是有点受不下苦了,刚好删个游戏还能多出来20G空间。这游戏能做成20G你们真得反思一下自己重点是不是搞错了。真心觉得玩这个游戏不如看国产动画电影好了,能看好几部嘞。
Fun
Excelent Metroidvania! Beautiful graphics!
I'm really not a mecha-fan, but this game has such rewarding and satisfying "OOOOMPH!" sounds in combat - I LOVE it! Great metroidvania, awesome battles, and fun exploration. G.E.T. I.T. N.O.W.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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