
Eyes Of The ElderWood is a first-person adventure horror set in Kashubian folklore, emphasizing diverse locations, challenges, and enemies. Draw spells to solve puzzles and deal with foes, or fight using a revolver. Keep an eye on your sanity level to avoid descending into madness.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 15 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Eyes Of The ElderWood is a first-person adventure horror inspired by Kashubian folklore. Drawing from regional myths, beliefs, and rituals, the game explores a world where old stories have never fully disappeared. As you investigate places shaped by superstition and forgotten traditions, folklore begins to take a more literal and dangerous form.

Combat combines magic and firearms, allowing you to adapt to different situations. Spells are drawn by hand and can be used both during combat and when interacting with the environment. They can reveal hidden elements, manipulate objects, or weaken supernatural threats.
For more direct encounters, a revolver provides a conventional way to fight back. Using both tools together becomes essential as enemies react differently to magic and physical weapons.
The creatures you face come from Kashubian beliefs, myths, and local legends. Each demon has its own appearance, behavior, and backstory. Some can only be harmed with magic, others require a specific approach, and a few cannot be killed at all, forcing you to understand how they behave rather than simply confront them.

Explore a variety of locations, from abandoned villages and forgotten houses to dense forests and places shaped by local superstition. Each level introduces its own visual identity, mechanics, and enemies.
As the game progresses, environments begin to feel less stable and increasingly unfamiliar. Areas that first appear grounded in reality may gradually shift toward something more surreal, changing how you approach exploration and survival.

The game recreates the technical style of early 2000s titles through vertex lighting, giving environments a distinctive old-school look. This visual approach is combined with audio design that uses a bitcrusher effect to mimic the compressed sound quality typical of games from that era.
Your mental state also affects how you experience the world. Certain demons feed on your psyche, slowly altering your perception. The sanity system can introduce visual distortions, unsettling sounds, and hallucinations that make it harder to distinguish reality from illusion. In extreme cases, loss of sanity can trigger unique sequences that push the experience into increasingly disturbing territory.

• First-person adventure horror inspired by Kashubian folklore
• Dual-wield combat combining hand-drawn magic and a revolver
• Demons based on Kashubian myths and legends with unique behaviors and weaknesses
• Diverse levels with distinct mechanics and enemies
• Exploration of forests, abandoned villages, and folklore locations
• Sanity system affecting perception of the game world
• Hallucinations, distortions, and madness sequences
• Retro-style visuals using vertex lighting and audio with bitcrusher effects
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 27reviews | 96% | — | $9K |
| — | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
jogo legal, estetica legal, sistema de magia interessante de ter que desenhar as runas e coisas assim mas, as batalhas são 8 ou 80, ou são inimigos muito faceis de se matar ou bem dificieis, sem meio termo. o sistema de magia é legal, mas ruim para quando se tem que desenhar rapido, pois é as runas são bem complicadas de serem lidas se você desenhar rapido e puzzles chatos e longos mas é bem divertido
No to tak gra całkiem całkiem ale kurła mac ten kot jest jakiś przyjefajny zrobisz łamigłówkę a on ci wyskakuje i mówi "ty stary bo do tej łamigłówki wcześniej to trzeba zrobić to i to" szczerze jakiś troglodyta to kurła sklejał gierka przyjemna był to mój pierwszy horror po skupczeniu się w pierwszej klasie i było całkiem spoko ale dialogi mega sztywne historia nie porwała ale gameplay git czy polecam tak jak ktoś lubi horrory ale takie niestraszne ale ja się skupciałem pod siebie wiec chyba efekt finalnie dobry. (zamienniki bo cenzura)
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish
Hours played at review time, across 27 reviews with recorded playtime.
Zapowiada się świetnie, nie mogę doczekać się kolejnych aktualizacji <3 Ps. marzy mi się kaszubska wersja językowa a za kaszubski dubbing zrobię salto w tył
Have potential, nice atmosphere, drawing rituals is a fun idea, level design is intuitive. Waiting for the full version.
A title with a fantastic atmosphere and a lot of potential. I really enjoyed the overall vibe, and I'm genuinely curious to see where the developers take it in the full release. That said, it's clear the game is still in Early Access, which is perfectly understandable. There are a few areas that could use some polish. The enemy AI feels fairly basic at the moment, making encounters a bit too predictable. I also found myself wishing for a jump mechanic during some of the puzzle sections - are there any plans to add one? On the positive side, I really enjoyed the ritual system. It's a fresh idea that adds character and sets the game apart. Overall, I think the project has a very solid foundation, and I'm excited to see how it develops. Wishing the team the best of luck with the full release!
Scary Scuffed Games #488 https://twitch.tv/DitoMido Bisherige Reviews Archiv: https://rsg.ditomido.de/archive Vorgeschlagen von: winter_fox8 Eyes Of The ElderWood ist ein sehr stimmungsvolles Survival Horror_game mit vielen verschiedneen Mechaniken und interessanten Gegnern. Die Early Access zeigt bisher leider nur einen Bruchteil von dem was man wohl laut Trailer noch erwarten darf, aber ist mit ca. 2h auch schon ordentlich. Leider ist die Lore noch etwas dürftig und man fragt sich warum man überhaupt in diesen ElderWood geht. Oder aber die Introsequenzen waren zu schnell um von uns gelesen und zeitgleich übersetzt zu werden. Schade eigentlich, dass man diese nicht selbst "weiterblättern" kann, denn Musik war auch noch keine eingebunden. Daher verstehe ich technisch nicht ganz, warum man den Dialog nicht selbst weiterabspielen kann. Sonst aber wirklich cool, besonders die verschiedenen Gegnertypen, denen Schwächen, Designs und vor allem die Zauberfunktion. Rating: Dito: 4.5/5 Chat: 4/5 Gesamt: 4.25/5
I like the game - some really cool atmosphere, interesting ideas, great art direction, and a cat companion is always a bonus - especially when they happen to be a demon. I do hope the magic system is improved somewhat. It's awesome, but needs some tweaking. Drawing the runes was fine but I found they required a lot of long dragging lines, which had me dragging my mouse off the mouse pad trying to do them properly. Possibly a sensitivity issue on my end, but it felt a little off and very clunky. Hoping the boss fights get tightend up a bit as well. The first one was wildly easy and the second made it feel like avoiding damage was literally impossible, there were even health pickups everywhere to compensate for this, which makes me feel the dev knows its a problem. The biggest draw is also probably the story - in its current state its cool but disjointed. You seem to start halfway through the game and there seems to be at least one level skip. Early access I know, so no real points against the game for it, but I'm looking forward to the whole experience! Keep up the good work!
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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